*************************************************************************
* Hi dudes,                                                             *
* Here are some interesting news about the JAGUAR from a GEnie Bulletin *
* Board...                                                              *  
* All entries between 19th - 27th June 1994 have been recorded,         * 
* and released now, on 21.31 on 27th June 1994                          *
*                                              by SPIDER / S.C.C.       *
*************************************************************************






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       Copyright (C), 1994 by
    GE Information Services, Inc.

Category 26,  Topic 2
Message 81        Tue Jun 21, 1994
C.SMITH89 [CLINT/A.P.E.]     at 19:40 CDT
 
 I browsed through the latest issue of Video Games...

 They showed the game, Dragon:The Bruce Lee Story from Virgin in an article
 on the recent ECTS(European Computer Trade Show). They mention that Virgin
 is working on a Jag version.

 They also thought it was interesting that Jaleco has signed onto the Jag.
 Until now, Jaleco has strictly been Nintendo only.

 I also browsed through Electronic Games...

 They mention that Elite has signed on and they're doing a Jag version of
 their 3-d driving game, Powerslide. It was quite neat, at the end of the
 item they mention the other systems the game is being done for. Nice to see
 the Jag mentioned first.

 In the rumor section they had a VERY interesting item. Things are supposedly
 chilly between Trip Hawkins and his old pals at Electronic Arts. They're
 not happy with their 3DO experience and they're exploring other avenues.

 Finally, I got a hot tip on a new title from one of my European subscribers.
 Telegames UK is supposedly working on...

 World Class Cricket for the Jaguar.
 ------------
Category 26,  Topic 2
Message 82        Wed Jun 22, 1994
J.NESS [Jim]                 at 13:45 CDT
 
You guys have to remember that any online service has to cater to its
membership.  If they stick up a bunch of TIFF pics that are 2 or 4 megs big,
nobody will download them.

So, by request, they've standardized on GIF for 8-bit and JPG for anything
higher.

I took some of the Atari Jaguar TIFF shots previously released and changed
them to JPG awhile back (at a 90% quality setting).  I can't see much
difference, but maybe my eyes are just too old.  In any case, the files were
MUCH smaller.
 ------------
Category 26,  Topic 2
Message 83        Wed Jun 22, 1994
K.IVANISIVIC                 at 15:39 EDT
 
JEPG's obviously better for 24bit images...  Sure you can zoom in close and
notice a slight difference in quality when saved at 85-90% but I'll take that
minute difference for files that are around 40-25% the original size... 
Because when you work with 24bit images, uncompressed files that are 10-20megs
isn't unheard of...  And I don't mind waiting an extra minute or two to wait
for it to decompress...  especially if it means that I save 5-8 minutes on
GEnie that I have to pay for...
 ------------
Category 26,  Topic 2
Message 84        Wed Jun 22, 1994
K.STEVENS1 [Capt. Marvel]    at 18:04 EDT
 
Interesting, I can decompress a 5 meg image on my power mac in less than 10 
seconds (that's without a specific hardware card and using a shareware product
called Jpegview)   :-)

Mar-vel
 ------------
Category 26,  Topic 2
Message 85        Wed Jun 22, 1994
R.KENWOOD [Chooch]           at 19:07 CDT
 
Another lost power mac user who doesn't know where his area is.
 ------------
Category 26,  Topic 2
Message 86        Thu Jun 23, 1994
T.HEBEL [Spud Boy]           at 20:44 CDT
 
Is Doom out for the JAG yet?
 ------------
Category 26,  Topic 2
Message 87        Fri Jun 24, 1994
STEVE-J [EeEckyThump!]       at 06:22 EDT
 
T.HEBEL - Nope!  Probably not until September!
 ------------
Category 26,  Topic 2
Message 88        Fri Jun 24, 1994
T.HEBEL [Spud Boy]           at 21:37 CDT
 
Earl,
  GIF's can only have 256 colors.  Targa can have true color.  Targas are
better.
 ------------
Category 26,  Topic 2
Message 89        Sat Jun 25, 1994
E.HALLIWELL [Earl]           at 00:52 CDT
 
Spud Boy-- Targas may have true color, but they're not as low a common
denominator as GIF.  GIF is viewable on just about every system on the planet.
Targa most assuredly is not.

 ------------
Category 26,  Topic 2
Message 90        Sat Jun 25, 1994
STEVE-J [EeEckyThump!]       at 04:01 EDT
 
E.HALLIWELL - ASCII art is viewable on even more systems, but I don't see
people rushing to have ASCII art screenshots! <grin>  For >8-bit color, Targa
IS a common format.  There are Targa viewers for most major platforms -- I
don't know about 8-bitters, but Atari, Amiga, Mac, and IBM clone users have
viewers and/or converters for Targa images.
 ------------
Category 26,  Topic 2
Message 91        Sat Jun 25, 1994
E.HALLIWELL [Earl]           at 13:03 CDT
 
Does Targa use any type of compression?
 ------------
Category 26,  Topic 2
Message 92        Sat Jun 25, 1994
D.ENGEL [Thunderbird]        at 15:18 EDT
 
E.HALLIWELL [Earl]:

 >Does Targa use any type of compression?

Yeah... ZIP, ARC, ZOO, SIT, LZH, MSA, etc. (Take your pick)

Just to name a few.

     ___________________
         \hunderbird

'cause "lossy" compression SUCKS!


 ------------
Category 26,  Topic 2
Message 93        Sat Jun 25, 1994
G.K. [Greg]                  at 17:12 EDT
 
E.HALLIWELL [Earl]:

 >Does Targa use any type of compression?

Targa supports run-length encoding, which is not a lossy compression scheme
won't compress the file nearly as much as JPEG will but the final result will
be better.

I don't know if RLE Targas are supported on all platforms, either.
 ------------
Category 26,  Topic 2
Message 94        Sat Jun 25, 1994
C.OINES1 [Chazz]             at 17:01 CDT
 
The two types of Targa files I've come across are Type 2 and Type 10. 2 is
uncompressed, essentially a 24-bit memory dump. Type 10 is compressed, and
shows considerable smushing without any image loss.

 ------------
Category 26,  Topic 2
Message 95        Sat Jun 25, 1994
E.HALLIWELL [Earl]           at 17:25 CDT
 
T-Bird-- You know I was asking if Targa was a compressed format (like GIF, as
opposed to MicroPainter), so WHY did you post that?
 ------------
Category 26,  Topic 2
Message 96        Sat Jun 25, 1994
K.IVANISIVIC                 at 18:54 EDT
 
Cuz T-Bird gets off on trying to prove that he is the smartest person to ever
walk the planet...   Just kidding...  Actually it's just his sm*rta$$
personality...  funny at times... sometimes he goes over board...
 ------------
Category 26,  Topic 2
Message 97        Sat Jun 25, 1994
DMJ [dmj]                    at 19:44 CDT
 
Earl,

Targas _can_ use a very simple form of compression, but usually it isn't worth
it.  Often it's better to ZIP the Targa.  But they'd still be much bigger than
JPEGs.

One thing that many people don't realize is that JPEG was _designed_ for
"photo-realistic" images.  That is, digitized scenes from real life.  The
parts that JPEG compression throws away are the parts of those types of
pictures you wouldn't notice _anyway_.  But if you apply JPEG compression to
any other type of image--especially one which includes text in the picture--
you will see _visible_ artifacting at the lowest compression rates!

     ~dmj

 ------------
Category 26,  Topic 2
Message 98        Sun Jun 26, 1994
D.ENGEL [Thunderbird]        at 00:26 EDT
 
E.HALLIWELL [Earl]:

 >T-Bird-- You know I was asking if Targa was a compressed format (like
 >GIF, as opposed to MicroPainter), so WHY did you post that?

Because Targa Pictures are 65,536 times better than GIF's, _and_ Targas will
allow the uploader to use _his choice_ of compression techniques, rather than
have to put up with some crummy lossy technique like JPEG.

Jaguar Screenshot format has become standardized as Targa pictures anyhow, so
arguing for GIF's has become a moot point.

        __________________
             \hunderbird

 ------------
Category 26,  Topic 2
Message 99        Sat Jun 25, 1994
E.HALLIWELL [Earl]           at 23:51 CDT
 
T-Bird-- Oh, NOW I get it!  You chose to ignore what my question actually was,
and instead made up a response to some question I might have asked in a
parallel universe.

Your pattern of behavior has suddenly become much clearer...
 ------------
Category 26,  Topic 2
Message 100       Sun Jun 26, 1994
D.ENGEL [Thunderbird]        at 01:18 EDT
 
E.HALLIWELL [Earl]:

 >T-Bird-- Oh, NOW I get it!  You chose to ignore what my question
 >actually was, and instead made up a response to some question I might
 >have asked in a parallel universe.
 >
 >Your pattern of behavior has suddenly become much clearer...

Actually, I detected the confusion in your question and easily determined that
you really didn't have any idea _what_ you were asking. From your previous
behaviour, I was readily able to predict what your next question would have
been had I not responded to your confused meanderings, and I replied to both
questions simultaneously.

Glad to be of service!

   __________________
        \hunderbird


 ------------
Category 26,  Topic 2
Message 101       Sun Jun 26, 1994
PG.MUSIC [PG-Kevin!]         at 03:46 EDT
 
Well... I wouldn't say lossy compression sux. I'd just leave it at... "There
is a time and place for everything. Keep your sources/master data as lossless
as possible." :)

--Kevin
 ------------
Category 26,  Topic 2
Message 102       Sun Jun 26, 1994
STEVE-J [EeEckyThump!]       at 05:05 EDT
 
PG.MUSIC - Okay, I'll say it -- LOSSY COMPRESSION SUCKS!!! <grin>
 ------------
Category 26,  Topic 2
Message 103       Sun Jun 26, 1994
E.HALLIWELL [Earl]           at 11:20 CDT
 
Hey Steve, just apply some T-Bird logic.  If you don't want lossy JPEG
compression, ARC them. (the JPEG's that is)
 ------------
REPly to topic,   QUIt reading
STArt new topic,  #,#-# read prior
PERmanently ignore this topic
MARk or UNMark this topic
or <RETURN> to continue ?
 ************
Topic 3         Thu Feb 20, 1992
BRIAN.H [ST~SysOp]           (Forwarded) 
Sub: Future Uses, Rumours, & Misc Jaguar Inf

Come on in to talk about any rumours about the Jag! Don't like rumours, how
about discussing possible future uses or just a general discussion? Don't be
shy, but please use topic TWO for CURRENT uses and 4 for games SUGGESTIONS.
203 message(s) total.
 ************
 ------------
Category 26,  Topic 3
Message 125       Sun Jun 19, 1994
E.MICHARD                    at 01:03 CDT
 
Hey, excuse me... Wasn't trying to change the subject...By the way, what,
exactly, is the subject?  It appears to me that the only subject here is
picking apart, line by line and entirely out of context, everything said by
anyone who doesn't agree with any statements made by sThunderbird. If I'm a bug
under a magnifying glass at high noon, I guess it's being held by a cross-eyed
idiot on a cloudy day, because I'm not really feeling any heat.

And, since I myself am quite sick of this never-ending and worthless argument,
this is the last I will post on this topic.  This is not due to any 'untenable
position' (Hmmm...I don't recall declaring any particular 'position'). 
Although I'm quite sure somebody else is going to prolong this by jumping in
with the last word, and picking apart this message line by line.  I realize
that this is going absolutely nowhere. Unfortunately, in one respect, Tbird is
right.  We will get the games when we get them and nothing anybody says here
will change it.  I have not disputed this.  I never have.  I just hope that
it's not going to be too late.  But you have to take that statement in both
logical directions.  Nothing said here will speed up any releases, and nothing
said here will slow down any releases, either. FIND ANOTHER SCAPEGOAT.  It's
not OUR fault that things are going slowly.  If questions and complaints
posted here honestly interfere with the design process, then maybe the obvious
measures should be taken and affected developers steer clear of the public
boards.  If it bothers you that much, don't read it.  Sounds easy enough to
me. It's funny how, with just a few posted messages, I'm blamed with single-
handedly causing the downfall of Atari and the Jaguar.


Since they're going to sell so many Jaguars this Fall & Winter, current owners
are all seen as worthless and immaterial. At least by certain developers. 
Nice attitude, guys.  What happens if it isn't quite such a success, and
you've alienated all of the current system owners?

 ------------
Category 26,  Topic 3
Message 126       Sun Jun 19, 1994
P.LOUIE1                     at 00:26 PDT
 
Hi Everyone.  I happen to have the luck to attend the Shareholders  meeting
yesterday and here is some info straight from Sam Tramiel:

-Only 20,000 Jags have been sold due to start up problems that Toshiba had,
but now those problems are over.

-Wolfenstein 3D is shipping now.  Unfortunately, these units will be  rental
units for Blockbuster, Videots, etc. and should be available  for rent by
Tuesday or Wednesday.  Sale units will ship in early July. I saw the box for
Brutal Sports Football, but it was empty and no date was given for its
release.  They also had the Wolf-3D box on display. Wolfenstein 3D retails for
$59.95.

-They emphasized quality over quantity so they are willing to delay  products
to make them better.

-250,000 to 300,000 Jags are expected to be made.  They have cash for  this,
but if there is more demand, other options of raising cash to  produce more
Jags will be considered.

-Over 150 developers are signed up.

-Jeff Minter was in the audience and everyone gave him an applause  when Sam
pointed out how great Tempest 2000 was.  Sam also said that  Lee Isgur, their
financial advisor (?), got a blister from playing  Tempest 2000 for so long.

-Atari expects to break even this year and return to profitability  next year.

-One company that makes exercise machines is interested in putting  Jagaur
technology in their machines.

That's all I remember.  I took some notes down on an envelope but I  can't
find it!  :-(  Well that should satify your info hunger for a  while...

-Phil
 ------------
Category 26,  Topic 3
Message 127       Sun Jun 19, 1994
C.SMITH89 [CLINT/A.P.E.]     at 09:58 CDT
 
 My, there's certainly a lot of interesting stuff to discuss now. If you
 haven't checked out the AEO Update yet, you really, REALLY, should.

 The Kasumi Ninja parent-chosen password will probably be more effective
 than the Acclaim-Mortal Kombat "Psst...kids, here's the blood code. Pass it
 around". Me? I'm going to be playing the full gore version because I'm an
 adult and if I want blood in a game, I should have blood in a game.

 One of the items that has been showing up as trade shows has been the voice
 modem for the Genesis. The first time I saw it I thought, "They should have
 one of those on the Jag". 2 player Doom over the phone with vocal taunts.
 "I'm over here...or maybe I'm not." This and the Jag network with (hopefully)
 4 player Doom). What's that sound? Why it's PC Doom fanatics buying 4 player
 Doom Jag network setups for less than the cost of 1 PC.

 CD-I's video cartridge is $250. And I believe that 3DO's is also going to
 be around that. The Jag's? Under $150. Power without the Price.

 Brett Hull Hockey on CD with NHL along with NHLPA endorsements(the Genesis
 and SNES titles only had NHLPA). EA watch out.

 While I'm not salivating over using CD-I discs on the Jag, it could be neat
 and I bet Phillips wouldn't mind having the extra people to sell software
 to. Also, imagine playing their Nintendo based titles like Mario or Zelda
 on an Atari system.

 Finally, a steering wheel with pedals from Thrustmaster. I'll take one of
 those and Club Drive and Checkered Flag, thank you.
 ------------
Category 26,  Topic 3
Message 128       Sun Jun 19, 1994
D.ENGEL [Thunderbird]        at 11:29 EDT
 
E.MICHARD:

 >Hey, excuse me... Wasn't trying to change the subject...By the way, what,
 >exactly, is the subject?

See what I mean? ;-)

 >Although I'm quite sure somebody else is going to prolong this by
 >jumping in with the last word, and picking apart this message line by
 >line.

Wrong! (See how I re-arranged it so it's NOT 'line-by-line').

 >I realize that this is going absolutely nowhere. Unfortunately, in one
 >respect, Tbird is right. We will get the games when we get them and
 >othing anybody says here will change it.  I have not disputed this.
 >I never have.  I just hope that it's not going to be too late.

I never disputed that you disputed this... I disputed your angry attitude
towards developers and your inflammatory comments about them and your
antagonistic comments about the lateness of titles. I also dispute your
assumption that you were 'promised' games by a specific date.

 >It appears to me that the only subject here is picking apart, line by
 >line and entirely out of context, everything said by anyone who doesn't
 >agree with any statements made by Thunderbird.

Except for the "out of context" part, you're beginning to see the light... now
all you have to do is change the "any statements made by Thunderbird" with
"reality", and you'll be really making progress.

 >If I'm a bug under a magnifying glass at high noon, I guess it's being
 >held by a cross-eyed idiot on a cloudy day, because I'm not really
 >feeling any heat.

Insects probably have incredibly slow nervous systems and it takes a while for
the pain to register in the ol' noggin... maybe it's probably just an
autonomous defense mechanism that makes them twitch and writhe around like
that?

 >It's funny how, with just a few posted messages, I'm blamed with single-
 >handedly causing the downfall of Atari and the Jaguar.

It could happen.

 >Since they're going to sell so many Jaguars this Fall & Winter, current
 >owners are all seen as worthless and immaterial. At least by certain
 >developers. Nice attitude, guys.  What happens if it isn't quite such a
 >success, and you've alienated all of the current system owners?

We only alienate the 5 or 6 that think they know more than us and the other
hundreds of thousands of owners out there...

         ______________________
               \hunderbird

 ------------
Category 26,  Topic 3
Message 129       Sun Jun 19, 1994
J.COOPER6 [Jim W2JC]         at 12:56 EDT
 
In Message 128  on Sun Jun 19, 1994
 D.ENGEL [Thunderbird]     said:

 -| Wrong! (See how I re-arranged it so it's NOT 'line-by-line').

         ______________________
               \hunderbird

Enough is enough, Tbird...  please take this garbage to email if you
 have to continue the banter. The rest of us are paying by the minute
 to get stuck with it, and it's deteriorated to a childish spat now.

 ------------
Category 26,  Topic 3
Message 130       Sun Jun 19, 1994
RHETT [Mr.Anderson]          at 14:24 EDT
 
TBird,

Show us how great you are by programming a great game. Surely some of the time
you spend online responding to every little thing you disagree with could be
put to better use.

  --Rhett

 ------------
Category 26,  Topic 3
Message 131       Sun Jun 19, 1994
S.LEGRAND [Oppressor]        at 13:13 PDT
 
Rhett:

Show us how great you are by programming a great game.  Surely some of the
time you spend online responding to T-Bird could be put to better use...

Scott

 ------------
Category 26,  Topic 3
Message 132       Sun Jun 19, 1994
ST.LOU [Lou Rocha]           at 16:13 EDT
 
Everyone, this is CATegory 26 where users expect to read product information.
Personal comments that go on and on are unfair to the many paying customers
who look for information in this topic. If anyone feels the need to 'debate'
who said what, please take it to CATegory 18 where such personal dialogues can
be ignored by those who don't want to read it.

Lou,

RT Asst. Sysop.
 ------------
Category 26,  Topic 3
Message 133       Sun Jun 19, 1994
RHETT [Mr.Anderson]          at 18:29 EDT
 
Oppressor,

I don't generate very much text on the bulletin boards, so your comment is a
non sequitur.

    The messages I leave don't duplicate the bulk of previous messages. I try
to respond to the spirit off the discussion, rather than to every little point
that someone makes at the heat of the moment.

    I'm just pointing out that actions speak louder than words, and that all
this nitpicking going on seems childish and counter-productive to me. Better
to do something productive (work on a game) than to do something non-
productive or counter-productive.

    We all want Atari to do well with the Jaguar. There's no need to act
childishly.

  --Rhett


 ------------
Category 26,  Topic 3
Message 134       Sun Jun 19, 1994
D.SWEETLAND [Darrell]        at 19:31 EDT
 
Todd,
 My theory is jaguars will get sold ou at many stores by christmas.

 and will be hard to get till march or april, or later.

 This is due to the demand the general public will have trying to fill

 that spot under the tree. (parents know this well)

 Avp is probably the first game that will really grab people's

 attention, and there kids. Once atari starts doing spots with avp,

 jaguars will start moving fast.

 Some people think this impossible....

 How are the power ranger toys doing now?

 How did the cabbage patch kids do?

 Did you ever wait in line for an atari product? I have, or I should

 say my wife did, for a 2600 game on sale at jc penney. they had

 about 10-12 carts per store and where sold out rather quickly.

 Deja'vue?

