                      CHEATSCHEATSCHEATSCHEATSCHEATSCHEA
                      H __   ____  __  __    _  __  __ T
                      E|  |  \   \/ / |\ \  | | \ \/ / S
                      A|  |   \  / /  | \ \ | |  \ \/  C
                      T|  |    \/ /   |  \ \| |  <\_>  H
                      S|__|_   | |    |  |\   |  /\ \  E
                      C|____|  |_|    |__| \__| /_/\_\ A
                      H                                T
                      EATSCHEATSCHEATSCHEATSCHEATSCHEATS

Here are all the cheats I have for the Lynx. Please e-mail any corrections,
suggestions, more cheats, and whatever to:   tazzzzz@eecs.umich.edu.

Last updated:  May 30, 1993
     -- Reformatted for better ASCII

     These are from the Lynx FAQ from rec.games.video on Usenet, Portable
Addiction, Howard Chu, Jaime Villacorte, Dan Hollis, Jonathan Haas, Ken
Small, Bobby Tribble, Peter Kaminski, Johanne Kaminski, Jocelito Carpio,
Dionicio Lazo, Jason Bennett and probably a bunch of others. THANKS! Lotsa
thanks to Robert Jung. Finally, thanks to Damian Gick who would probably
still be keeping this list up to date if he hadn't lost his net access.

          Kevin (Tazzzzz) Dangoor

--------------------------------------------------------------------------
                                  A.P.B.
--------------------------------------------------------------------------

     When your quota is met, hold down OPT 1 and OPT 2 when you touch the
Officer Bob parking space. This will warp you to level 99. (The game will
not end, just repeat level 99 with random quotas.) Hold down Option 1 and
Option 2 while getting a donut to skip the level.

--------------------------------------------------------------------------
                               AWESOME GOLF
--------------------------------------------------------------------------

     Entering LANDLORD as your name will make the OPT 2 button swing at the
ball and when the ball is in the air OPT 2 will sink the ball!

--------------------------------------------------------------------------
                                BASKETBRAWL
--------------------------------------------------------------------------

     Put in MJ?? to play with a partner, supposedly Jordan. Replace the ??
with any two numbers. Pause, hold down Option 1 and press Option 2. You can
change the pause message to anything you want! (from Star*Lynx BBS)
Level codes
Level 1-1 AAAA Level 3-3 IIII
Level 1-2 BBBB Level 4-1 JJJJ
Level 1-3 CCCC Level 4-2 KKKK
Level 2-1 DDDD Level 4-3 LLLL
Level 2-2 EEEE Level 5-1 MMMM
Level 2-3 FFFF Level 5-2 NNNN
Level 3-1 GGGG Level 5-3 OOOO
Level 3-2 HHHH

Taken from January 1993 EGM (Edward Mann). Someone at Atari is very
imaginitive