 ------------
Category 26,  Topic 3
Message 135       Sun Jun 19, 1994
A.PETRIE1 [Suzie/AL]         at 21:25 EDT
 
Out of couriosity, anybody out there remember what the name  CoLeCo stood for?


 >I can do that stand on my head. (well maybe not on my head.
 > That incident with the baseball bat kind of left a bump
 >on my head that makes it hard to balance on).

 Guess you have a point there!

 Al P
 ------------
Category 26,  Topic 3
Message 136       Sun Jun 19, 1994
CRAIG.S.THOM                 at 21:49 EDT
 
Something Leather Company, probably Continental.  Or Connecticut.  Or
Colonial.

One of two famous computer companies with leather in their past.  The other?
 ------------
Category 26,  Topic 3
Message 137       Sun Jun 19, 1994
J.SIXKILLER                  at 22:18 EDT
 
Marquis de Sade Electronics????    :>
 ------------
Category 26,  Topic 3
Message 138       Sun Jun 19, 1994
J.BATTEY1 [J. L. Battey]     at 23:49 CDT
 
I listened to part of "On Computers" on the radio radio today (my first time).
The guy who did the "Computer Gaming" feature was absolutely lambasting Atari
& the Jaguar.  He attacked them for the lack of games & even went so far as to
say the JagCD would be a failure because "It looks like a toilet seat."

Who is this clown?  What are his references as an expert in the field? Does
anybody know?


E.MICHARD,

 >Complains uselessly?  Maybe so, but it sure is fun to bait certain people
here
 >once in a while.  A little too easy, maybe, but amusing nonetheless.

If your simple mind is so easily entertained, why do you need a Jaguar?


T-Bird,

Do you think he'll take the bait?

                                John L.

 ------------
Category 26,  Topic 3
Message 139       Mon Jun 20, 1994
D.ENGEL [Thunderbird]        at 04:01 EDT
 
Rhett:

   As much as I'd like to be able to work on games around the clock, I need
brief periods of non-game related activity to keep from burning out.

   So, part of every day I spend sleeping, part eating, part working out, part
programming, and part defending Jaguar developers from futile attempts to
impugn them by deflecting the aspersions being cast upon them.

   It's not like I've got a gun to your computer, forcing it to download this
topic...

           ____________________
                \hunderbird

'cause "The bird is the word."

 ------------
Category 26,  Topic 3
Message 140       Mon Jun 20, 1994
S.LEGRAND [Oppressor]        at 01:04 PDT
 
Rhett

You love an argument... You know it and I know it... I've been reading your
posts for some time...  At least I can admit I like arguing... Get past it...

PS What I'm looking at right now constitutes "Action" on Thunderbird's part...
heh heh heh...  Something I can assert I have NEVER seen in a video game until
now...

Scott


 ------------
Category 26,  Topic 3
Message 141       Mon Jun 20, 1994
STEVE-J [EeEckyThump!]       at 05:10 EDT
 
J.BATTEY1 - That's Glen Rubinstein -- the same mindless, teenage ninny who was
drooling all over the Jaguar on CBS THIS MORNING last year.  He's on some sort
of personal crusade AGAINST the Jaguar now (probably because Sega's PAYING him
to! <grin>).  He was slamming Atari and the Jaguar LAST week too saying that
the "Jaguar is dead."  Here are more of his comments from LAST week:

"Sega is going to release an upgrade for the Sega Genesis called the 32X which
is going to blow away Jaguar and 3DO."

"Basically what Atari has done is succeeded in making an Amiga for the
American video game market - in other words the Jaguar!  The Jaguar isn't
selling, and has absolutely no hope of ever doing so...  The Jaguar is dead,
forget that thing, it has literally no software availability!"

"Sega 32X will be released this fall.  And guess what one of the first titles
will be?  That's right, DOOM!  Very Impressive!  Atari has virtually no
developers making software for the Jaguar!  Basically Atari is advertising
everyone who has ever expressed a passing interest in developing for the
Jaguar as a bonefide developer, which is a lie.  No one is working on anything
of interest for the Jaguar."

 ======================================================================

By the way, Id Software IS doing DOOM for the 32X as Glen said (Sega's paying
them about $1 million to do it!), but Id has stated that the Jaguar version
WILL be much better and still thinks the Jaguar is a lot better than BOTH the
32X and Saturn.
 ------------
Category 26,  Topic 3
Message 142       Mon Jun 20, 1994
AEO.MAG [Trust No One]       at 15:41 EDT
 
J.L.,

Who you heard was Glenn Rubenstein, the 17 (18?) year old video game expert
that was seen on the CBS This Morning segment last October. (Glenn was the
fellow who after playing Cybermorph said that even though he was a journalist,
he would -buy- a Jaguar.)

Over the past month or so, Glenn has been leaving a series of anti-Atari posts
on Usenet. He has "seen the light" and is now of the opinion that the Sega 32-
X will sweep the planet. Ergo, Atari is crap.

He openly bragged of not having to buy his Jaguar, and of selling it for $40.
There were other "just as mature" posts, as well.

Anyone interested in conversing with Glenn may contact him through EMail at
<glennrub@delphi.com>. (From GEnie, address your EMail to:
GLENNRUB@DELPHI.COM@INET#

--Travis
 ------------
Category 26,  Topic 3
Message 143       Mon Jun 20, 1994
AEO.MAG [Trust No One]       at 20:24 EDT
 
 =-=-=-=-=-=-=-=-=-=
 //// AEO News Brief - June 20, 1994
 =-=-=-=-=-=-=-=-=-=

WOLFENSTEIN-3D ENTERS PRODUCTION

Via a voice call from Atari Corp., placed at the end of their business day,
Monday June 20th, it was announced that Wolfenstein-3D, a title developed by
Id Software, has entered its production phase as an Atari Jaguar title.

A limited number will be speeded through production and should hit shelves
within a few weeks, with the balance of the run due out in a normal fashion.

Wolfenstein-3D represents the sixth Atari Jaguar title from Atari Corp.

Monitor your Net news source for more Atari Jaguar news this week from the 
Summer Consumer Electronics Show and Atari Explorer Online.

--Travis Guy
  Editor
  Atari Explorer Online Magazine
 ------------
Category 26,  Topic 3
Message 144       Mon Jun 20, 1994
RHETT [Mr.Anderson]          at 23:08 EDT
 
Thunderbird,4

I understand the need to avoid burn out. I just wish that you'd refrain from
character assaults. You're obviously an intelligent guy. You should be capable
of comity. Many times, the most compelling remarks are brief and to the point--
elegant. An assembly language programmer should appreciate such brevity and
elegance. Speak softly and carry a big stick.

    As I've said, we all want the Jaguar to do well. TBird and E.Michard
(spelling?) both sound like they want the same thing. I see no need for either
of them to be childish.

    I would ignore perm this topic, but I would like to think that I speak for
many of us who are interested in the Jaguar, but would like to see more
graciousness in the manner that we treat each other online.

Oppressor,

I love an argument if it's conducted with maturity. Bickering is easy to come
by. I can listen to talk radio if I want that. Thunderbird is (I should think)
capable of something better than that.

  --Rhett

 ------------
Category 26,  Topic 3
Message 145       Mon Jun 20, 1994
E.HALLIWELL [Earl]           at 22:29 CDT
 
Speaking of DOOM, does anyone know if JagDOOM on the voice modem will be
compatible with PC DOOM in modem mode?

Now *that* would be cool.

 ------------
Category 26,  Topic 3
Message 146       Mon Jun 20, 1994
CYBERMAN                     at 22:58 CDT
 
Craig:

You are correct...COLECO stands for COnnecticut LEather COmpany. However,
since they are ancient history... :)

*Geoff!*
 ------------
Category 26,  Topic 3
Message 147       Mon Jun 20, 1994
E.MICHARD                    at 23:30 CDT
 
In a Doom RTC a little while back, the people at ID said that DOOM for the Jag
would be 2 player only  com-lynxed or via any serial modem. It WILL NOT be
compatible with the PC version.  So no Jag - PC modem connections.  They
didn't mention anything about voice capability. Sure would be nice, though.
 ------------
Category 26,  Topic 3
Message 148       Tue Jun 21, 1994
K.DRAKE [Sir Fransis]        at 00:11 EDT
 
<<Out of couriosity, anybody out there remember what the name  CoLeCo stood
for?>>

 Conneticut Leather Company!

 <<One of two famous computer companies with leather in their past.  The
other?>>

 Japanese Leather Company!

 RE: Glen Rubinstein.
 Once, someone I thought I'd like to meet. Now, well, maybe his wild takes on
the industry gets lots of responses, which is what his bosses want. Just a
month ago, he was talking about how noone he knew was happy with Sega software
or hardware and how the SNES was going to rule this Christmas. I, however,
shall remain in the shadows, giving everything and everyone a fair (but
critical) eye and never reach his prominence (At least until my TNT articles
come out :)

 E.MICHARD,
 I believe there was some new info at the shareholder's meeting (last friday)
that stated 2 or 4, so it's still kinda up in the air.
 Still Sailing,
 Sir Fransis
 ------------
Category 26,  Topic 3
Message 149       Tue Jun 21, 1994
J.ZENTZ1 [wintermane]        at 01:04 PDT
 
 Yippy!!!!!! I cant wait to get wolf3d:)

 As for the teen twit...the jag with cd does look like a toilet....I like it
like that....I am a little strange that way:)
 ------------
Category 26,  Topic 3
Message 150       Tue Jun 21, 1994
STEVE-J [EeEckyThump!]       at 05:10 EDT
 
AEO.MAG - Since he apparently spends a lot of his time watching porno tapes,
I'd HOPE he's 18!

By the way, did you ask Atari if the "speeded through" WOLFENSTEIN 3D carts
are rental-only units as one of the stockholders' meeting attendees stated?
 ------------
Category 26,  Topic 3
Message 151       Tue Jun 21, 1994
R.GRIDLEY [Rick G]           at 08:00 EDT
 
From the looks of Mr. Rubinstein when he was on TV last year, he should stop
playing so many video games and get out and run around or excersise a bit!

(-;


 ------------
Category 26,  Topic 3
Message 152       Tue Jun 21, 1994
DOLPHIN [Finnegas Z.]        at 05:56 PDT
 
We should sic Thunderbird on that Glenn Rubenstein shmuck (did I spell that
right?). That we keep him (Glenn) busy. Heh heh heh :)

Go get'em T-Bird!

      ^
     / \
 ~~~/FIN\~~~

 ------------
Category 26,  Topic 3
Message 153       Tue Jun 21, 1994
FAIRWEATHER [David]          at 06:54 PDT
 
Someone on America Online is reporting that John Carmack says that Jag Doom
will be LOWER resolution than the PC version: only 160x120. Is this true? 
Also its stated that Jag Doom will run at 15 FPS but will "appear" to run
smoother than the PC version?

 ------------
Category 26,  Topic 3
Message 154       Tue Jun 21, 1994
A2PRO.GELAMP [Nate]          at 13:54 EDT
 
  >> LOWER resolution than the PC version: only 160x120....
  >> ...will run at 15 FPS...

Uh huh, and I had John Carmack appear to me in a dream last night telling me
that the Jaguar version of DOOM would actually run in monochrome and wouldn't
work unless you had a 2600 joystick kludged into the Jaguar port.  :-)

I've seen a post or two from Shawn Green, but I don't think Carmack posts on
any of the online services.  :-)

Nate
 ------------
Category 26,  Topic 3
Message 155       Tue Jun 21, 1994
WETMORE [Tony]               at 17:55 EDT
 
   Doesn't AOL let you customize your "name" on the fly in each Bulletin Board
area, and Chat areas?

   Just wondering...

   -Tony
    (you COULD call me John Carmack if you like, but only if I can 
     drive his car(s) <g>)
 ------------
Category 26,  Topic 3
Message 156       Tue Jun 21, 1994
E.HALLIWELL [Earl]           at 20:07 CDT
 
160x120?!?  This guy must be thinking of the SNES version of Wolf 3D.  Hmmm...
that just gave me a neat idea for a magazine advertisement for Wolf 3D.

White page... top center, SNES Wolf 3D.  Subhead "Wolf 3D on the Super
Nintendo".  Middle center, PC Wolf 3D.
 Subhead "Wolf 3D on the PC".  Bottom center, Jag Wolf 3D.  Subhead, "Wolf 3D
on the Atari Jaguar.  Do The Math."

 ------------
Category 26,  Topic 3
Message 157       Tue Jun 21, 1994
D.ENGEL [Thunderbird]        at 21:33 EDT
 
RHETT [Mr.Anderson]:

 >You should be capable of comity. Many times, the most compelling remarks
 >are brief and to the point-- elegant. An assembly language programmer
 >should appreciate such brevity and elegance.

Of course I do...

But, I'm sure you'll agree that it often takes a programmer of extremely high
calibre to appreciate the subtle nuances of an eloquent Assembly Language
program. Often, one has to write in a less intellectual language (like "C") in
order for all other programmers to understand. In rare cases like this, I'll
even resort to using "BASIC" if that's the experience level of the audience.

I prefer to use Assembly Language (but I heavily comment it).

   _______________________
         \hunderbird

 ------------
Category 26,  Topic 3
Message 158       Tue Jun 21, 1994
D.ENGEL [Thunderbird]        at 22:02 EDT
 
E.MICHARD

   Back when the DOOM! conference was held, the Jaguar Voice Modem was not
disclosed yet. I'm sure Id hadn't mentioned it because of NDA...

   I have heard that up to 4 people will be able to ComLynx, but that's just a
rumor.

 >We should sic Thunderbird on that Glenn Rubenstein shmuck (did I spell
 >that right?). That we keep him (Glenn) busy. Heh heh heh :)
 >
 >Go get'em T-Bird!

   Someone tell him that I dispute his claims about the Jaguar vs. Saturn
thing. If he is discouteous in his reply, I will gladly teach him some manners
(and the facts, as well).


    ___________________
        \hunderbird


 ------------
Category 26,  Topic 3
Message 159       Tue Jun 21, 1994
FAIRWEATHER [David]          at 19:27 PDT
 
 Well the person who posted that message on America Online about a 160x120 rez
JagDoom was not claiming to be Carmack himself.  The person's handle was
"BOsserman" and he was claiming to be quoting Carmack but didn't state where
or when the quote was originally said.

 I don't even know who this "Carmack" guy is, but from the tone of the message
it appears he is someone with ID?  It would be nice to get a definitive
statement from someone in the know on this issue.  I seem to remember reading
in one of the EuroMags that JagDoom would be HIGHER resolution than the PC
version, as is Wolf-3D?

 ------------
Category 26,  Topic 3
Message 160       Tue Jun 21, 1994
T.MCCOMB [=Tom=]             at 22:56 EDT
 
160 x 120.... sounds like a LYNX version!  Heheehhe. Jag Doom will be the best
yet.  Especially with a VoiceModem hook up!!

 -Tom McComb
  {10:50 pm}  Tuesday, June 21, 1994


 ------------
Category 26,  Topic 3
Message 161       Tue Jun 21, 1994
WETMORE [Tony]               at 23:25 EDT
 
   John Carmack is one of the lead programmers at id.  Wolf-3D and DOOM are
his "babies", from everything I've read, with (of course) some help from his
other pals at id.  [:-)

   Shawn Green posted a message on the Jaguar mailing list on the  Internet
confirming (I think) the fact that DOOM on the Jaguar will run at 160x180
resolution, but that the lower resolution didn't seem to have such an adverse
effect on the graphics (maybe the higher color depth evens things out?).

   Anyway, I'll certainly pick it up as soon as it's available, regardless of
the graphics resolution.  We'll see how things look on the AEO SCES video
tape, assuming they're showing the lower-res version at SCES.  [:-)

   I'll see if I can dig up the message from Shawn and quote the relavent
portions here...

   -Tony
 ------------
Category 26,  Topic 3
Message 162       Tue Jun 21, 1994
WETMORE [Tony]               at 23:57 EDT
 
   Here's the excerpts from Shawn Green's (online rep/tech guy from id
software) message on the Jaguar mailing list about the DOOM 160x180 
resolution "rumour".

   -Tony


   -=-=-=-=-

|> Well, In the June GameFan, it says that DOOM will be running in "Super |>
Hi-Res" and definitely they would know that 160x180 is NOT hi-res. |> I don't
even see the point to bringing it outt if it was that bad!

Surprisingly, it doesn't make that much of a difference in appearance.

 .
 .
 .

DOOM will be displayed in a 160x180 resolution.

--- -Shawn Green (shawn@idsoftware.com) id Software

ftp.uwp.edu[131.210.1.4]   id "Official" anonymous FTP site


NeXT Mail preferred.


   -=-=-=-=-
 ------------
Category 26,  Topic 3
Message 163       Tue Jun 21, 1994
WETMORE [Tony]               at 23:57 EDT
 
(oops, sorry about the terrible formatting)
 ------------
Category 26,  Topic 3
Message 164       Tue Jun 21, 1994
RHETT [Mr.Anderson]          at 23:58 EDT
 
For games in general, it's better to have more colors at lower resolution that
less colors at higher resolution (although if the resolution is high enough,
you can add apparent colors with dithering).

    160x180 is fine for an NTSC display, assuming the frame rate is high and
there are plenty of colors.

  --Rhett

 ------------
Category 26,  Topic 3
Message 165       Tue Jun 21, 1994
S.MARTIN35 [S-Mart(0odp)]    at 21:30 PDT
 
 
     Has there been any talk yet of Jaguar only newsletters or magazines? Is
Atari going to do one?



                                        S-Mart(0odp)

 ------------
Category 26,  Topic 3
Message 166       Tue Jun 21, 1994
FAIRWEATHER [David]          at 21:50 PDT
 
Additional fuel for the fire:  Now the rumour is that the >reason< for the low
rez is that allegedly according to ID, a flaw in the Jags design is that "The
RISC chips can only handle 4K at a time and the code must be spooled in from
the 68000."  Please direct all flames elsewhere, I'm just a Cassandra, not a
programmer.  I'm repeating what I read on my local Atari Club's BBS with no
comprehension of its import or veracity.
 ------------
Category 26,  Topic 3
Message 167       Wed Jun 22, 1994
K.IVANISIVIC                 at 05:11 EDT
 
160x180???  BLAH!!!  I don't care how many colors... that is pretty bad
resolution...  Too bad the boys at ID didn't make it atleast as high as  the
PC DOOM.  Welp that is one game I will surely SKIP!  I guess that is what you
get when you port a game to the Jag, and don't write it in Jag RISC
Assembler....  Oh well...   I wonder what the res will be for the 32-Sux, or
what ever that thing is called...  If it is more than something is wrong,
don't ya think?  
 ------------
Category 26,  Topic 3
Message 168       Wed Jun 22, 1994
STEVE-J [EeEckyThump!]       at 05:45 EDT
 
FAIRWEATHER - To tell the truth, I don't think the guys at Id know what
they're doing with the Jaguar.  They've made it pretty clear (to me, anyway)
that they don't cary much for optimising their code that much (like MANY PC
programmers).  They've also posted a few of their own benchmarks that are FAR
BELOW those of other Jaguar programmers, meaning that they just don't know how
to handle programming the Jaguar.  They've even said a few things that implied
to me that they hadn't even fully read the Jaguar developer docs (they're
ignorant of a few technical details about the Jaguar that have been discussed
PUBLICLY!).

When I first saw WOLFENSTEIN 3D on a PC, I thought it was pretty cool, and
when I heard that DOOM was coming to the Jaguar, I thought that was pretty
cool.  However, after reading a lot of messages from them, I'm not too
impressed with their software engineering skills and their 'lazy' attitude. 
At this point, I think they're a bit disheartened that Rebellion is able to do
so much better than they are at their own game (re: ALIEN VS PREDATOR vs DOOM)
and have given up hope of even matching them.

Mind you, I'm NOT calling Id Software talentless nobodies -- I'm sure DOOM on
the Jaguar will still be tres cool!  I'm also not saying that the Jaguar
doesn't have shortcomings -- EVERYTHING does!
 ------------
Category 26,  Topic 3
Message 169       Wed Jun 22, 1994
C.OINES1 [Chazz]             at 06:18 CDT
 
Yeah! Ick! And Star Raiders was only 160 x 100 with 4 lousy colors and BOY did
THAT SUCK! What an awful game. Good thing nobody ever bought it...



 ------------
Category 26,  Topic 3
Message 170       Wed Jun 22, 1994
C.SMITH89 [CLINT/A.P.E.]     at 06:40 CDT
 
 Personally, I'm going to wait until I can see Doom in action(tommorrow!)
 before I make a judgement on it. However, here's some things to think
 about...

 As far as the Jag goes, even if it were 320 by 200, THAT would still be
 considered low-res.

 The PC version is 200 pixels vertical(with a status bar), so the Jag version
 has pretty much the same vertical resolution.

 Pixels aren't the biggest things in the world. The difference between 320 and
 160 isn't going to be as noticeable as you might think.

 The more colors an image has, our brain perceives it to have a higher
 resolution. The best example I can think of is Spectrum pictures on the ST.
 If you look at a 16 color 320 by 200 resolution picture and then look at
 a 512 color 320 by 200 resolution picture, you're going to think that the
 512 color image has a greater resolution than it actually does. My guess
 is that the larger palette should even things out.

 If you can do the graphics in a lower resolution and they still look just
 as good, why not? You use half the memory and (hopefully) Doom will run
 faster because of it.

 The thing that annoys me about this, is that it's yet another example of
 people freaking out based on some technical info(first frame rates and now
 resolution) without having seen the game yet. If I told you about a sci-fi
 movie where during a pivotal outer space dogfight, you could see 2 of the
 enemy ships fly right through the good guys ship the special effects would
 sound pretty sloppy wouldn't they? Or that during a dialogue sequence, they
had
 a very noticeable traveling matte(painted spot) on a character's piece of
 clothing. It wouldn't sound like a very good movie. But those very things
 happened in Return of the Jedi and it was still a tremendous motion picture.
 Let's wait and see how Jag Doom is overall before we start hanging ID in
 effigy.

 BTW, GREAT ONE CHAZZ! 
 ------------
Category 26,  Topic 3
Message 171       Wed Jun 22, 1994
K.IVANISIVIC                 at 15:53 EDT
 
Gee... I guess the fact that the only two perceptual imputs of a game are
VISUAL and AUDIALLY, might have something to do with it... I mean, why are the
boys at ID having trouble doing what Rebellion HAD trouble doing??  Because
they ported the game over...  without taking advantage of the Jags inherent
abilities via RISC assembler.  If they did do a re-write of the engine
specificly for the Jag Chip set <NOTE
 DON'T BASH ME FOR MY SYMENTICS, YOU KNOW WHAT I MEAN> then I am sure  DOOM
would be rolling along at a high frame rate and maybe even higer res then the
PC DOOM.  Am I the only one that notices that Id is cashing in on a popular
concept that they made VERY popular?  I still say it's the hungry small
developers that are going to make the best games.    Hey call this a flame of
Id if you want, but were I come from, you do it right, or you don't do it at
all...  And a Jag game doing 160x180 just ain't right...  It's a disgrace...  

 So when is Club Drive coming out again??  640x480 resolution you say??? How
can this be???   Maybe because the actually wrote the game FOR the Jag???  

'Cuz the 3DO is right for Ports...
 ------------
Category 26,  Topic 3
Message 172       Wed Jun 22, 1994
WETMORE [Tony]               at 17:08 EDT
 
   K.IVANISIVIC,

   id is doing exactly what they do BEST with DOOM.  Writing highly  portable
code and allowing the game to be developed/run on a variety of platforms.

   These guys are NOT console system developers by any stretch of the
imagination.  They are Unix/DOS developers primarily, whose code (DOOM) will
run on a dozen or more platforms with minimal changes.  I think  I read
someplace that they were planning on several Unix versions, a  MS-Windows
version, an OS/2 version, all in addition to the Jaguar and 32X versions. 
Very impressive considering portability is/was their primary goal (or so it
would seem at least).

   Hopefully their Jaguar games will sell well enough to convince them that
there is serious money to be made on the Jaguar (and other consoles) and that
optimizing their engines for these systems would be highly desirable
(profitable)!

   "Cashing in on a popular concept that they made VERY popular" ??

   You say that as if that's a bad thing!  More power to 'em, in my opinion -
they've created some GREAT games and deserve to be rewarded for their
achievements!

   That said, I certainly wish they would take the time to optimize their DOOM
engine on the Jaguar also, but I trust that id will not  release the game if
it doesn't meet up to their high standards.  I will definitely buy the game,
sight unseen.  Call me a sucker and you might be right, but I have faith that
id will release a quality product.  [:-)

   -Tony
 ------------
Category 26,  Topic 3
Message 173       Wed Jun 22, 1994
D.ENGEL [Thunderbird]        at 18:14 EDT
 
STEVE-J [EeEckyThump!]:

 >FAIRWEATHER - To tell the truth, I don't think the guys at Id know what
 >they're doing with the Jaguar. They've made it pretty clear (to me,
 >anyway) that they don't cary much for optimising their code that much
 >(like MANY PC programmers).  They've also posted a few of their own
 >benchmarks that are FAR BELOW those of other Jaguar programmers, meaning
 >that they just don't know how to handle programming the Jaguar.  They've
 >even said a few things that implied to me that they hadn't even fully
 >read the Jaguar developer docs.

Here's my "take" on the whole Id software thing:

First 160x180 isn't all that bad for a NTSC version of DOOM. When I first
heard about the low rez, I was really upset. I played PC DOOM!, and realized
that the whole thing is a CHUNKFEST. Most of the time the pizels are so HUGE
(look at the bad guys up close). That the low rez isn't going to hurn much.
The added color is going to help much more.

Second, I persoanally love PC Doom, but I think the guys at Id are a little on
the snobbish side sometimes (at least the guy in the DOOM conference last
month was). The fellow I spoke to claimed to be _the_ Jaguar programmer (and
how great he thought the Jaguar was). Without getting into details too much, I
asked him if he had yet to program one of the special Jaguar functions, to
which he said 'no'. I warned him about some troubles the other developers had
getting their stuff to work in that area, and offered to help him if he
contacted me in E-mail, since I had figured out how to do it properly. He took
on a very arrogant air in his reply, which implied 'We're so great that we
will have NO PROBLEMS with that! We don't need any help from you!'. Needless
to say, I have not heard from them as of yet. I also do not believe they have
written the code for the feature I was going to help them with yet.

Third, I recently saw a message from Id claiming that the Jaguar was flawed
because the RISC chips "only" had 4K and 8K memories... this is _not_ a "flaw"
it's how they were designed, and it's what makes them so much faster than the
32SUX/Saturn... they run from internal memory which means that they run
without any bus contentions with the other processors (run at full speed all
the time). My understanding is that the Id guy was pitching a fit because
there was no "C" compiler for the RISC chips, and that they were being FORCED
to use (dreaded) assembly code.

The upshot of all this is that Id wants to program in "C" and has probably put
_most_ of the DOOM code in 68000 "C", and has not made proper utilisation of
the RISC chips in the Jaguar. The Jaguar RISC chips perform many instructions
FASTER than a '486DX2-66, so I'm fairly confident that they're just not using
it right.


FAIRWEATHER [David]:

 >Additional fuel for the fire:  Now the rumour is that the >reason< for
 >the low rez is that allegedly according to ID, a flaw in the Jags design
 >is that "The RISC chips can only handle 4K at a time and the code must
 >be spooled in from the 68000."

Thunderbird's Jaguar Programming Tip of the Day:

Someone PLEASE tell this guy to use the BLITTER to manage the RISC Caches
instead of the 68000! (What's the matter, isn't there a "C" compiler for the
BLITTER?)

This is well documented in the sample code and the reference materials.

      ____________________
           \hunderbird




 ------------
Category 26,  Topic 3
Message 174       Wed Jun 22, 1994
D.ENGEL [Thunderbird]        at 18:35 EDT
 
CLINT/A.P.E.:

  Well, the TIE fighters flying through the Millennium Falcon is about 2
frames worth at 24FPS and the TIE's are very tiny compared to the Millennium
Falcon. Not to mention that there are (I forgot exactly) 200 other elements in
the scene which is only a second or 2 long. As fars as I know, NOBODY noticed
that error until the guys at ILM spilled the news.

 However, _I_ noticed the travelling matte on the emperor... but I have no
idea what it is for. Do you know? I suspect that there was a flaw in the
costume they were covering up.


      __________________
          \hunderbird

 ------------
Category 26,  Topic 3
Message 175       Wed Jun 22, 1994
C.OINES1 [Chazz]             at 18:53 CDT
 
Now lets think about this 160x180 rez thing, shall we? Boot up PC Doom if you
have access to it, and set it to 'Low Detail'. Note how it doesn't look bad at
all, and also note how (especially on slower PCs) the animation smooths out
considerably on those slower ones. Now if you stop in some location and change
between Low detail and Normal, you will notice that it's changing (assuming
full screen and status bar) from 320x180 in the view window to 160x180. In
other words, it's drawing every other pixel in the row twice. In more other
words, it's rendering only every other pixel and putting it down twice in a
row rather than render all of them.

It sure doesn't look like crap to me, even on the 21-inch monitor at work.

Anyways, I'll be at CES tomorrow, and I'll know if it looks like crap or
not...

 ------------
Category 26,  Topic 3
Message 176       Wed Jun 22, 1994
G.K. [Greg]                  at 20:11 EDT
 
I _hate_ PC Doom on low detail.. It's the only setting that my 386 at work can
handle without slowing to a slideshow.  It is also very hard to see monsters
in the distance.. you have to concentrate very hard and shoot at any pixel
that moves.

I'm hoping that the added color depth of JagDoom will make up somewhat for the
lower resolution.

 ------------
Category 26,  Topic 3
Message 177       Wed Jun 22, 1994
J.ZENTZ1 [wintermane]        at 18:15 PDT
 
 This is pure bull people. The jag doom pics uploaded here a long while back
are far higher rez than that . To give you an idea just how totaly moronic
this is...the texture maps are higher rez than that! Now you tell me WHY would
id bother to up the texture map rez if the screen rez was sooo low? HMMMMMM?

 JULES ZENTZ ( NEVER underestimate  STUPIDITY )
 ------------
Category 26,  Topic 3
Message 178       Thu Jun 23, 1994
D.ENGEL [Thunderbird]        at 00:02 EDT
 
J.ZENTZ1 [wintermane]:

 > This is pure bull people. The jag doom pics uploaded here a long
 >while back are far higher rez than that . To give you an idea just
 >how totaly moronic this is...the texture maps are higher rez than that!
 >Now you tell me WHY would id bother to up the texture map rez if the
 >screen rez was sooo low? HMMMMMM?

The operative words here are "a long while back"...

Just as the pics of AvP from a long while back don't look as good as the games
does now... DOOM can look different now than it did in the old screenshots.
Who's to say that those screenshots are of screens actually _from_ the Jaguar
version, anyways???

    _____________________
         \hunderbird

 ------------
Category 26,  Topic 3
Message 179       Thu Jun 23, 1994
E.MICHARD                    at 00:48 CDT
 
I thought that the texture maps used in Jag DOOM are 128x128.  That's not
bigger than 160x180 or whatever the latest figure seems to be.

 ------------
Category 26,  Topic 3
Message 180       Thu Jun 23, 1994
E.HALLIWELL [Earl]           at 01:09 CDT
 
wintermane-- the point of higher-rez bitmaps is to reduce pixelization when
you move close to an object.  The reduced horizontal rez will have no effect
on this aspect.

Am I disappointed?  Well, yeah, a little.  I'm still hoping it's just a bad
rumor, but if it's not, JagDoom will still be four times the rez of SNES Wolf
3D.  <g>

I wonder if it's occured to Id to plot only the odd-numbered pixels
horizontally, and then "average" in the even ones.  The Jag should be able to
do that in a fraction of a split second.  T-Bird?

 ------------
Category 26,  Topic 3
Message 181       Thu Jun 23, 1994
J.ZENTZ1 [wintermane]        at 00:22 PDT
 
 Well other than the fact that mags never lie(giggle!!!!!!!!!)

 If you look in Game Pro page 114 you see details on the wall that CANT be
there if it were less than about 320+ by 240 . Small far away things are way
to sharp for 160 by 120. Heck look at any mags pics of jag doom.


 ------------
Category 26,  Topic 3
Message 182       Thu Jun 23, 1994
STEVE-J [EeEckyThump!]       at 04:44 EDT
 
Travis 'spoke' with both John Carmack and Sean ??? of Id yesterday and they
verified that Jaguar DOOM does INDEED run in 160x180 resolution.  While I
agree this probably won't make much of a difference running DOOM on a TV
(especially with an RF cable), what about the lucky guys running their Jaguars
on an RGB monitor (and what about the Jaguar kiosks that use RGB monitors) --
how noticeable would it be on there?
 ------------
Category 26,  Topic 3
Message 183       Thu Jun 23, 1994
G.K. [Greg]                  at 09:32 EDT
 
 > plot only odd-numbered pixels horizontally, and then "average" in the
 > even ones.

Sounds like something 3DO would come up with ;-).  Actually, that is a bit
like the 3DO interpolative mode.  NTSC tends to smear pixels together
horizontally anyway, so I doubt this would matter much.  The ones that  are
really going to notice the lower resolution are the ones using RGB monitors.
 ------------
Category 26,  Topic 3
Message 184       Thu Jun 23, 1994
D.ENGEL [Thunderbird]        at 18:18 EDT
 
E.HALLIWELL [Earl]:

 >I wonder if it's occured to Id to plot only the odd-numbered pixels
 >horizontally, and then "average" in the even ones.  The Jag should be
 >able to do that in a fraction of a split second.  T-Bird?

Sure it could, but you'd have to resort to using that vile treacherous RISC
ASSEMBLY language! If you're going through that much trouble you might as well
plot all the pixels the regular way...

Did it ever occur to anyone that since Sega is PAYING Id $1,000,000.00 to do
DOOM for the 32SUX, that perhaps Sega stipulated that 32SUX DOOM _must_ be of
a higher rez than any other console version? Since even Id says that the
Jaguar is more powerful than the 32SUX (which is in the same neighborhood as
Saturn powerful), that they _had_ to reduce the Jag version in rez because
it's obvious that the 32SUX couldn't possibly go higher than the 320x200 that
the Jag was operating at?

Just food for thought.

       ____________________
            \hunderbird

 ------------
Category 26,  Topic 3
Message 185       Thu Jun 23, 1994
J.ZENTZ1 [wintermane]        at 18:12 PDT
 
 Well wolf 3d pc was 64 by 64 texture maps wolf 3d on jag is 128 by 128 . I
would expect doom pc had bigger texture maps and I know they said they did the
same *4 rez to em.

 As for the horizontal rez 160 on a overscan picture? Come on that would make
each pixel more than half the width of  these characters(80 col text) And I
saw 120 as the vert rez. That just doesnt come close to what the screen shots
show and yes they are jag doom not pc doom shots.

 And ill remind you that they said when they first ported it over it was
running fine...at  320 by 200.

 AND:) ill remind you that when they said they were x4 the rez of the text
maps and going to 16bit color they were doing it cause they had plenty of
power to spare....

 AND:):) ill remind you that up till now they have always said high rez and
full screen and I would expect they did actually run the darn thing on a real
jag before now wouldnt you?

 Jules ( I am never wrong except when im not right:) Zentz

 ------------
Category 26,  Topic 3
Message 186       Thu Jun 23, 1994
C.SMITH89 [CLINT/A.P.E.]     at 20:14 CDT
 
 I heard at the show that ID is NOT doing the Doom on the 32X. They
 sold Sega the rights but they have to do it themselves.
 ------------
Category 26,  Topic 3
Message 187       Thu Jun 23, 1994
D.VANTREASE [Shadow]         at 21:38 EDT
 
  A quick question on DOOM...  I have only seen Wolf3D once briefly (PC) and
have never seen Doom yet. (yes, I like in a cave...)

My question.. when playing in multiplayer mode, do the characters play
_against_ each other, or do the co-operate _with_ each other? I'm just
wondering what I'll hear coming out of my Voice Modem, either "I'll go over
this way, dude", or "Eat mud, scumbag!".

Also, wouldn't it be easy to re-wire the headset so the sound comes out
external speakers instead of headset speakers, so everyone in the room can
hear? Maybe an external mic too?


-Shadow-

 ------------
Category 26,  Topic 3
Message 188       Thu Jun 23, 1994
J.KIMBALL [James]            at 20:54 CDT
 
 

Refering to the Doom worries....

Clinton, I agree with your input to the idea that a greater number of colors
is better than resolution.  But only if the colors are used to anti-alias.  If
the edges where the floor meets the walls arn't anti-aliased there will be a
noticeable amount of Jaggies.

One thing for everyone to remember is that Doom is very pixelated anyway. 
Even if the resolution where higher it wouldn't make that much differnce,
because the bitmaps will become blocky as they approch the foreground.  The
higher resolution will help the distant detail however.  But with Doom I don't
think that resolution will be as big of a deal as you may think.

Now the images that I've seen and from what I've been reading about AvP I
would say that resolution will become more of an issue. Because they are using
higher resolution bitmaps (the 1:1 ratio of pixel size and distance is closer
to the camera view).



I would also point out that we all (many of us) like Doom because of the game
play and should remember that is the most important reason for purchasing it. 
I don't mean "Game play" in the physical sense, I mean it in the mental sense.
Of course we all were amazed at seeing the fast and detailed graphics but it
was the idea of living the experience that sold it to us.  The sounds, the
smooth motion, AND the game play, put a fear in it's players that made it
addicting.


J.Zentz1,  Regaurding your comment about the stupidiy....  Yea, they said they
increased the rez of the bitmaps but that just means that the 1:1 ratio will
be better.


Anyone, Are we sure that the screen shots we see are from the Jag version? 
Does ID send them out as files, or does Atari send them out as shots from the
actual software, or what?


 ------------
Category 26,  Topic 3
Message 189       Thu Jun 23, 1994
C.SMITH89 [CLINT/A.P.E.]     at 22:39 CDT
 
 Based on what I saw of Doom today, those have been actual screenshots
 from Jag Doom. Also, the Jag version now has the status box at the bottom
 of the screen.

 Shadow, there may be a cooperative mode for multi-player Doom but most
 people play for the Death Matches(everybody for themselves).
 ------------
Category 26,  Topic 3
Message 190       Thu Jun 23, 1994
J.ZENTZ1 [wintermane]        at 20:58 PDT
 
 Could you ask them how they got it to look so good with only 160x180? And
what res is the pc version? I was doing most of my mouthing off based on a
side by side comparison of pc vs jag doom(jag doom LOOKS sharper)

 If it looks the same as the mags I will buy it the instant it comes no matter
what the res. Then again after I buy it I will of coarse do the geeky thing of
actually counting the pixels(yes I have no life:)

 ------------
Category 26,  Topic 3
Message 191       Fri Jun 24, 1994
COCO-SYSOP                   at 01:20 EDT
 
 >Reply to Message 146       Mon Jun 20, 1994
 >From CYBERMAN                     at 22:58 CDT

 >You are correct...COLECO stands for COnnecticut LEather COmpany. However,
 >since they are ancient history... :)

And Radio Shack was spawned from Tandy Leather. . .Hmm.  What is the
connection with leather and electronics?

          Allen Huffman @ Tandy/TRS-80 RT


 ------------
Category 26,  Topic 3
Message 192       Fri Jun 24, 1994
E.HALLIWELL [Earl]           at 01:34 CDT
 
wintermane-- are the Jag Doom screenshots you're referring to the ones in the
June VideoGames?  That issue has a couple of pics of Doom, and it doesn't
_look_ 160x200, but then, the pictures are about a tenth the size of my TV
screen.

Well, nothing to do now but wait and see what Tommy does with this little turn
of events.

<g>

 ------------
Category 26,  Topic 3
Message 193       Fri Jun 24, 1994
STEVE-J [EeEckyThump!]       at 06:22 EDT
 
J.ZENTZ1 - PC DOOM is 320x200.
 ------------
Category 26,  Topic 3
Message 194       Fri Jun 24, 1994
C.SMITH89 [CLINT/A.P.E.]     at 05:56 CDT
 
 Here's something interesting I found out in the Sega press kit. ALL of
 the 32X cart and CD titles have a suggessted retail price of $70! Ouch,
 sticker shock.
 ------------
Category 26,  Topic 3
Message 195       Fri Jun 24, 1994
J.ZENTZ1 [wintermane]        at 18:08 PDT
 
 Earl they are the gamepro shots the dhgf shots the ect ect ect shots.  And I
hope if we are lucky Tommy doesnt read this topic:)


 Thanks Steve 320x200...hmmmmm maybe the combo of 4x text maps and 16bit color
forced them to chop it down? I still think its a great effort for a clone
programmer(I am gonna get it for that:) but it really is Ids first jag tryout
and they do seem to be heavy C based....

 SIGH....I sooo much wanted to go pththtTHTHT!!! in peoples faces:(
 ------------
Category 26,  Topic 3
Message 196       Sat Jun 25, 1994
D.VANTREASE [Shadow]         at 13:50 EDT
 
  Darn, here it is 3 days into the SCES, and no Atari news posted yet??

Are they waiting until it's all over, or what?


-Shadow-

 ------------
Category 26,  Topic 3
Message 197       Sat Jun 25, 1994
ARCHIVIST [Charlie]          at 15:31 EDT
 
Shadow, topics 22 and 23 in this category are filled with reports and press
releases about Atari's presence at SCES. Check them out, there's a lot of
great news down there!

Charlie/sysop
 ------------
Category 26,  Topic 3
Message 198       Sat Jun 25, 1994
E.BAIZ                       at 19:38 EDT
 
Is Jag DOOM as it is right now, still better than the PC and Sega  versions?
 ------------
Category 26,  Topic 3
Message 199       Sat Jun 25, 1994
A.PETRIE1 [Suzie/AL]         at 19:42 EDT
 
Shadow: You might also want to check in on the Videogames RT(806), there is
quite a bit of info in that area as well

AL P

 ------------
Category 26,  Topic 3
Message 200       Sat Jun 25, 1994
D.VANTREASE [Shadow]         at 20:57 EDT
 
  >Topics 22 and 23 in this category are filled with reports...

>You might also want to check in on the Videogames RT...


Thanks guys!! Guess I should update my topics list more often! :-)


-Shadow-




 ------------
Category 26,  Topic 3
Message 201       Sun Jun 26, 1994
C.OINES1 [Chazz]             at 06:48 CDT
 
The Jag Doom shown at CES wasn't, as it crashed a lot and had no bad guys to
kill.
 ------------
Category 26,  Topic 3
Message 202       Sun Jun 26, 1994
J.ZENTZ1 [wintermane]        at 11:33 PDT
 
 From the pics ive seen jag doom is better than pc doom or sega doom...not
higher rez than pc doom but the texture maps being 4x means that most stuff
you will see(kill:) will be much higher rez.

 ------------
Category 26,  Topic 3
Message 203       Sun Jun 26, 1994
J.BATTEY1 [J. L. Battey]     at 13:57 CDT
 
_______________________
      \hunderbird,

 >...(but I heavily comment it).

So, what were we supposed to expect??

                                John L.
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Topic 4         Wed Nov 24, 1993
R.RIMKEVICUS [Rick]          at 19:20 EST
Sub: Ideas & Suggestions For New Games      

This is the place to post your bright ideas & suggestions for new games you
would like to see get made for the Atari Jaguar.
208 message(s) total.
 ************
 ------------
Category 26,  Topic 4
Message 199       Sat Jun 25, 1994
M.CARTER14 [Mac]             at 22:54 EDT
 
I was on a local BBS the other day and I found one of those demo files for the
PC.  You know the ones were a hacker/hackers will show what the can do with
graphics and sound.  After I unziped it and ran it.  My eyes and ears were
blown away at what I heard and saw.  I have seen a lot of "Demo's" on the
Atari ST and Amiga's that were great, and thought that I would never see
anything close to those machines on the PC.  I have a couple of real good ones
for the PC like "Vector", "Fantasia", "Amnesia", etc.  Now I have the best one
ever!!!  The name of it is "Second Reality" by the Future Crew. The demo won
first place at the Assembly '93 contest.  If you ever get to see it, you will
<RETURN>, <S>croll, <Q>uit ?s
know why!!

The point of all of this is that if they can do this with a PC machine, they
could do some INCREDIBLE things on the Atari Jaguar.  They know how to write
code for a machine!  I just wanted to say that someone at Atari might want to
talk with them about Jaguar development.  They don't have do write a game,
they could just do one hell of a demo cd for the Jaguar.  In there text file
they say they will do any type of demo's for anyone, just get in touch with
them.  Here is the contact info below, if anyone is interested:

        Abyss / Future Crew
        (c/o Jussi Laakkonen)
        Sepetlahdentie 2 E 36
        02230  Espoo
        FINLAND

E-Mail/Fax

        Internet: jtheinon@kruuna.helsinki.fi
        Fax: +358-0-420 8620

The demo is almost a year old and is still killer.  Plus they know most of the
best hackers out there, and they could do some real nice work for the Jaguar
as well.  It was just a suggestion I thought I would share.

P.S.  Does anyone know of anymore PC demo that are very good and where to find
them?  Please E-Mail any info.

Thanks
 Mac Carter @ Home


 ------------
Category 26,  Topic 4
Message 200       Sun Jun 26, 1994
K.IVANISIVIC                 at 00:50 EDT
 
A Great suggestion... I consider those DEMO crew guys to be computer Artists..
they can really get a simple machine to do some GREAT visual things.. now if
they can be intergrated into a Jag game after writing a few demo's, then the
Video Game Market would e irreversibly changed for the better in the long run,
and short run...  A great Idea!!!  If Atari doesn't jump on this, someone
will... and that will be the end of it, plus I bet the demo crews would drool
over the jag hardware if they could see the specs and get them a developers
kit...  HEY DAN!!!  ANY COMMENT!!?!?!
 ------------
Category 26,  Topic 4
Message 201       Sat Jun 25, 1994
E.HALLIWELL [Earl]           at 23:55 CDT
 
Actually, word has it that SubTerranea for the Sega Genesis was written by a
bunch of teen hackers.  If you've ever seen this game in action, it's pretty
obvious too... it has a lot of the typical "demo flourishes" to it, like
REALLY involved screen wipes, and intricate animation all over the place.
 ------------
Category 26,  Topic 4
Message 202       Sun Jun 26, 1994
STEVE-J [EeEckyThump!]       at 05:05 EDT
 
M.CARTER14 - Unfortunately, most of the 'Eurodemo' coders are just guys who
like to show off their coding abilities and aren't interested in doing
anything really useful with their talents -- just making some pretty (and VERY
impressive in many cases!) graphics.  I WISH they'd do a little more with
their abilities, though!  Jeff Minter strikes me as being along the lines of
these coders (the Melt-O-Vision and such in TEMPEST 2000 is very 'Eurodemo'-
ish!).

One thing I've noticed about European programmers vs. American programmers is
that the stereotypical American programmer is either a thin, wimpy geek or an
obese, geeky, self-appointed know-it-all (e.g. Glen Rubenstein) -- most of the
European programmers I've come across (while they CAN be rather cocky) seem to
be trendy, fashionable kind of people (and not as sexually-challenged!
<grin>).
 ------------
Category 26,  Topic 4
Message 203       Sun Jun 26, 1994
E.HALLIWELL [Earl]           at 11:25 CDT
 
Another thing about Euro-programmers is that their games are hard to the point
of ludicrosity.  I mean, I've got a dozen or so euro-games, and the one thing
they have in common is that they'll take ANY opportunity to kill you.  Fall
two scan lines?  Boom, you're dead!  Land on a ramp at 46 degrees?  Boom,
you're dead.   <sigh>
 ------------
Category 26,  Topic 4
Message 204       Sun Jun 26, 1994
DMJ [dmj]                    at 13:19 CDT
 
Mac Carter,

I've seen the Second Reality demo.  I've also seen a lot of other demos, for
the PC, ST, and Amiga.  One of the things that makes Second Reality such a
great demo is that it fits together very well; the music is just the right
length, the pace is just so, everything. The intro is a prime example of this.
(It sounds pretty excellent with a Gravis UltraSound, BTW.)

Am I imagining things, or did Future Crew do some demo coding on the ST at one
point?

In any case, in the docs for Second Reality, they _advertise_ their
willingness to write demos for interested companies.  Seeing some of this kind
of stuff integrated into a Jaguar game would be totally excellent.  Melt-O-
Vision(tm) is an example, although I was sort of disappointed at its overuse
in T2K.

As for the difficulty of "Euro-games", well, sometimes it reminds me of the
difficulty of "Euro-software". ;-)

     ~dmj

 ------------
Category 26,  Topic 4
Message 205       Sun Jun 26, 1994
M.CARTER14 [Mac]             at 18:15 EDT
 
STEVE-J

Funny you should say that because in there text file they talked a little
about themselves and they pretty much said the same thing. (Except they didn't
knock American coders)  They talk about some of there other hobbies, one of
which was weight lifting.  Most of them had some sort of relationship (with a
girl) and had other goals in there lives, in the words of Beavis and Butthead:
"These guys kick Ass!!, They rule, rule!."


Mac Carter @ Home

P.S. Any of you guys seen any good demos lately?
 P.S.S.  Also thanks for all of the good feedback!


 ------------
Category 26,  Topic 4
Message 206       Sun Jun 26, 1994
D.ENGEL [Thunderbird]        at 22:02 EDT
 
M.CARTER14 [Mac]:

 >They talk about some of there other hobbies, one of which was weight
 >lifting.

What's so unusual about programmers that lift weights? I heard that all of the
programmers at 4Play were into weight training. I met one of them once out
riding his bike around for some aerobic activity as well!

      ___________________
           \hunderbird

'cause a healthy programmer is a reliable programmer!

 ------------
Category 26,  Topic 4
Message 207       Sun Jun 26, 1994
M.CARTER14 [Mac]             at 22:27 EDT
 
T-Bird:

I was just commenting about what someone else said about some American coders.
I could care less what they look like, doing demo's like "Second Reality" gets
my respect anytime.  I spent the past five hours looking for some more great
demo's.  After going through about fifty, I only found about six that were
worth keeping.  None of them came close to "Second Reality". I did get a U.S.
BBS number for more of there stuff.  The only problem is that is has been busy
all day.  I was wanting to see if they new anything about the Jaguar.  I also
ran across some demo's by UltraForce that were good.  They seem to be very
popular.  Someone might want to talk with them.

Mac Carter @ Home

P.S. T-Bird, are the rumor's true about which Jag game you are doing??  If you
can not say, thanks anyway!

 ------------
Category 26,  Topic 4
Message 208       Mon Jun 27, 1994
AEO.MAG [Swirly Thing]       at 05:23 EDT
 
//// T-Bird,

Somehow, the idea of pumped-up programmers frightens me. <g> I believe Tal 
interviewed one of the 4Play programmers at SCES for the video. Someone from
4Play, if not a programmer, anyway.

//// Mac,

T-Bird is not doing:

 Doom, :)
 RayMan,
 Iron Soldier,
 Alien vs. Predator,
 Kasumi Ninja,
 BattleMorph,
 Virtual Light Machine,
 nor any work at Argonne.

--Travis
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Topic 10        Mon Dec 06, 1993
R.WATSON15 [Wayne Watson]    at 04:34 EST
Sub: Jaguar vs. Other Systems               

 Here is the place to debate the Jaguar versus other Game Systems.


205 message(s) total.
 ************
 ------------
Category 26,  Topic 10
Message 200       Wed Jun 22, 1994
D.SWEETLAND [Darrell]        at 23:42 EDT
 
News this month on new stuff

 In widio games mag. they have a profile of the sega saturn..

In an official statement by sega. (discussing virtua fighter)

"The life of the game, above all, the movements and skills of the

<RETURN>, <S>croll, <Q>uit ?s
characters, are all going to be included. We have plans to make a

complete adaptation of all the movements and skills. On the other

hand, there will be a REDUCTION in the number of polygons when

compared to the coin-op".

Gee I guess they won't be using the saturn in coin-ops, 

like the jaguar..

Specs. so far? ram-36 megabits. cpu-2 32-bit hitachi risc sh2

processors. sound cpu-66ec000 pcm 32 channel. colors-1600.

special fx-flat shading, gouraud shading, texture mapping, sprite

scaling and rotation, background scaling and rotation.

Released overseas this fall..

 overhere? maybe 95, diehard gamfan says 96

 ------------
Category 26,  Topic 10
Message 201       Sun Jun 26, 1994
T.KILBRIDE [Atari Nerd]      at 13:20 CDT
 
 Just for grins, I sent a message to the World's Greatest Authority
 About Video Gaming, asking for advice.  I said I was about to buy a
 Jaguar and had heard that I should get his recommendation.  Here's
 what I got in reply:

 > Item    0175454                 94/06/22        06:01
 > From:   GLENNRUB@DELPHI.COM@INET#       Internet Gateway
 > To:     T.KILBRIDE                      Thomas B. Kilbride
 > Sub: Re: Atari =?UNKNOWN?Q?J=FF=FBa
 >  
 > From GLENNRUB@delphi.com Wed Jun 22 14:01:23 1994
 >  
 > I wouldn't buy one.. lack of quality software right now
 >  
 > hold on to your money. it won't be truly safe to feel justified in buying
 > a "next generation" system until at least a year from now, although the
 > Sega 32X does show promise for those that cannot wait
 > 
 > =END=

 So now I'm wondering...  Where can I buy a Sega 32X?  and How much
 "quality software" is available for the Sega 32X today?

 It appears to me that this guy's "opinion" is for sale and Atari
 didn't ante up.  What kind of a credible person recommends vaporware
 over an available product with proven performance?

 I've read that Sega didn't show the 32X at SCES.  Maybe it's not just
 vaporware, but "neverware?"
 ------------
Category 26,  Topic 10
Message 202       Sun Jun 26, 1994
M.WARNER8 [MARK]             at 13:39 PDT
 
I just heard Glen on "On Computers" say that he is not too sure about  the 32X
because Sega may be releasing the Saturn next year (I thought they were) and
that would make the 32X almost a dead product at that point.  He raved about
Ultra 64 (project reality) and said the only good the at the Atari booth was
Ultra Vortex.  He said the frame rate on AvP was really bad.  I am just
curious what do the SCES attendiees on line here think of AvP??

Mark
 ------------
Category 26,  Topic 10
Message 203       Sun Jun 26, 1994
C.OINES1 [Chazz]             at 19:36 CDT
 
I loved it, myself. Open door, run backwards shooting, open door, run
backwards shooting... wish there was a speedy turnaround button, though; you
can take three or four vicious scratches if an alien's right behind you.

 ------------
Category 26,  Topic 10
Message 204       Mon Jun 27, 1994
AEO.MAG [Swirly Thing]       at 05:23 EDT
 
//// Mark,

I told Glenn that after his "32X RULEZZ" post on Usenet. I still believe it.
The 32X is a stopgap that may stopup Sega programmers from steppingup to the
Saturn.

//// Chazz,

You -played- it? <Glyph of Travis turning green>

:-)

--Travis
 ------------
Category 26,  Topic 10
Message 205       Mon Jun 27, 1994
STEVE-J [EeEckyThump!]       at 05:31 EDT
 
T.KILBRIDE - Actually, Sega WAS at SCES, but just had a tiny booth in a far-
off place.  They had one 32X demo unit there, but they apparently weren't
really showing anything.
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Topic 12        Fri Dec 31, 1993
AEO.3                        at 13:30 EST
Sub: Kasumi Ninja...The Real Story...       

A greeting to all Genie users interested in the Jaguar


155 message(s) total.
 ************
 ------------
Category 26,  Topic 12
Message 146       Sun Jun 19, 1994
P.LOUIE1                     at 00:27 PDT
 
From Sam Tramiel @ Shareholders meeting:

Kesumi Ninja will have a password feature that will turn on and off  the gore.
Parents can choose a password and can change it anytime. The game, and other
violent games, will be stickered with a warning  label.

One person voiced out why the games that were shown (KN being one of  them)
were so violent.  She said that she wouldn't have bought stock  if she knew
<RETURN>, <S>croll, <Q>uit ?s
the games were so violent.  Someone came over (I don't  know who) and settled
her down (I don't know what he told her.  I  think it was something like "this
is what the marketplace wants").

-Phil
 ------------
Category 26,  Topic 12
Message 147       Sun Jun 19, 1994
K.DRAKE [Sir Fransis]        at 19:26 EDT
 
<<Kesumi Ninja will have a password feature that will turn on and off  the
gore.  Parents can choose a password and can change it anytime.>>

 This, I like. No more 1-900-GET-GORE nonsense as the parent will have
ultimate say on whether or not there is gore. But, is the cart being built so
that when you erase high scores using the keypad combination, the password
stays? I think a battery would be better in this instance as sometimes the
info on my cart gets erased by flicking the switch on and off rapidly.

 OOPS! The first Kasumi Ninja "blood" tip!!!

 Still Sailing,
 Sir Fransis
 ------------
Category 26,  Topic 12
Message 148       Mon Jun 20, 1994
D.ENGEL [Thunderbird]        at 04:00 EDT
 
K.DRAKE [Sir Fransis]:

 ><<Kesumi Ninja will have a password feature that will turn on and off
 >the gore.  Parents can choose a password and can change it anytime.>>
 >
 >This, I like.

I don't like it all that much. I predict that there will be a lot of
'forgotten' passwords and no way to retrieve them... (if there was a way to
override a forgotten password, then the kids will find out and what's the
point of making it editable by parents if there's a 'back-door'?

 >No more 1-900-GET-GORE nonsense as the parent will have ultimate say on
 >whether or not there is
 gore.

What's that? Al Gore's home phone? ;-)

       _________________
           \hunderbird

 ------------
Category 26,  Topic 12
Message 149       Tue Jun 21, 1994
R.MARTIN22 [NETWORK 23]      at 01:14 EDT
 
THUNDERBIRD:

 This is the best possible solution...that is...if the password is
 non-resetable like high scores and such. I am a firm believer that
 the choice of what a child should be exposed to should be in the
 hands of the parents. I do not want my children buying software with
 excessive gore and violence. If the password is resettable, then kids
 will find out how to reset it. This way, if the parents choose to,
 they hold the ultimate control. Not all parents will, unfortunately.
 Yes, there will be forgotten codes, but not every contingency can be
 planned for. 

   + ON-AIR [08:04 PM-20/Jun/94] +
   +      LIVE  AND  DIRECT      +
   ROD MARTIN, NETWORK 23 SOFTWARE


 ------------
Category 26,  Topic 12
Message 150       Tue Jun 21, 1994
ICDINC [Tom]                 at 10:59 EDT
 
I agree with Rod.  But I do think that youngsters with good soldering skills
will figure out that they can replace the EEPROM in the cartridge to reset the
defaults.  :-0

          - TOM -
 ------------
Category 26,  Topic 12
Message 151       Tue Jun 21, 1994
D.ENGEL [Thunderbird]        at 22:02 EDT
 
ICDINC [Tom]:
 >
 >I agree with Rod.  But I do think that youngsters with good soldering
 >skills will figure out that they can replace the EEPROM in the
 >cartridge to reset the defaults.  :-0

Who needs soldering skills? A screwdriver and a pair of cutters or pliars is
all you need to chop the EEPROM out, and thusly restore the defaults.

   ____________________
         \hunderbird

 ------------
Category 26,  Topic 12
Message 152       Tue Jun 21, 1994
R.MARTIN22 [NETWORK 23]      at 21:22 EDT
 
TOM:

 Come on! ;-) True, as long as gore options are on the cart, there
 will always be a way for some people to circumvent it. Opening a cart
 and replacing an EEPROM is a little out of the average teenager's
 capabilities. (Now if GamePro ran an article telling them how to do
 it...)

   + ON-AIR [08:14 PM-21/Jun/94] +
   +      LIVE  AND  DIRECT      +
   ROD MARTIN, NETWORK 23 SOFTWARE

 ------------
Category 26,  Topic 12
Message 153       Thu Jun 23, 1994
E.HALLIWELL [Earl]           at 01:09 CDT
 
Kasumi Ninja Fatality Rumor-- Supposedly there's a fatality where your
opponent spins you around and throws you up off the screen... and you don't
come down.

Halfway into the next round, a body comes crashing down.

<g>

 ------------
Category 26,  Topic 12
Message 154       Thu Jun 23, 1994
K.IVANISIVIC                 at 08:24 EDT
 
Earl...
   BAHAHAHAHAHAHA!!!  ROTFLMAOHMSIPASTC!!!  HAHAHAHAHAHAHAHA!!!
 ------------
Category 26,  Topic 12
Message 155       Mon Jun 27, 1994
ICDINC [Tom]                 at 11:30 EDT
 
Rod,

I wasn't aware we were limiting this to "average" teenagers. :-) I didn't hang
with that crowd years ago when I was in that group.

Detailed instructions will be posted on the Information Super Highway though.
:-0

         - TOM -
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 ************
Topic 13        Sun Jan 16, 1994
T.LIPSKY                     at 20:14 EST
Sub: Jaguar Advertisements:Sightings,etc.   

This is an area to post your sightings of Jaguar commercials, when you  saw
the advertisment, and during what program. Also a place to post announcements
of future advertising so we may all lookout!
197 message(s) total.
 ************
 ------------
Category 26,  Topic 13
Message 195       Sun Jun 19, 1994
DOUGWILLIAMS [Doug]          at 11:18 EDT
 
Rolling Stone had nice things to say about the Jaguar in a recent article
about new systems. Among other things, they said the Jag was the system 'most
likley to be at 3DO's throat'. It would have been nice if Atari had planted an
ad in that issue, as Sega did, right next to the writeup.
 ------------
Category 26,  Topic 13
Message 196       Tue Jun 21, 1994
R.MARTIN22 [NETWORK 23]      at 21:22 EDT
<RETURN>, <S>croll, <Q>uit ?
 
My wife got me Dino Dudes for Father's Day and told me the local
 Babbages had moved their Jaguar display. 

 Of course, I had to see this for myself! Instead of being in the back
 of the store, they had three Jaguars and several controllers and
 cables perched up in the front of the store, IN FRONT of the 3DO
 machines! (Cool)

 So when I ask them what promted the move, the guy behind the counter
 just shrugged his shoulders, and then made the comment that
 "corporate" was visiting (someone from Babbages main HQ).

 Interesting.

   + ON-AIR [08:23 PM-21/Jun/94] +
   +      LIVE  AND  DIRECT      +
   ROD MARTIN, NETWORK 23 SOFTWARE


 ------------
Category 26,  Topic 13
Message 197       Wed Jun 22, 1994
<RETURN>, <S>croll, <Q>uit ?s
STEVE-J [EeEckyThump!]       at 05:45 EDT
 
R.MARTIN22 - Corporate boneheads don't like product behind the counter (or in
the backroom or office!). <grin -- from experience!>
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Topic 18        Thu Mar 10, 1994
ICDINC [Tom]                 at 20:15 EST
Sub: Cat Box                                

ICD's new product for the Jaguar
48 message(s) total.
 ************
 ------------
Category 26,  Topic 18
Message 47        Sun Jun 19, 1994
P.LOUIE1                     at 00:28 PDT
 
Tom,

Will the CatBox include a DSP pass through edge connector?  I was  wondering
because Atari's voice-modem and network boxes will  connect directly to the
edge connector and thus render the CatBox  useless if it used a custom DSP
port like the Falcon's.

-Phil
 ------------
Category 26,  Topic 18
Message 48        Mon Jun 20, 1994
ICDINC [Tom]                 at 11:40 EDT
 
Phil,

CatBox has a stock DSP pass through.  It matches the edge card coming out of
the back of the Jaguar with all signals.

THe only change has been the addition of a 1 amp fuse on the 5 volt line in
case you plug a peripheral in upside down and short the 5 volts to ground.

        - TOM -
 ------------
Topic 19        Tue Mar 29, 1994
K.DRAKE [Sir Fransis]        at 03:54 EST
Sub: MultiMedia Standard...oxymoron?        

Is it a good thing to try to standardize something so inherently complex, or
is it about time we all got our collective (multimediated) acts  together?
7 message(s) total.
 ************
 ------------
Category 26,  Topic 19
Message 6         Sun Jun 19, 1994
K.DRAKE [Sir Fransis]        at 19:26 EDT
 
It looks like CD-i is going to become the first _true_ cross platform
multimedia format. Atari has stated that they're going to try to get a Philips
CD-i license. Who wants to wager that they're hoping to get the PhotoCD
license from Philips cheaper by accepting their CD-i format (PhotoCD and CD-i
on one cart)?

 This way Atari gets educational titles without anyone having to program them
for the unit. CD-i was better suited for this than games, anyway. I wonder if
the Atari license would include the newer games that require the digital video
hardware?
 Still Sailing,
 Sir Fransis
 ------------
Category 26,  Topic 19
Message 7         Sun Jun 19, 1994
R.WATSON15 [Wayne Watson]    at 23:10 EDT
 
   There are a lot of multimedia stuff in CD-I format already so, if
 Atari can get a CD-I license, they will immediately pick up a large
 library of software titles that will be available for the JAG. The
 amount of software available would jump up dramatically.

   I'm not sure how much CD-I stuff is out there (100+ titles?) but, I
 have seen some of the stuff available for it and it is pretty nice and
 interesting. It would put the JAG into a whole new category. I
 think it is a smart move on Atari's part to try and get the CD-I
 license. I just hope they can get it. I might would even consider
 picking one up for my nephew then.

   I gotta hand it to the Tramiels. It looks like they are really
 trying to do it right this time.

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 ************
Topic 22        Sun Jun 05, 1994
FIZSOFT [Cody]               at 20:47 CDT
Sub: CES and Atari                          

Atari should have a large presence at the 1994 SCES in Chicago.  In fact they
are even mentioned in the SCES registration pamphlet.  This is the place to
talk about the Jaguar (and competitors) and thier showing at SCES.
51 message(s) total.
 ************
 ------------
Category 26,  Topic 22
Message 19        Sat Jun 18, 1994
REALM [Joey]                 at 04:20 EDT
 
   Atari doesn't need retailers until they have games.  They do need plenty of
both by Christmas though.  At this point though, I think it would do more harm
then good trying to mass market it with 5 games.
 ------------
Category 26,  Topic 22
Message 20        Sun Jun 19, 1994
P.LOUIE1                     at 00:29 PDT
 
<RETURN>, <S>croll, <Q>uit ?s
SPOILERS ALERT!  If you don't want to know what's going to be shown at the
upcoming SCES, skip this.










News from the Shareholders meeting concerning the coming CES:

-Twenty titles along with several new titles will be shown.

-The CD-ROM unit will be shown and shipped in October

-They will be showing movie clips using the superior Cinepak  technology from
SuperMac (which is down the street from Atari). MPEG movies will also be
shown.  Although Cinepak is superior to MPEG, Atari is offering it because
MPEG is used by more systems.

-A voice-modem adapter allowing two people to play against each other over the
phone line will be shown in early prototype form.  A headset will be included
so that you can talk to each other while data is transmitted back and forth. 
The first game to incorporate this  capability will be Doom.  They hope to
release it in October.

-A networking adapter will be shown that will allow people in the same area to
play against each other on separate Jagaurs.  It will use  RJ11 cables (what
are RJ11 cables?).

Boy, CES attendees are going to have fun... -Phil
 ------------
Category 26,  Topic 22
Message 21        Sun Jun 19, 1994
STEVE-J [EeEckyThump!]       at 04:36 EDT
 
REALM - I thought that went without saying -- apparently I was wrong, though!
<grin>  My point was that SCES is where a lot of the retailer dealing for the
Xmas season goes on, so if Atari DOESN'T make any firm commitments to several
major retailers, the retailers may not be interested in hearing Atari trying
to make deals a few months from now.
 ------------
Category 26,  Topic 22
Message 22        Sun Jun 19, 1994
STEVE-J [EeEckyThump!]       at 04:46 EDT
 
P.LOUIE1 - Cinepak is superior to MPEG???  Then again, I wouldn't use EITHER
as a video storage format! <grin>

RJ11 cables are multi-line phone system cables, I believe.

 ------------
Category 26,  Topic 22
Message 23        Sun Jun 19, 1994
WETMORE [Tony]               at 11:24 EDT
 
   I think that RJ-11 cables are STANDARD phone cables.  What plugs your phone
into the wall.  How cool that would be if they use such a  standard cable...
I've got lots of standard phone cables lying around the house.  [:-)

   -Tony
 ------------
Category 26,  Topic 22
Message 24        Sun Jun 19, 1994
R.MARTIN22 [NETWORK 23]      at 11:13 EDT
 
Nearly anything is better than MPEG (MPEG1 anyway).

   + ON-AIR [10:09 AM-19/Jun/94] +
   +      LIVE  AND  DIRECT      +
   ROD MARTIN, NETWORK 23 SOFTWARE


 ------------
Category 26,  Topic 22
Message 25        Sun Jun 19, 1994
J.COOPER6 [Jim W2JC]         at 12:41 EDT
 
In Message 22   on Sun Jun 19, 1994
 STEVE-J [EeEckyThump!]    said:

 -| RJ11 cables are multi-line phone system cables, I believe.

I think RJ11 is the little plastic plug that plugs into the back of your
regular telephone.  If so, that's a good choice because they are available
 cheap at every shopping center.


 ------------
Category 26,  Topic 22
Message 26        Sun Jun 19, 1994
C.SMITH89 [CLINT/A.P.E.]     at 14:14 CDT
 
 I took a walk over to my nearby Radio Shack and RJ11's are indeed standard
 phone jacks.
 ------------
Category 26,  Topic 22
Message 27        Mon Jun 20, 1994
REALM [Joey]                 at 00:18 EDT
 
    Steve,:-)
 ------------
Category 26,  Topic 22
Message 28        Mon Jun 20, 1994
STEVE-J [EeEckyThump!]       at 05:11 EDT
 
J.COOPER6 - I sometimes get my connector designations mixed up -- I wasn't
sure if RJ11 was regular phone connectors or the bigger ones for multi-line
phones.
 ------------
Category 26,  Topic 22
Message 29        Mon Jun 20, 1994
E.MICHARD                    at 18:11 CDT
 
Steve -J You were probably thinking of the RJ-35 which is the larger size
modular phone jack, most commonly used these days for ethernet
cabling.(Twisted pair?I think)
 ------------
Category 26,  Topic 22
Message 30        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:19 EDT
 
 =-=-=-=-=-=-=-=-=-=-=-=-=
 //// AEO SCES 94 Update 1
 =-=-=-=-=-=-=-=-=-=-=-=-=

Hello, hello! Once again, your trusty Jaguar Junkie is here with the all the
news, all the stories, and all the gossip before "all those other mags."

I couldn't stay put today so I decided to cruise around Chicago and the
surrounding areas to see what trouble I could get into. I was about to fall
asleep at the wheel in the middle of rush hour traffic when I spied one of the
many buildings on the site of Argonne National Laboratories. A further
inspection of the complex landed me inside the office of Peter Korp who
explained in detail exactly how a governmentally contracted outfit came to
become a signed Jaguar developer. Very interesting indeed! Some of the more
interesting aspects of this conversation (which you can read about further in
the AEO SCES '94 special edition due out next week) were the determining
factors which led Argonne to choose the Jaguar over the 3DO. I'll just mention
a few:

  1:  Price/Performance ratio: The Jag gives unparalleled performance
      for its price range. At the time Argonne was looking into
      development, the 3DO was still retailing for $700.

  2:  Color/Resolution: The need for quality 24-bit true color
      animation at high resolutions was something that just couldn't
      be easily fullfilled on the 3DO.

  3:  Company relations: A quote used by Korp in paraphrasing
      Argonne's dealings with 3DO, "... something to the effect of 'we
      can't really support you right now because our primary goal is
      getting games out'."

You'll see a full report on Argonne and their involvment with the Jag and DAMA
(Demand Activated MAnufacturing) in the AEO SCES special edition.

When done with Argonne, I rushed over to McCormick Place where the show is
actually being held. I quickly rushed over to the Atari booth. (In doing so, I
passed by the 3DO booth which was in a totally seperate building from all of
the video game systems.) Much to my dismay, I was not allowed on the exhibit
floor. Only official exhibitors are allowed to help set up... the press isn't
expected to arrive until the next day. So, I rushed down to the Atari
developer room when I folded press releases and talked about various Jaguar
related items with people like Garry Tramiel and J.Patton. When it was finally
time to go, I had landed several key interviews.

I need to get some sleep, so I'll get going. Be on the lookout for official
Atari Press Releases, hot gossip from various companies, and much, much more,
all brought your way by AEO!

Until next time,

Tal Funke-Bilu Assistant Editor, AEO
 ------------
Category 26,  Topic 22
Message 31        Thu Jun 23, 1994
K.IVANISIVIC                 at 08:27 EDT
 
Thanks Tal!!!
 ------------
Category 26,  Topic 22
Message 32        Thu Jun 23, 1994
E.MICHARD                    at 18:09 CDT
 
*** Long SCES Post follows ***

Well, I just got back from the SCES.  Atari had on display the following
titles: Alien vs. Predator Club Drive Blue Lightning (Cartridge) DOOM Kasumi
Ninja Brutal Sports Football Space War Checkered Flag Double Dragon V A
Pinball game (don't remember title) Iron Soldier Wolfenstein 3D Rayman Arena
Football (demo only) Battlezone 2000 World Sports? Class? Cricket (demo only)
VLM on the CD ROM unit Cybermorph Crescent Galaxy Tempest 2000 Dino Dudes
Raiden White Men Can't Jump An untitled game that looked sort of like Jungle
Strike

I think that's it.  There may be a couple more, but I can't remember off the
top of my head.

Doom, from what I could see, WAS at about 160x180, but the added color depth
made up for this shortcoming.  It seemed to me to look about as good as the PC
version.  It's hard to tell as the version they were showing was an early
prototype and has no monsters and tended to crash a lot.  One thing better on
the Jag version, the added color depth eliminated the annoying color cycling
which is quite noticeable on the PC version when you walk up close to a wall
or obstacle.

he most impressive title shown, I thought, was Iron Soldier.  A 3D Battletech-
type game.  Reminded me a lot of the B.O.T.S. arcade game from Microprose.

There didn't seem to be any CD-ROM games being shown.  Just a FMV clip from
Star Wars and the trailer from Maverick.  The FMV was of excellent quality,
but there was a noticeable pixelized effect.  The sound quality was
outstanding.  This should be great for FMV in games, but I wouldn't throw out
the Laserdisc player yet.

An interesting observation from the 3DO area.... They had a display set up
with a Sega CD playing Silpheed, a Jaguar playing Crescent Galaxy, and a 3DO
playing Total Eclipse.  They had a large sign telling people to make the
comparison and see which one had the best graphics and gameplay.  I asked one
of the 3DO exhibitors why they were showing one of the oldest and least-
impressive Jaguar games against one of their newest, but he refused to
comment.  I guess the reason is obvious.

Kasumi Ninja looked good, but I thought that the buckets of blood flying off
every hit were a little excessive and unrealistic. I guess that's what's
expected, after Mortal Kombat.  This also seemed to be an early version, as
when I tried different combinations of buttons to discover different moves, I
ended up in a debug mode and had to reset it.

AvP looked almost complete.  The score display wasn't working, but I imagine
that's trivial.  The Atari employee I talked to said it would be in the stores
'by September'.  I don't know if he meant by the start or by the end of
September, but that's what he said.  A Diehard GameFan employee was there and
started to really get on his case about all of the delays.

Jeff Minter was there playing Tempest 2000.  He was getting a lot of praise
from many of the attendees who recognized him.

Checkered Flag looked good, but was also an early version and tended to crash
a lot as well.  I didn't notice any problems with the frame rate, but it could
use some more sound effects (squealing tires, crashes, etc). I assume that
this will be added in time.  Or maybe the sound was turned down on the kiosk. 
With all of the hundreds of games being played in the area (the Atari booth is
right next to the Acclaim booth), it was hard to hear most of the games.  A
volume control or headphones would be nice.  The fog feature appeared to be a
slight white tinge to the colors of the track & surroundings far ahead of the
car.  It didn't seem to affect visibility at all.

Overall, it was quite an impressive showing.  Most of the attendees I noticed
seemed very impressed with the Jaguar and surprised by the number of titles
being shown.

CNN and several other media types were filming a lot of the Jaguar games being
shown.  I don't have cable, but somebody let me know if they (CNN) show any
shots of the Spykre level on Cybermorph. They shot a lot of tape of me & my
friends playing that one, zooming through the canyons & spikes at full
throttle.

If anyone has any questions, feel free to let me know, and I'll investigate
further tomorrow morning.



 ------------
Category 26,  Topic 22
Message 33        Thu Jun 23, 1994
E.MICHARD                    at 18:17 CDT
 
sorrry about the formatting in the above list.   GEnie messed it up. (it
should d/l faster though :)
 ------------
Category 26,  Topic 22
Message 34        Thu Jun 23, 1994
FIZSOFT [Cody]               at 18:54 CDT
 
I've seen there have been one or two posts already about what was at CES
today.  I have yet to read these posts, but I decided I'd throw in what my
impressions for the Jag and competitors are...

The first thing related to CES I saw today was while driving down to CES.  I
saw an ad for the Jaguar on a Bus! Wow! Cool!

Atari had a midsized area (much bigger than last year :) near the front of the
entrance.  Acclaim siezed the absolute front.  Atari was right accross from
them.  The area was very visible and looked really good! Much nicer looking
than I expected.

Games...Hmmm, there were some games I had never heard of that looked really
good, others I've heard of that were blah.

Brutal Sports Football: Much better than I thought it would be.  One
  of the best of the no-rules sport games.

Club Drive: I didn't really get a chance to look at it.  Where I did
  see it, it flickered.

Checkerd Flag II: Well, it was alright.  Wouldn't be a bad game for
  your collection.  Nothing that blows you away though.  Sound was icky.

Tempest 2000: I saw Jeff play this one!  You already know what the game is.

Doom: Didn't really look at it

Wolfenstien: Looks like the PC to me

Alien v. Predator: Didn't play it.  Looks like all the pictures I've
  seen though.  My friend said it was really good

Kasumi Ninja: Mortal Kombat II? What's that? This game is great!

Cricket: Uhhh...I don't know how to play cricket

Rayman (or something like that): Real pretty...Looks like a winner!

Iron Soldier: Gotta get this one.  3d city!

Blue Lighting: Didn't look like much to me.  I didn't like the Lynx
  version either, but most everyone else did, so it could be good.
  Has mountains and clouds (clouds seem to be all the same)

Battlezone 2000: Wow! Texture mapped Battlezone.  I suppose it'll be
  good.  I didn't have time to learn the controls.

Troy Aikman Football: I hate football.  This one is not for me to judge.

There were probably a couple other games which I forgot to mention.

So...what about Nintendo?

They had silicon workstations there.  No games though. Donkey Kong
Country...Very nice looking game.  Much overhyped at the show.   Smoke made me
almost die.  Yeah, Nintendo had smoke in their area. Some unicycle game: Can
we say Sonic with no graphics?  This one is just to show how fast SNES can go.
Genesis beats them :) Stunt FX...or something: Blah Donkey Kong for gameboy:
He's back!  Go through original four levels once (booo!) then go through some
new levels.  I had nine marios on level 9 and just left.

Most notable non-exhibitor: Sega Most notable no-show: Activision (they
promised River Raid and Kaboom for SNES at last years CES...sound familiar?)
Biggest come-back system: Philips CD-I.  This is really a nice system! Best
new games: Virgin...for PC though, sorry.  They had an awsome racing game,
airplane game, and helicopter game.  All with great graphics and speed!

Overall I think this was a great show for Atari, Virgin, and Philips. Acclaim
also seems to be pretty big right now.  I didn't visit the 3DO area as it was
in a different building.  I don't think it was a very good show for Nintendo
or Sega, although Sega wasn't attempting anything here.  My friend did play
Virtua Racing on the 32X and said it kicks butt over Checkerd Flag ][.  Sorry.

Probably more later.

Oh, I shook Tal's hand!  He probably wondered what geek he was shaking hands
with.  Also I saw a development system on the PC for $5,000 from a company in
the UK.  You still have to be pay fees to Atari to become a developer, so
don't think this is an instant $4,000 discount off of the complete TT/falcon
kit.
 ------------
Category 26,  Topic 22
Message 35        Thu Jun 23, 1994
C.SMITH89 [CLINT/A.P.E.]     at 20:22 CDT
 
 I'm back from 7 hours of CES and boy are my feet tired. I remember when I
 used to duck into the Atari exhibit for a little peace years ago. Forget that
 now! The place was jammed for hours on end. Newsmedia, prospective
developers,
 competitors, and people just looking for a good time are everywhere.

 Atari also had a terrific location. As you enter the McCormick North
building,
 Nintendo is to the left, Acclaim is in the middle, and Atari is to the right.
 They had a 4 page ad in one of the trade mags that gets handed out and they
 list about 150 developers, licensees, etc.(I'll list all the new ones of
 interest in the next issue of APE Online which I'll be uploading tommorow
 night).

 First off, I saw Doom and it looks like Doom. It moves at a good clip and
 if I didn't know about the 160 by 180 res, I wouldn't have noticed.

 Checkered Flag has fast smooth 3-d and is very comparable to Virtua Racing.

 Club Drive also has fast smooth 3-d and is really neat. My favorite little
 touches are in the big house. When you run over the cat's mouse sqeak toy,
 it squeeks. The fireplaces have a cool animated texture mapped fire in them.
 The coolest thing though is the living room TV. One time I drove by, and
 Pong was being played on it. The next time, the tv was showing. The game
 will also be supporting the voice modem.

 Kasumi Ninja has stunning backgrounds and the animation on the digitized
 fighters is excellent. My favorite fighter is the indian(he can throw a
 large knife at his opponent). Oh, did I mention the HUGE amount of BLOOD!

 Wolf 3-d was on display(in final cartridge form no less) and it looked,
 sounded, and played great.

 Now for the question I'm sure many are wondering about...what about AvP!
 It's almost done and it's freaking(have to watch my language) fantastic.
 Smooth, gorgeous 3-d graphics. Great digitized sound(the motion detector
 beep sound is perfect and you start to get nervous when it really starts
 going). When you shoot an alien, guts and acid blood fly everywhere(and no
 it doesn't hurt you). Face huggers jump on your face. Many times while
 playing, my body would react accordlingly(ducking, moving left or right)you
 know what I mean. This game will have been worth waiting for.

 They showed the Jag CD running the Virtual Light Machine. Jeff Minter(the
 Yak himself) demoed it for me. Some amazing graphic effects. They also had
 a Jag CD showing off it's FMV capabilties. They had it feeding it's image
 to a Jag kiosk monitor and to 2 bigger screens(1 on each side). They showed
 a letterbox version of the scene from Jaws where Roy Scheider blows up the
 shark, a full screen of the tie fighter/ Millenium Falcon dogfight in Star
 Wars, a full screen of the train crash from Back to the Future 3, and full
 screen of the preview of the Maverick movie. This was absolutely the best
 quality FMV I have ever seen and it attracted many a showgoers attention.
 This was strictly built-in Cinepak, and the quality was outstanding(even
 up close it was hard to tell it wasn't just a standard video image).

 The best things at the show were the unexpected suprises.

 I played Brutal Sports Football and it's terrific. The gameplay is great
 (there's nothing more satisfying than picking up a sword and decapitating
 one of the opposition). Great graphics, gameplay, music and sound.

 We've heard rumbings about Iron Soldier before but to see it is to be in
 awe of it. This is absolutely the smoothest high quality 3-d ploygon game
 on the Jag. You're at the controls of a huge battle robot. In the mission
 they had running, you were squaring off against enemy units in a city.
 Nothing pops up like in Cybermorph. Watch in awe as big smoothly animated
 robots march around. When you blast a building, it explodes in a hail of
 polygons(a whole mess of them). The best looking choppers I've ever seen
 whir around with appropriate sound effects as you try to blast them. You
 can look down at the ground as you walk and see your mech's smoothly animated
 legs chugging along(as you step on an enemy tank). 
 The fighting game everyone has been talking about is Kasumi Ninja. Well, a
 competitor for the throne reared it's excellent head. Ultra Vortex has
 excellent digitized fighters with cool moves. The music rocks, the
backgrounds
 are incredible, and the evil announcer voice must be heard to be appreciated.
 This game drew people like flies to honey. It's also going to be a whopping
 32 megs(that's 4 megabytes to us computerphiles).

 Finally, there's were several run and jump games being shown(Bubsy, Zool 2)
 but Ray Man by UBI Soft was amazing. The most stunning 24-bit true color
 backgrounds with several layers of parallax. High quality animated characters
 who look like they stepped out of a cartoon. This will knock your socks off.

 There was a lot of other stuff being shown but I'll deal with them in the
 Summer CES issue of APE Online(which should be up for download by Saturday).

 Oh, for Club Drive meant to say that the TV was showing what you were
 seeing on your screen and the TV on it was showing it(like when you look
 in 2 mirrors and the reflections keep going).
 ------------
Category 26,  Topic 22
Message 36        Thu Jun 23, 1994
FIZSOFT [Cody]               at 21:26 CDT
 
Ok, Cody made a booboo, although probably one not many people would notice. 
In my prior message about CES, I stated Activision was not in attendance.  I
was wrong, although they were not listed in the exhibitor guide, or the
addendum to the guide.  My fried (who is in the press and gets all sorts of
neat things us lamers don't get) has a folder full of Activision stuff.  I
didn't see if it had any Jaguar stuff in it or not.

I looked through the catalog of Jaguar merchandise and found some really cool
stuff.  A keychain with what looks like the holographic Jaguar Logo, cool
looking mugs, duffle bags, shirts, caps, watch (once again with the
holographic Jaguar logo.  I don't know if it's holographic, but the picture of
it is neat none-the-less.), and various other things. Be sure to check this
catalog out once you recieve it!

I'll be at CES again on Saturday and give a better report on the things if
enough hasn't already been said by then.  I'm sure AEO will have much better
coverage than I can give.
 ------------
Category 26,  Topic 22
Message 37        Fri Jun 24, 1994
AEO.MAG [Swirly Thing]       at 13:35 EDT
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-= //// AEO SCES 94 Update #2 =-=-=-=-=-=-=-=-=-=-=-
=-=-=

1 day down, 2 to go... stick with us and you will read the most informative,
exclusive Atari news ever to hit the electronic newsstand.

In keeping with the spirit of surprise, I regret to inform you that AEO will
not be realeasing any details of our EXCLUSIVE dealings with members of the
industry until the conclusion of the SCES Saturday at 4:00 p.m.

Don't worry, that won't stop the Jaguar Junkie from telling you what to save
up for, and what you can't afford to miss.

First of all (and I'm not jumping on anyone's case), let me say that the ONLY
COMPLETED GAMES THERE ARE WOLF 3-D AND BRUTAL SPORTS (not to mention the
already released ones. There is still plenty to go in a lot of these games
(like sound in CF... the stuff they had in there was filler, the final version
will have actual samples of real reacecars).

They showed a ton of games! Here is my impression of a few of the better ones
shown:

BRUTAL SPORTS FOOTBALL-UNDERDOG OF THE BOOTH... This was a very SOLID game. It
reminded me of Speedball on the ST. The gameplay is excellent. It's the kind
of game you invite your friend over to play for the afternoon... only after
he/she plays it he/she calls his/her friend over and before you know it you
have a brutal tournament going on in your living room. Your two teams line up,
the object being to somehow get the ball into the goal built into the wall at
your opponent's end of the field. The main moves are long throw, shoot, and
jump. Depeding on whether you have the ball or not, the long throw button is
also used as an attack button. After you sock your pponent in the face,
causing him/her to loose the ball, it is always nice to stomp on his feeble
body, watching blood fly everywhere, only to have him/her get up in a few
seconds and do the same thing to you. An interesting note on the side: If the
game ends in a tie, you go into sudden death, where the object is not to get
the first point, but to kill off the other team first. I would recommend this
one!  Look for it mid-July.

IRON SOLDIER: This game was EXCELLENT. The scary thing is, that it isn't even
in alpha testing yet... the programmr just "whipped it up" in a month or two.
Alredy it is enogh to knock your socks off. Picture yourself in a giant
Battletech robot walking around a city. You come across tons of buildings,
helicopters, and oher robots. You can fire your gun at them, throw grenades at
them, or, if you want, look down at your feet and watch yourself step on tanks
and the such. But the best part (not to mention the superb smothnes and
lifelike feel of the machine you are supposedly in) was watching the polygon
explosions. You blow a buiding up and it explodes into a number of tiny
polygons flying every whch way. Throw in modem and nework support and you have
one hell of a game! Definitely one not to be missed!

Another interesting and very appealling game was Rayman from UBI Soft. It had,
in my opinion, the best animated grahics I have ever seen on a home system. It
even rivaled Nintendo's overhyped DonkeyKong Country (which was done fully on
SGI workstations). You can walk on your hands, spread your cheeks apart and
stick your tongue out, wind up for a power punch, or just hop along in front
of some excellent 24bit parallax scrolling....

I'm getting pretty tired, so I think I'll call it a night. I really don't feel
that I am giving these games the credit they deserve in the short time I hav
to mention them. I mean you just can't describe the intensity of Iron Soldier,
or the beauty of Rayman in a one page update... don't worry, I'll get it all
up there in the AEO SCES edition.

Oh buy the way, feel free and email me regarding any information you want
talked about... I can't guarantee it my daily updates, but I'll be sure and
cover it in the SCES special edition... besides the other friendly net-writers
might be happy to convey that info somehow....

Until we meet again....

zzzzZZZzZzZZzzzzzZZZzz

Tal Funke-Bilu Assistant Editor,AEO Very Sleepy

--Travis Guy
  Editor, AEO
  Very Asleep When Turned In
 ------------
Category 26,  Topic 22
Message 38        Fri Jun 24, 1994
C.SMITH89 [CLINT/A.P.E.]     at 23:07 CDT
 
 CES Update

 Well, I spent a lot of time hanging out at the Atari booth again today.

 They have a 35 or 40 inch TV with a killer sound system showing off various
 titles(mostly Tempest 2000). Got a chance to challenge Tal of AEO to a best
 of 5 Tempest Duel and I handily defeated him. However, later he slaughtered
 me in a match of Brutal Sports Football so we're even. I even got to handle
 the video camera during his interview with Tom Harker of ICD and 4 Play so
 I expect some credit in the CES video(right Travis (:>).

 Got to spend some more time playing Club Drive and it's a blast especially
 the split screen 2 player tag game.

 I saw Flashback at the US Gold booth yesterday. Unfortunately, it looked
 just like the Genesis version(albeit the animated sequences are much faster).
 I was a little cheesed when I saw the new Sega CD version that has terrific
 music and has replaced the polygon animated sequences with better looking
 FMV sequences(they're still Sega CD chunky though) with voices instead of
 text. Ah, but I decided not to mention it to you until I did some digging.
 Guess what? The Jag version is not going to be cartridge. It's going to be
 on the Jag CD with the new music and the FMV(which should look 100 times
 better on the Jag CD). My July prediction will be off but I don't mind
 waiting for a higher quality CD version.

 I've seen some mags predicting big things for the Sega 32X since it's a 32-
bit
 system for only $150. I'm going to borrow from Atari and suggest people to
 "Do the Math". It is only $150 but it doesn't come with a game! The games
 cost $70. When you buy a 32X, you have to buy a game to use with it.
 $150+$70= $220. The thing is ONLY $30 bucks cheaper than the Jag. Throw
 in the CD units and the 32X is $440 and the Jag is $450. If you don't have
 a Genesis, the 32X CD setup is a whopping $540. $90 more than the Jag
 setup. There's your math!
 ------------
Category 26,  Topic 22
Message 39        Sat Jun 25, 1994
FIZSOFT [Cody]               at 18:42 CDT
 
Welp, CES is over, and I typed up a 12k article about the Jaguar games.
However, it looks like Cody and GEnie don't mix when it comes to uploading so
I'll leave it to the professionals to get everything together. I was only able
to transfer 256 bytes before I lost all response from GEnie, and I tried it
twice.

Overall, things were good.  Ultra Vortex, Rayman, Kasumi Ninja, Iron Soldier,
and Alien vs. Predator should all be major hits.  Just abou all the games
there look like that are good.  I didn't see any bad games at the Jaguar booth
at all.  Something I can't say for 3DO.  Many games, however, were far from
complete, and didn't really show what the final release will be like.

Tal, Yak, and Clint all looked like they thought things looked good for Atari,
and the zillions of people jammed in that booth looked as if they thought the
same.

Congratulations Atari!
 ------------
Category 26,  Topic 22
Message 40        Sun Jun 26, 1994
K.IVANISIVIC                 at 00:51 EDT
 
Would you mind doing a mass Emailing???  If so.. put me on the list! thanks!!!

 ------------
Category 26,  Topic 22
Message 41        Sun Jun 26, 1994
D.VANTREASE [Shadow]         at 01:49 EDT
 
  Anything on the Jag VR at the SCES ??             -Shadow-

 ------------
Category 26,  Topic 22
Message 42        Sun Jun 26, 1994
STEVE-J [EeEckyThump!]       at 05:05 EDT
 
I've heard from a few retailers that Sega might not get their 32X out this
Xmas (which is one reason they weren't at SCES!).  A Sega of America employee
was quoted as replying to a question about the 32X's Fall release date, "Well,
that's what we're SAYING!"  It makes sense too because to get ANY software out
for it by then, it would have to be REALLY (too bad there's no SUPER upper-
case! <grin>) rushed development.  Anyway, it looks like Atari MAY not even
have to contend with the 32X this Fall!


D.VANTREASE - Since the VR helmet/goggles/whatever won't be ready until the
latter part of '95, if even THAT early, I doubt Atari or the company that's
actually developing it would be commenting on it just yet (other than saying
it's still in development).
 ------------
Category 26,  Topic 22
Message 43        Sun Jun 26, 1994
C.SMITH89 [CLINT/A.P.E.]     at 15:10 CDT
 
 VictorMaxx was showing their Cybermaxx helmet at CES but they didn't
 have one hooked up to a Jag. I always get a kick when I read their
 press release and they mention Sega, Nintendo, PC, and the Jaguar(hmmm,
 no 3DO). One thing though, this thing is going to be $700! If you've
 got the bread though it should be neat.
 ------------
Category 26,  Topic 22
Message 44        Sun Jun 26, 1994
FIZSOFT [Cody]               at 17:55 CDT
 
I've had several requests for my CES Jag game review, so I wound up uploading
it as 7-bit text.  This thing went at a whopping 27 cps! Assuming the upload
went OK, the file will be #33160.  

I just want to add something here, that I'm sure many of you will be
disappointed with.  The CD-I booth and the 3DO booths were both good, just as
Atari's was good.  There were a couple of games that I found myself asking
"can we get that for the Jaguar?" We might be in for some really neat stuff
once things are developed for the Jaguar CD.  What was shown was nothing the
Jaguar can't handle.
 ------------
Category 26,  Topic 22
Message 45        Sun Jun 26, 1994
C.CUENCA1                    at 20:59 EDT
 
Hi,
   Has any AEO mags have been released yet.... If so which lib...??


Thanks...
 ------------
Category 26,  Topic 22
Message 46        Sun Jun 26, 1994
C.SMITH89 [CLINT/A.P.E.]     at 22:59 CDT
 
 The Summer CES/July issue of Ape Online should be up in the next couple
 of hours for download. I don't know the number but keep an eye out for
 it.
 ------------
Category 26,  Topic 22
Message 47        Mon Jun 27, 1994
R.MARTIN22 [NETWORK 23]      at 01:43 EDT
 
SCES: Another Viewpoint
 =======================
 Network 23 Software

 The Atari booth was a most impressive booth, considering Atari's
 current standings in the videogame industry. Nintendo literally was
 the 500-pound gorilla at the show, pushing Donkey Kong Country like
 you wouldn't belive. Beneath a huge geodesic dome, smoke machines,
 waterfalls, tropical forests, and flying vultures overhead tried to
 make a 3D Donkey Kong impressive.

 Acclaim was next to Nintendo. Their most impressive feature was a
 huge videowall above their area running a produced video touting
 their 'wares. Next to them was the Atari booth.

 Atari's booth was black, red, and yellow. Black walls and columns
 sported the yellow Jaguar eyes and red slash-marks. On the back of
 the booth area was a long black wall with "8-bit" slashed out with
 red marks, then "16-bit" slashed out, and "32-bit" slashed out. Next
 to that was a new slogan "You've been through the preliminaries. Let
 the games begin." 

 A flyer being distributed at the CES features this slogan and a host
 of screenshots of new games for the Jaguar including some new games
 (possibly listed on previous AEO developer updates) Theme Park,
 Battlewheels, Bios Fear, Flashback, Syndicate, and Rise Of The
 Robots. I was able to see Rise Of The Robots in PC form in the Time
 Warner Interactive booth. Forgetting the fact that I had to play it
 using keyboard, it was very impressive. Imagine Mortal Kombat with
 robots. The "wow" parts were a wide variety of opponents, fantastic
 animation, and wonderful, varied "heading toward combat" "films."

 Now on to the Jaguar games in evidence at the show.

 DISCLAIMER: The following opinions are of the games AS THEY WERE at
 the time I saw them. Many of these games are still far from finished,
 so what I write here and how they end up might be very different. I
 will try to mention the most impressive and/or the games that haven't
 really been mentioned yet...

 BATTLEZONE 2000: Movement sluggish. Hard to find any targets.

 SPACE WAR: A 2-player (vertical split screen) out-of-cockpit attack
 game. No radar, making it VERY hard to find targets.

 CLUB DRIVE: The descriptions I've seen posted are quite different
 from my test drives. Many "tracks" seemed very incomplete. One track
 placed me in a parking garage with two levels. No ramps allowed me to
 get out of the ramp. I didn't see anything on the TV in the house
 "track". There was lots of furniture, but aside from a ramp onto a
 coffee table, I could see no way of "jumping" to other objects.

 IRON SOLDIER: Impressive, especially if it's in the early stages as
 posted previously. 

 RUINER: A pinball game that held my interest for 15 seconds.

 RAYMAN: Run and jump game. Far from finished, but the animation of
 the characters was very smooth and nice.

 BLUE LIGHTNING: Held my interest for 3 seconds. I played better games
 on my 2600, it seems like. The jet flys in one direction, and using
 the joypad only makes the jet "slip" from side to side. No banking or
 turning of the jet at all. Very 8-bit looking.

 BRUTAL SPORTS FOOTBALL: This will be my next purchase. High quality.
 Very fun, very fun, very fun!

 ZOOL2: Another run and jump game with impressive graphics. If you
 don't know who Zool is, imagine the Martian from the Bugs Bunny
 cartoons, lose the helmet, give him a red "Ninja Turtle" mask, make
 him hip, and similar in build and attitude to Sonic, and that's Zool.

 All in all, Atari seemed to have a good showing. I was impressed and
 glad to have gone.

   + ON-AIR [12:37 AM-27/Jun/94] +
   +      LIVE  AND  DIRECT      +
   ROD MARTIN, NETWORK 23 SOFTWARE


 ------------
Category 26,  Topic 22
Message 48        Mon Jun 27, 1994
AEO.MAG [Swirly Thing]       at 05:23 EDT
 
//// Cody,

I believe that there is some sort of reason why "7-bit text" uploading doesn't
work properly. (SysOp?) If you plan to upload the text into the Libraries,
you'll have to upload binary. It can still be "Listed".

Or, post it here. Preface it with "REALLY LONG POST WARNING". :)

//// Rod,

Great report, sir!

//// C.CUENCA1,

Sorry. I was derailed on Sunday. I hope to have 0310 (with no new SCES news!)
out late Monday.

Tal is in New York on a short vacation. (He's working on the SCES Special
Edition, which I hope to have ready by Friday.)

Sorry for the delay in AEO reports, folks, but it was one of the conditions by
which Tal was able to make the trip to begin with. We're both sure that the
brief delay will be worth it.

--Travis
 ------------
Category 26,  Topic 22
Message 49        Mon Jun 27, 1994
STEVE-J [EeEckyThump!]       at 06:01 EDT
 
As soon as anyone hears of any TV media reports on SCES, please tell the rest
of us!
 ------------
Category 26,  Topic 22
Message 50        Mon Jun 27, 1994
ARCHIVIST [Charlie]          at 07:21 EDT
 
Cody, Travis, 7-bit text files tend to break many of the Atari terminal
programs so we don't allow them in the Library. I'll grab the file and re-
upload it in binary. Cody, I'll send you some tips for uploading in E-mail.
Thanks for the file!

Charlie/sysop
 ------------
Category 26,  Topic 22
Message 51        Mon Jun 27, 1994
C.SMITH89 [CLINT/A.P.E.]     at 07:47 CDT
 
 You'll have to wait just a little longer for APE online #3. I received a
 very nice message that it was too long(17k) to be an uncompressed text file.
 So, I've zipped it and Arc'ed it and sent it up again. Keep an eye out for
it.
 Clint Smith
 Editor, Atari Power Entertainment
 ------------
REPly to topic,   QUIt reading
STArt new topic,  #,#-# read prior
PERmanently ignore this topic
MARk or UNMark this topic
or <RETURN> to continue ?
 ************
Topic 23        Wed Jun 22, 1994
AEO.MAG [Swirly Thing]       at 18:48 EDT
Sub: Atari Corp. SCES 1994 Press Releases   

At 8am EDT, Thursday June 23, I will be posting copies of Atari Corporation
press releases intended for the 1994 Summer Consumer Electronics Show. This
topic is for their placement, and for discussion of.
43 message(s) total.
 ************
 ------------
Category 26,  Topic 23
Message 1         Wed Jun 22, 1994
AEO.MAG [Swirly Thing]       at 18:50 EDT
 
Thirteen hours, ten minutes to go....

--Travis
 ------------
Category 26,  Topic 23
Message 2         Wed Jun 22, 1994
WETMORE [Tony]               at 19:15 EDT
 
<RETURN>, <S>croll, <Q>uit ?s
   TravK[zis,

   Gonna post 'em at 5am your time, then go to sleep, eh?  [;-)

   (T minus 12 hours, 45 minutes, and counting...)

   -Tony
 ------------
Category 26,  Topic 23
Message 3         Wed Jun 22, 1994
WETMORE [Tony]               at 19:15 EDT
 
(hmmm, my MNP modem appears to be having some line noise trouble...)
 ------------
Category 26,  Topic 23
Message 4         Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 01:57 EDT
 
Tony,

7AM. I'm in Florida, a native to Central Time. (AKA God's Time.)

--Travis "Six hours, three minutes to go" Guy
 ------------
Category 26,  Topic 23
Message 5         Thu Jun 23, 1994
M.POCHE [Mick]               at 02:38 CDT
 
Travis,

I concur on the CST comment!

So tell us.... just how did your "Thing" get "Swirly"? You should probably see
your doctor about it.

- Mick

 ------------
Category 26,  Topic 23
Message 6         Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:01 EDT
 
 For more information, contact:
 Bill Rehbock, Atari Corporation  (408)745-2000

 FOR IMMEDIATE RELEASE


 ATARI(R) CELEBRATES 150+ JAGUAR(TM) LICENSEES
 Expanded List Includes Prominent New Names

 CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
 Corporation (ASE:ATC) announced today that the number of signed
 licensed developers for the Atari Jaguar has surpassed 150. According
 to Mr. William Rehbock, Vice President of Third Party Development for
 Atari Corporation, "Each signature represents another developer that
 is serious about the desire to develop Jaguar compatible peripherals
 or software. Although a few may be focused on highly specialized
 applications, the majority are in the business of dazzling video game
 players.

 "The newest list," adds Mr. Rehbock, "includes names such as 20th
 Century Fox Interactive, JVC Musical Industries, Inc., Time-Warner
 Interactive and Electro Brain Corp. These are exciting names to have
 shown support in the way that they have. We welcome them and look
 forward to accommodating  their needs as they intensify their Jaguar
 development interests with us."

 Names found among the recently inked pages include:

      20th Centrury Fox Interactive   Acid Software
      Alfaro Corporation Limited      B.S.A.
      Bando Svenska AB                Beris
      BitMotion Software              Bizzare Computing
      Brandlewood Computers Ltd.      Cannonball Software
      Celebrity Systems Inc.          Condor Software
      Cross Products Ltd.             DAP Developments
      Data Design                     Denton Designs Ltd.
      Diskimage                       Electro Brain Corp.
      Electrom                        Extreme
      Factor 5                        Flair Software Ltd.
      Frankenstein Software           Funcom Productions a/s
      Human Soft Ltd.                 i-SPACE
      iTHINK Inc.                     JVC Musical Industries Inc.
      Kungariket Multimedia           Lost in Time Software
      Malibu Interactive              Media Technology Scandinavia
      Merit Industries Inc.           Michton Inc.
      Miracle Designs                 Nebulous Games
      Neon-Buttner                    Network 23 Software
      NMS Software Ltd.               Odyssey Software Inc.
      Orion Technologies Inc.         Phoyx
      Rage Software Ltd.              Rainmaker Software Inc.
      Riedel Software Prod.           Scangames Interactive
      Selgus Limited                  Shadowsoft Inc.
      Sigma Designs                   Silmarils
      Sinister Development            Soft Enterprises
      Softgold Gmbh                   Software 2000
      Software Development Systems    Spaceball Technologies Inc.
      Steinberg Soft-und Hardware Gmbh
      Tantalus Entertainment          Tantalus Incorporated
      Twilight                        Time-Warner Interactive
      Visual Sciences Ltd.            Wave Quest Inc.

 "Once again," observes Mr. Sam Tramiel, President and CEO of Atari
 Corporation, "as I check with our developer support people I find that
 they are assembling more batches of Jaguar development packages. It is
 an extremely promising sight because these systems represent a lot
 more consumer products in the months ahead. All of these people are
 working hard and they sure are busy...

 "...as they should be," adds a smiling Mr. Tramiel.

 The Atari Jaguar is the world's first 64-bit interactive multimedia
 home entertainment system. The Atari Jaguar and compatible software
 titles have been awarded multiple awards for technical achievement,
 design and innovation.

 # # # #

 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari Corporation. Other products named may be trademarks
 or registered trademarks of their owning companies.

 ------------
Category 26,  Topic 23
Message 8         Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:05 EDT
 
 For more information, contact:
 Bill Rehbock, Atari Corporation  (408) 745-2000

 FOR IMMEDIATE RELEASE

 JAGUAR(TM) CD-ROM UNDER $200

 CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
 Corporation (ASE:ATC) announced today plans to ship CD-ROM to stores
 in ample time for Christmas shopping. The CD-ROM is a hardware
 peripheral compatible with any Jaguar 64-bit system and will sell for
 $199.95 (MSRP). It enables the Jaguar to play a new generation of
 impeccable CD-based video games and play audio compact discs. The
 module includes CD+G technology and it provides its own cartridge port
 for applications that may use both cartridge and CD at the same time.

 Look for the CD titles; Blue Lightning(TM), Battlemorph(TM), Jack
 Nicklaus Cyber Golf(TM), Highlander(TM), Creature Shock(TM),
 Demolition Man(TM) and more that will begin shipping fourth quarter
 1994.

 Atari's new CD-ROM includes the Virtual Light Machine(TM) (VLM). VLM
 literally looks at audio compact discs as they are played and
 spontanteously produces a spectrum analysis of every incoming sound.
 The result is a stunning light show. An optional MPEG video cartridge
 will allow access to MPEG full motion video.

 "We have packed the CD-ROM full of technologies that our developers
 can grow into while keeping the platform affordable for the consumer,"
 affirms Mr. Sam Tramiel,  President and CEO of Atari Corporation. "It
 was important to remain faithful to our 'Made In America ' foundation
 too. The CD-ROM will be manufactured in the United States by Philips.

 "Based on feedback we have had so far, consumers want to support an
 advanced gaming company that makes what it sells at home," concludes
 Mr. Tramiel. "We're going to give them what they want."

 # # # #

 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari Corporation. Other products named may be trademarks
 or registered trademarks of their owning companies.
 ------------
Category 26,  Topic 23
Message 9         Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:08 EDT
 
 For more information, contact:
 Bill Rehbock, Atari Corporation  (408) 745-2000

 FOR IMMEDIATE RELEASE

 JAGUAR(TM) CD-ROM UNDER $200
 Atari(R) reveals CD-ROM and outstanding CD software

 CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
 Corporation (ASE:ATC) announced today plans to ship the anticipated
 CD-ROM to stores in ample time for Christmas shopping. The CD-ROM is a
 hardware peripheral compatible with any Jaguar 64-bit system and will
 sell for $199.95 (MSRP). It enables the Jaguar to play a new
 generation of impeccable CD-based video games and play audio compact
 discs. ROM-based software in the CD-ROM allows the user to easily
 manipulate audio tracks and numerous custom selections when playing
 audio compact discs. The module includes state-of-the-art technology
 to play the audio and video portions of CD+G encoded discs. It also
 provides its own cartridge port so some applications may use the
 cartridge and CD at the same time.

 Mr. Richard Miller, Vice President of Engineering for Atari
 Corporation, observed, "Compact Discs offer well over 700 Megabytes of
 raw data storage and many times that number when the data is
 compressed. The massive storage capacity of a CD provides enough data
 space to incorporate complex digitized images, full motion video
 sequences and CD-quality audio soundtracks into games. These things
 are far from being fully utilized on home platforms and the Jaguar is
 the perfect system to do just that."

 Such complex images, sound and color are integrated parts of the
 numerous CD software projects currently underway. Blue Lightning(TM),
 scheduled for Christmas release, is a realistic high speed aerial
 combat experience aboard your own fighter jet. It features high
 quality sequenced graphics of landscapes and enemies within 36
 separate levels. Using an optional cartridge, game players may save
 and retrieve statistics such as mission status, high scores and
 character information for their Blue Lightning missions. Similar
 information for other CD software titles may also be saved on the same
 cartridge.

 Another of the planned CD releases for Christmas is Battlemorph(TM); a
 true 3-dimensional experience in over 50 all-new virtual worlds.
 Player chooses at will between fighter, tank or submarine with
 complete 3D movement. The many features include texture mapped enemies
 and structures. Play inside caves, underwater, on land and in the sky.
 Work with the resistance to bring down the Pernitia Empire.

 Anyone who enjoys a round of golf will love Jack Nicklaus Cyber
 Golf(TM). This CD package includes True Color photos of Murfield Golf
 Course with access to CD quality voice to help with each hole. Study
 Jack Nicklaus' golf swing to improve your own game with full motion
 video of him and other golfers. Also look for the CD titles;
 Highlander(TM), Creature Shock(TM), Demolition Man(TM) and an
 assortment of third party products that will begin shipping fourth
 quarter 1994.

 Thanks to the many talents of Mr. Jeff Minter; author of the
 award-winning Tempest 2000(TM), Atari's new CD-ROM includes the Virtual
 Light Machine(TM) (VLM). No other game system has VLM. VLM literally
 looks at audio compact discs as they are played and spontanteously
 produces a spectrum analysis of every incoming sound. This information
 is assembled in a frequency map of the music and assigned complex
 visual equivalents. Advanced 64-bit data processing makes it possible
 for the translation to take place almost faster than the ear can hear
 it so images are in perfect tune with the sound as it is played. The
 result is a stunning light show. VLM is perfect for parties and every
 other listening environment where audio compact discs are enjoyed.

 Jaguar owners will enjoy VideoCD full-motion movies with an optional
 MPEG video cartridge. No other home system offers simultaneous access
 to cartridges, compact discs and a 64-bit multimedia platform.

 The ability to do so much more is another key reason major developers
 are turning to the Jaguar. Mr. William Rehbock, Vice President of
 Third Party Development, states, "Our success to attract more than 150
 Jaguar licensees is due, in large part, to the tools we are able to
 provide them. There are basic development tools and there are
 peripheral options. Developers are drawn to these elements. CD is
 another option for them that enables them to choose the best media to
 distribute each product. Ultimately this gives the consumer more
 choices too."

 "We have spent a lot of time to make certain we have packed the CD-ROM
 full of technologies that our developers can grow into while keeping
 the platform affordable for the consumer," affirms Mr. Sam Tramiel,
 President and CEO of Atari Corporation. "It was important to keep the
 price as low as possible. It was important to include all the features
 of CD-ROM that developers need most to please their customers.
 Finally, it was important to remain faithful to our 'Made In America '
 foundation. The Jaguar is manufactured by IBM in the U.S. The CD-ROM
 will be manufactured in the United States by Philips.

 "Based on feedback we have had so far, consumers want to support an
 advanced gaming company that makes what it sells at home, " concludes
 Mr. Tramiel. "We're going to give them what they want."

 The Atari Jaguar is the world's first 64-bit interactive multimedia
 home entertainment system. The Atari Jaguar and compatible software
 titles have been awarded multiple awards for technical achievement,
 design and innovation.

 # # # #

 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari Corporation. Other products named may be trademarks
 or registered trademarks of their owning companies.
 ------------
Category 26,  Topic 23
Message 10        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:08 EDT
 
 For more information, contact:
 Sandy LaBrec, Atari Corporation  (408) 745-2000

 FOR IMMEDIATE RELEASE

 JAGUAR(TM) MANIA INSPIRES NETWORK GAMING
 Atari(R) Announces Networking Games Available 3rd Quarter '94

 CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
 Corporation (ASE:ATC) announced today that Jaguar owners will be
 connecting their systems together and playing networked games within
 the next 4 months. The network technology on the Jaguar can support up
 to 32 simultaneous game players depending on the software. Networking
 and Atari's new Voice/Modem for the Jaguar are two innovative ways
 Jaguar owners can play complex games against each other with multiple
 systems by Christmas '94.

 "We are extremely excited about all of this," said Mr. Richard Miller,
 Vice President of Engineering for Atari Corporation. "Now 64-bit
 gaming can be an exciting multi-player experience as well as an
 individual pleasure."

 The Jaguar networking package enables network compatible Jaguar games
 to be played on different systems up to 300 feet apart from each
 other. The system uses standard RJ11 phone line cable and implements
 reliable differential-pair  technology. The first network game
 published by Atari will be Doom(TM). Many other titles will be
 announced soon thereafter.

 The Atari Jaguar is the world's first and only 64-bit interactive
 multimedia home entertainment system. The Atari Jaguar and compatible
 software titles have been awarded multiple awards for technical
 achievement, design and innovation worldwide.

 # # # #

 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari Corporation. Other products named may be
 trademarks or registered trademarks of their owning companies.
 ------------
Category 26,  Topic 23
Message 11        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:09 EDT
 
 For more information, contact:
 Sandy LaBrec, Atari Corporation  (408) 745-2000
 Bill Nicholson, Phylon Communications, Inc. (510) 656-2606

 FOR IMMEDIATE RELEASE

 GAMERS PLAY JAGUAR(TM) ON THE TELEPHONE
 New System Based on Simultaneous
 Voice & Data Communications Technology

 CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
 Corporation (ASE:ATC) announced today that playing Jaguar games with
 opponents over a single telephone line will be a reality in the 4th
 quarter of 1994. New technology, developed by Phylon Communications,
 Inc.; leaders in advanced fax/modem/voice technology, permits two
 users to play Atari Jaguar video games against each other. Utilizing
 the same phone line, they may speak to each other as they play. The
 game experience is truely shared by the two gamers although they may
 be miles apart from each other.

 The Jaguar Voice/Data Communicator uses headsets for the players to
 hear each other speak as well as listen to the stereo benefits of the
 game being played. Users will also have call waiting indications, both
 at local and remote ends, to pause and resume a game due to an
 interrupting call in the middle of a game. Thus, this product can be
 enjoyed by the players without being a nuisance to others in the home.
 "By offering our voice-plus-data technology to leading OEMs and
 systems manufacturers, like Atari, Phylon is pioneering multimedia
 communications technology on the dial-up network," noted Dr. Hamdi
 El-Sassi, President and CEO of Phylon.

 The first games planned to exploit the features of the Jaguar
 Voice/Data Communicator are Doom(TM), Club Drive(TM) and Iron
 Soldier(TM).

 "Reports I have been receiving from Jaguar owners is that they are
 ready for this technology. We have it and we are going to offer it
 this Christmas," announced Mr. Sam Tramiel, President and CEO of Atari
 Corporation. "By reviewing each game we have in development, we have
 been able to make certain each one integrates every bit of power we
 can put into it."

 The Jaguar Voice/Data Communicator is compatible with Atari Jaguar;
 the world's first and only 64-bit interactive multimedia home
 entertainment system. The Atari Jaguar and compatible software titles
 have been awarded multiple awards for technical achievement, design
 and innovation worldwide. The Jaguar Voice/Data Communicator is packed
 complete with stereo headset and is engineered for user friendly, plug
 'n' go operation. Future software options will enable the Jaguar
 Voice/Data Communicator to access existing and upcoming online
 services on the Information SuperHighway.

 # # # #

 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari Corporation. Other products named may be trademarks
 or registered trademarks of their owning companies.
 ------------
Category 26,  Topic 23
Message 12        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:10 EDT
 
 For more information, contact:
 James Grunke, Atari Corporation  (408) 745-2000

 FOR IMMEDIATE RELEASE

 TEMPEST 2000(TM) SOUNDTRACK AVAILABLE ON CD
 Atari(R) Announces Audio Compact Disc of Cartridge Soundtrack

 CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
 Corporation (ASE:ATC) announced today that the popular soundtrack of
 Tempest 2000 has been remastered for a new special edition audio
 compact disc to be made available in the third quarter of 1994.

 "A lot of people ask if Atari would ever consider releasing the
 incredible soundtrack from Tempest 2000," states Mr. James Grunke,
 Director of Music and Audio for Atari Corporation. "The music has wide
 appeal to the large dance and rave audiences who love the techno style
 of the Tempest 2000 music."

 Although some of the specifications are being retained for the formal
 release in a few months, Tempest 2000 Soundtrack will include new
 versions of the music used in the actual game cartridge PLUS bonus
 tracks of previously unreleased material. Tempest 2000 is Atari's
 blockbuster 64-bit video game title compatible with the Atari Jaguar
 game system.

 Tempest 2000 Soundtrack will be available through Atari retailers,
 select music stores, or directly from Atari's own Customer Service
 Department. For more information, contact Atari by writing: Tempest
 2000 Soundtrack, Atari Corporation, P.O. Box 61657, Sunnyvale, CA
 94089-1657. Tempest 2000 Soundtrack will be priced under $15.

 The Atari Jaguar is the world's first 64-bit interactive multimedia
 home entertainment system. The Jaguar and compatible game titles have
 been awarded multiple awards for technical achievement, design and
 innovation.

 # # # #

 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari Corporation. Other products named may be
 trademarks or registered trademarks of their owning companies.
 ------------
Category 26,  Topic 23
Message 13        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:11 EDT
 
 For more information, contact:
 Greg LaBrec, Atari Corporation  (408) 745-2015
 Scott Stern, Norscot Group, Inc.  (414) 241-3313


 FOR IMMEDIATE RELEASE


 JAG-WARE(TM) DEBUTS FOR JAGUAR(TM) AFICIONADOS
 Norscot Group, Inc. releases Atari(R) Jaguar(TM) specialty catalog.

 CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
 Corporation (ASE:ATC) announced today a new full-line gift catalog
 especially for Atari Jaguar gamers. The catalog, shown publicly for
 the first time at the Consumer Electronics Show (CES) in Chicago,
 features nearly 20 popular consumer items fashionably adorned with the
 licensed Jaguar logo. The Atari Jaguar is the world's first 64-bit
 interactive multimedia home entertainment system and is the only
 system of its kind manufactured in the United States. The Jaguar has
 been awarded multiple awards for technical achievement, design and
 innovation.

 Effective July 1, 1994, consumers throughout the world may order
 products exclusive to the new Jag-Ware collection. Items range in
 price as low as $2.95, but no item is more than $100 and include
 watches, T-Shirts, waist packs, caps and more.

 "We have been bombarded by Jaguar users asking for items they can wear
 or give as gifts with the Jaguar logo on it," explains Mr. Greg
 LaBrec, Director of Creative Services for Atari Corporation. "The
 traditional and new Atari consumer has fallen in love with the Jaguar
 and wants to show everyone that they've already moved up to the world
 of 64-bit entertainment technology."

 Offering apparel and gift items is new for Atari and is a reflection
 of the growing popularity of the Jaguar system and Atari's commitment
 behind it. The items selected in the 8-page, full-color catalog have
 been carefully chosen by Atari with the advice of Norscot Group, Inc.;
 suppliers of Corporate namesake specialty catalogs for nearly a
 quarter century. Each item was chosen on merits of popularity,
 durability and practical application. All items are protected by a
 100% satisfaction guarantee and typically shipped within 48 hours as
 long as they are in stock.

 The Jag-Ware catalog will be mailed to existing Jaguar owners
 registered with Atari Corporation within the next 120 days. Those
 wishing to obtain a copy sooner may request one by mail by writing:
 "JAG-WARE Catalog", Atari Corporation, P.O. Box 61657, Sunnyvale, CA
 94089-1657. Catalogs will also be supplied with new Jaguar systems.
 Additionally, modem users will find text based copies of the catalog
 distributed in publications such as Atari Explorer Online and Silicon
 Times Report.

 Those wishing to place orders may call 1(800) 653-3313 toll free.
 International orders accepted by calling (414) 241-3313. Faxed orders
 accepted by dialing (414) 241-4904. Orders may be mailed to: Norscot
 Group, Inc., 10510 North Port Washington Road, Mequon, WI 53092.
 Money Orders, MasterCard, Visa and American Express accepted. Dealers
 and Distributors should place their fall orders now.

                                 # # # #

 Jaguar and Jag-Ware are trademarks of Atari Corporation. Atari is a
 registered trademark of Atari Corporation.
 ------------
Category 26,  Topic 23
Message 14        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:12 EDT
 
 Contact:
 Bill Rehbock
 Atari Corporation
 (408) 745-2000

 ARGONNE NATIONAL LABORATORY
 9700 South Cass Avenue/Bldg. 900
 Argonne, Illinois 60439-4832
 Office: (708) 252-5765
 FAX: (708) 252-5128
 For Immediate Release


 ARGONNE NATIONAL LABORATORY EVALUATES JAGUAR FOR PROJECT

 Argonne National Laboratory, a Laboratory funded by the Department of
 Energy (DOE), is evaluating the use of Atari's 64-bit multimedia
 Jaguar technology as part of its work in the AMTEX program's Demand
 Activated Manufacturing Architecture (DAMA) project. The AMTEX
 program, the American Textile Partnership, brings together the entire
 industry involved in textile products, from fiber to retail, with the
 National Laboratory system. It is a technology transfer program
 intended to increase industrial competitiveness. Argonne is tasked
 with evaluating technologies in the broad area of Information Access
 Tools.

 Argonne's exploratory studies of multimedia technology are a direct
 response to the need to provide better and broader access to computer
 generated information. Manufacturers such as Atari have been
 particularly successful in providing visual interfaces to computer
 interactions. These interface technologies can provide alternative
 methods for accessing the information highway, even displacing the
 traditional computer keyboard. Retailers and small manufacturers have
 little time to learn complex computer systems. The DAMA project needs
 to find new ways for these companies to take advantage of the
 electronic market information being generated by the larger companies.
 Using this information American companies' can use agile manufacturing
 and fast response as the key to regaining a competitive edge in the
 marketplace.

 The Jaguar technology's ability to recreate realistic visual images
 combined with its price performance make it a natural vehicle to
 explore new interfacing concepts. The same 64-bit technology that
 renders images at high speed can display high-fidelity renderings of
 fashion lines at slower speeds. One application area is business
 product marketing, where small retailers can view the work of American
 designers, accessing it via home entertainment equipment. Another area
 being explored is a FAX-based interface to DAMA for small businesses.
 The goal is to eliminate the keyboard interface.

 Technology transfer is very active at Argonne, "we are looking for
 ways to utilize the research performed at Argonne by combining it with
 the work done by industry" said Peter Korp, Assistant Scientist at
 Argonne.

 ###
 ------------
Category 26,  Topic 23
Message 15        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:13 EDT
 
 For more information, contact:
 Greg LaBrec, Atari Corporation  (408) 745-2000

 FOR IMMEDIATE RELEASE

 JAGUAR(TM) HITS ROAD WITH E.G.M. SuperTour '94!
 Atari(R) Wows Serious Gamers With 64-Bit Energy!

 CHICAGO, Il. -- June 23, 1994 -- Consumer Electronics Show -- Atari
 Corporation (ASE:ATC) announced today that it has hit the road with a
 summer long exhibition of the Atari Jaguar in many popular shopping
 malls across America. The SuperTour '94 is the second annual tour
 co-sponsored by Electronic Gaming Monthly (E.G.M.); an excellent
 source of information covering the explosive world of video games. The
 show tour is also sponsored by Hero Illustrated; the number one name
 in comic guides.

 SuperTour '94 offers an opportunity for merchants and enthusastic game
 players to see, feel and hear the newest innovations in gaming
 entertainment including the Atari Jaguar; the world's first and only
 64-bit interactive multimedia home entertainment system. The Jaguar
 and compatible game titles have been awarded multiple awards for
 technical achievement, design and innovation worldwide.

 "We want gamers to compare our system with others," states Mr. Sam
 Tramiel, President and CEO of Atari Corporation. "The E.G.M. SuperTour
 encourages those comparisons with side-by-side competitions and
 demonstrations. Comparisons always sell more machines for Atari."

 The E.G.M. SuperTour '94 is scheduled through September in shopping
 malls from Charlotte and Orlando  to Los Angeles and Seattle; with
 cities like Chicago and Denver along the way. The show attracts gamers
 and comic collectors with a wide variety of contests, games and prizes
 including a full-size professional pinball machine.

 "We are getting flooded with calls," notes Mr. Donald Thomas, Director
 of Customer Service for Atari Corporation. "Gamers want us to know
 that they saw the Jaguar at some of the preseason shows and their
 nearest store sold out already. They want to know where to find more."

 The SuperTour '94 show schedule may be found in the most current issue
 of Electronic Gaming Monthly. The announced tour stops include the
 following cities:

    June 24 - 26         Lincolnwood Town Center      Lincolnwood, IL
    July 1 - 3           Rosemont Convention Center   Chicago, IL
    July 8 - 10          Northlake                    Atlanta, GA
    July 15 - 17         Atlanta Hilton and Towers    Atlanta, GA
    July 22 - 24         Aurora Mall                  Denver, CO
    July 29 - 31         Plaza Bonita                 San Diego, CA
    August 3 - 7         San Diego Convention Center  San Diego, CA
    August 12 - 14       Del Amo Fashion              Los Angeles, CA
    August 19 - 21       Glendale Galleria            Los Angeles, CA
    August 26 - 28       Vallco Fashion Center        Cupertino, CA
    September 2 - 4      Eastridge                    San Jose, CA
    September 9 - 11     Southcenter                  Seattle, WA

 # # # #

 Jaguar is a trademark of Atari Corporation. Atari is a registered
 trademark of Atari Corporation. Other products named may be trademarks
 or registered trademarks of their owning companies.
 ------------
Category 26,  Topic 23
Message 16        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 08:14 EDT
 
 -30-

--Travis
 ------------
Category 26,  Topic 23
Message 17        Thu Jun 23, 1994
DOLPHIN [Finnegas Z.]        at 05:45 PDT
 
Steinberg Soft-und Hardware Gmbh?! Would that be the company that is
responsible for Cubase, among other things? Anyone know what they are working
on?

      ^
     / \
 ~~~/FIN\~~~

 ------------
Category 26,  Topic 23
Message 18        Thu Jun 23, 1994
ARCHIVIST [Charlie]          at 16:29 EDT
 
Thanks Travis! That was very interesting reading. I'm really looking forward
to Iron Soldier now! :-)

Charlie/sysop
 ------------
Category 26,  Topic 23
Message 19        Thu Jun 23, 1994
WETMORE [Tony]               at 16:40 EDT
 
   Travis,

   Thanks!  Say, do you have any information on Iron Soldier, for those of us
who haven't heard anything about this one?

   -Tony
 ------------
Category 26,  Topic 23
Message 20        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 18:51 EDT
 
//// Dolphin,

Sorry! Maybe in a day or so.

//// Charlie, Tony,

Bitte!

Iron Soldier is, from what I've heard, a MechWarrior-ish title. From a comment
he made a few weeks ago, Thunderbird seems to be impressed with it. (No, it's 
not Thunderbird's game. :)

--Travis, waiting for the news himself.
 ------------
Category 26,  Topic 23
Message 21        Thu Jun 23, 1994
E.MICHARD                    at 18:14 CDT
 
Just saw Iron Soldier (& all the others) and IT'S GREAT!  By far the best game
I've seen yet.  Can't wait til it comes out.  Is it gonna be 2  player? I
think I read that here somewhere.  I'll have to ask them tomorrow when I go
back to the SCES. I posted a rather long message about the Atari section at
SCES on topic 22, if anybody's interested.
 ------------
Category 26,  Topic 23
Message 22        Thu Jun 23, 1994
ARCHIVIST [Charlie]          at 20:35 EDT
 
E.Michard, if I recall what I read in those press releases correctly Iron
Soldier is one of the CD games that is going to use the Voice Modem -- for up
to 32 players! I was looking forward to this game before; now I'm  wettin'
meself! :-) There's a lot of BTeck players in my town that I know.

Charlie <- big BTeck fan
 ------------
Category 26,  Topic 23
Message 23        Thu Jun 23, 1994
ARCHIVIST [Charlie]          at 20:55 EDT
 
Hmmm. After reading messages 10 and 11 in this topic again I'm a little
confused. Message 10 is about the networking possibilities available on  the
Jaguar now, up to 32 players. It mentions Doom and 'other games to be
announced'. Message 11 is about the voice-modem, and says that 2 players can
transmit both voice and data over the same phone line. It mentions Iron
Soldier specifically.

I'm not sure if this is two takes on the same tecknology or two different
things. Could either E.Michard or Travis check this out more carefully
tommorrow? Hey, I'll be happy with two player Iron Soldier where I can  talk
to the other guy, but 32 player would be very cool!

Charlie/sysop
 ------------
Category 26,  Topic 23
Message 24        Thu Jun 23, 1994
C.SMITH89 [CLINT/A.P.E.]     at 20:27 CDT
 
 Charlie, the networking abilities lets you hook Jags to one another
 directly in the same location. The voice modem let's you hook up with
 somebody across town or across the street with a phone call.
 ------------
Category 26,  Topic 23
Message 25        Thu Jun 23, 1994
E.MICHARD                    at 21:51 CDT
 
Charlie - The com-lynx and modem are 2 separate processes.  The modem is ,
obviously, for use over a phone line.  The com-lynx is a direct connection
between 2 or more Jaguars at the same physical location, sort of like a mini
network. Com-lynx is capable of up to 32 Jags connected, but I doubt many
games will allow it.  I bet most will probably be in the 2-4 range. I, also,
read that Iron Soldier would utilize the voice modem, which would obviously
limit it to 2 players while using the modem.

I imagine that handling 32 players simultaneously would be a little much for
the Jaguar to handle in a game like Iron Soldier.  But I am not a developer,
so this is just an assumption.

I am also a big Battletech fan, and have been waiting for a good game of this
type for years. Iron Soldier appears to be a very polished game much like the
arcade B.O.T.S. from Microprose. I think it was Microprose.  I didn't see much
of it yet, but it did appear to have a MUCH larger area to wander around in. 
What I saw was your first-person perspective from the Mech, walking around in
some type of a city and blowing up buildings.  I didn't see any enemies in the
few minutes of game play I saw today.  It's a very cool effect when a building
is blown up, it bursts apart in a lot of little cubes which sort of bounce to
the ground and partially disintegrate, leaving rubble for your 'mech (or
whatever they're calling it) to walk over. You have multiple weapons, and are
able to change your view, look down, etc. I'll take a closer look if I'm able
to tomorrow.


 ------------
Category 26,  Topic 23
Message 26        Thu Jun 23, 1994
R.WATSON15 [Wayne Watson]    at 23:06 EDT
 
   Hey, when they do a press release, they really do it huh? It sounds
 like Atari may be coming back. I just hope the stock market sees this
 as well. :-)

 ------------
Category 26,  Topic 23
Message 27        Thu Jun 23, 1994
AEO.MAG [Swirly Thing]       at 23:17 EDT
 
Charlie,

Tal should be calling in again in about two hours. I will ask him about the
max numbers of players Iron Soldier will support.

I'll be posting Tal's report soon after that in Topic 22. Great job guys!

--Travis
 ------------
Category 26,  Topic 23
Message 28        Thu Jun 23, 1994
WETMORE [Tony]               at 23:32 EDT
 
   Okay, add "Iron Soldier" to my list of "must-have" games for the Jaguar,
then!  I was hoping that Activision (or someone) would do a version of
MechWarrior (or MW II) for the Jaguar, and this sounds like JUST the thing I
was hoping for!

   Any idea when it should be released?  Anything more accurate than, say,
"not today" would be appreciated!  [;-)

   I'm starting to REALLY get excited about the Jaguar now and it really (I
mean =REALLY= !!) looks like Atari is doing just about everything  right here.
Go Fuji!  <g>

   I mean, of course, it =would= be nice if there were more games  available,
but can you blame the 3rd party developers for being a bit "cautious" in
jumping on the Atari bandwagon?  They started late, but I certainly feel the
wait will be well worth it!  Maybe I better start looking for a 2nd job to
support my Jaguar Habit in the 2nd half of the year, eh?  

   -Tony

 ------------
Category 26,  Topic 23
Message 29        Thu Jun 23, 1994
C.SMITH89 [CLINT/A.P.E.]     at 22:42 CDT
 
 E.MICHARD, definately give Iron Soldier another look tommorow. The enemy
 mechs and choppers are excellent(you probably saw the game just after
 someone annihilated all of them).
 ------------
Category 26,  Topic 23
Message 30        Fri Jun 24, 1994
STEVE-J [EeEckyThump!]       at 06:22 EDT
 
The only problem I had was reading "Silicon Times Report" in one of those
PRs!!! <grin>

Wow!  32 Jaguars w/ 300-foot runs = 1.76 MILES of networked Jaguars!

I was also impressed with the mention in the voice modem PR about being able
to pause games for call-waiting!

Sheesh!  Atari's going ALL-OUT -- well, ALMOST!  Very positive PRs, though!

Nobody's mentioned seeing Scott Sanders (Software Development Systems) and
R.MARTIN22 (Network 23) on the new developer list as well!
 ------------
Category 26,  Topic 23
Message 31        Fri Jun 24, 1994
AEO.MAG [Swirly Thing]       at 13:36 EDT
 
Steve,

Atari can't discriminate!

I wasn't sure that -that- was Rod Martin. M.U.L.E. for Jaguar??!? :)

Rod?...

--Travis
 ------------
Category 26,  Topic 23
Message 32        Fri Jun 24, 1994
E.MICHARD                    at 19:29 CDT
 
If anyone is still interested, I talked to Atari reps (programmers?) about
Iron Soldier. (And played quite a bit of it...Wow...)  He said they were
trying to make it 2 player, and sounded as if he thought that would be as far
as they could go with it. Most definitely NOT 32 players...The 1 enemy mech I
saw was VERY fluidly animated, with a realistic walking motion.  Also seen
were tanks, SAM launchers?, and helicopters.  You have to chase down the
helicopters through a 3d City.  You can blow apart the buildings as described
earlier.  A very cool effect was destroying a building just as you're about to
knock into it, and having this shower of rubble cubes pour down around you as
you walk through the exploding building.  That was about all you could do in
the early version shown.  I proceeded to level the whole city.  Nothing else
appaeared, so I guess they just had the 1 demo level. An important feature I'd
like to see implemented is the ability to blow off limbs by targeting them. 
Right now , a certain number of hits anywhere blows up the whole mech.  You
should be able to cripple a mech by shooting off a leg or 2, or disable it
quicker by concentrating fire on the head/cockpit area.  I hope it'll be added
in later.  It would add a lot of realism.

I also played a bit more of Club Drive.  The western area was a lot of fun
with all of the canyons, tunnels and caves to race through. I didn't see the
object of the house section, there didn't seem to be a set track or any
particular point to it, other than a couple of ramps.  I couldn't figure out
the SF area, you start out in this enclosed area and I didn't see a way out. 
These were all obviously works in progress, but what they had done so far was
impressive.

Another new title seen today, in a demo only, was Star Battle from 4Play. 
They showed a lot of the ships created for this 3D space combat game.  Some
pretty interesting ships, one of which looks like a very fluidly animated 3D
sperm cell.  Had the whipping tail and everything, all in 3D.  The next one
shown after that was the shape of a double Axe-head and was called a
'Castrator'.  Hmmmmm... The ships were all smooth-shaded , much like
cybermorph.  I heard the guy showing the demo mention something about texture-
mapping.
 ------------
Category 26,  Topic 23
Message 33        Fri Jun 24, 1994
K.CAVAGHAN2 [OakSprings]     at 18:17 PDT
 
Tal, et al :} :,

Hoping against hope, was there ANY products showing for the computer line??

 Kent

 ------------
Category 26,  Topic 23
Message 34        Fri Jun 24, 1994
AEO.MAG [Swirly Thing]       at 21:45 EDT
 
//// Kent,

CES is not the venue for Atari to show computer items.

//// E.MICHARD,

Star Battle??? Now, that's a name I've heard before. If I can only remember
where I heard about it.... ;)

So what did you think of Star Battle?

--Travis
 ------------
Category 26,  Topic 23
Message 35        Fri Jun 24, 1994
D.ENGEL [Thunderbird]        at 21:49 EDT
 
What computer line?

       __________________
           \hunderbird

 ------------
Category 26,  Topic 23
Message 36        Fri Jun 24, 1994
J.KIMBALL [James]            at 20:53 CDT
 
 

Can anyone at the show go to the competitors booths and find out what is cool?
I'm sure something has to be good for the SNES and Sega machines.  My point
is, what do the people who systems have comming? Is it enough to keep them or
is it not enough?  Do you think they will compare against the JAG's (currently
shown games) any ANY way, even if they may be remotly fun?  Remember we are
used to 64 bits, but they arn't.  So are the next wave of games for them going
to be leveling off or declining on the fun scale?

Know thy enemy.


Still wishing for 3D JOUST and 3D Ateriods.

James




.


 ------------
Category 26,  Topic 23
Message 37        Sat Jun 25, 1994
STEVE-J [EeEckyThump!]       at 04:01 EDT
 
So is STAR BATTLE what _was_ STAR RAIDERS 2000???
 ------------
Category 26,  Topic 23
Message 38        Sat Jun 25, 1994
C.SMITH89 [CLINT/A.P.E.]     at 05:13 CDT
 
 No, Star Battle is an from a new independent company called 4Play which
 consists of a number of people we know around these parts. It will
 probably be Star Raiders-like though. Atari is showing a 2 player space
 game, inside the cockpit tentatively titled Space War which looks like
 what Jeff Minter was talking about. It may be Star Raiders 2000 or it
 may just not be at the show(there just wasn't enough room for all the
 works in progress to be shown).
 ------------
Category 26,  Topic 23
Message 39        Sat Jun 25, 1994
E.MICHARD                    at 08:50 CDT
 
Travis - Can't make any judgements about Star Battle, as all they were showing
was the different ships rotated around 1 at a time.  I don't know where you
heard of it, but it is quite a generic name.

James - About the competitors, Sega and their big 3rd parties were not
present, and only a few Genesis games were shown.  Acclaim was showing MKII
for SNES, Genesis & Game Gear, which looked good, for 16 bit.  Much better
than MKI, if you like the genre, which I don't. Acclaim was also showing
Maximum Carnage with Spider Man & Venom. Didn't really try it. Nintendo had a
HUGE area once again, but NOTHING interesting showing.
 A large amount of space dedicated to Donkey Kong Country for SNES, which
LOOKED nice, but was basically just a 2D platform game, with all of the
characters done in 3D on SGI workstations, using Alias software. That seemed
to be their big push right now, but was really not all that impressive

Stunt Trax FX was shown again , (I thought I saw that one LAST year). It
hasn't aged well.  After playing all of the bright, vibrant, 24-bit or 16-bit
color games on the Jaguar, Stunt Trax FX (or is it Stunt Race FX?) looks
washed-out and VERY Low-res.  The only other FX game shown there, Vortex,
looked a lot better.  It appears to be a 3D polygon robot battle game. It
doesn't even come close to Iron Soldier, though. Philips CD-I and 3DO were
showing a lot of titles, but I wasn't really interested in them (& 3DO is in
the other bldg) so I didn't pay much attention.  Nintendo had some type of
Project Reality display off-site, but it was by invitation & appointment only.

Overall, really, nothing much new in the way of 16-bit games.  Just further
refinements of the same boring old titles & movie licenses.

Saw only 2 Sega CD titles, Iron Helix (killed by lack of colors) and Star Wars
Chess (ditto). I was looking for Dungeon Master II:Skullkeep, as I've been
waiting for that one since I first heard of it 2 years ago, but couldn't find
it.  Found the PC version, which was nice, but it appears that they just
slightly updated the interface.  Everything else is virtually the same as the
original. Which I guess is good for the DM purists out there, but I expected a
little more enhancement in what, the 6 or more years since the original
Dungeon Master.  It looked to me like they pulled this one out of long storage
in the attic, or something.


 ------------
Category 26,  Topic 23
Message 40        Sat Jun 25, 1994
E.HALLIWELL [Earl]           at 19:39 CDT
 
So, was Club Drive running in 640x400 or not?

 ------------
Category 26,  Topic 23
Message 41        Sun Jun 26, 1994
STEVE-J [EeEckyThump!]       at 05:05 EDT
 
C.SMITH89 - Is 4Play a company under contract to Atari (like HMS, Rebellion,
Imagitec, etc.) or a REAL 3rd party developer?

I HOPE Atari gets a clue about the "SPACE WAR" title -- or maybe they're
counting on nobody remembering that arcade classic???
 ------------
Category 26,  Topic 23
Message 42        Sun Jun 26, 1994
D.ENGEL [Thunderbird]        at 10:46 EDT
 
STEVE-J [EeEckyThump!]:

 >C.SMITH89 - Is 4Play a company under contract to Atari (like HMS,
 >Rebellion, Imagitec, etc.) or a REAL 3rd party developer?

The way I understand it, they're a bona fide 3rd party independent developer.
The impression I got was that they were not the stereotypical American
programmers, too!

Good show, old chaps!

      _________________
          \hunderbird

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Category 26,  Topic 23
Message 43        Sun Jun 26, 1994
C.SMITH89 [CLINT/A.P.E.]     at 15:12 CDT
 
 By the way,some of the 4Play folks frequent here on a regular basis.
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***************************************************************************
That's all I got for this time,
perhaps you'll seen some more soon...
cu,
SPIDER / S.C.C.
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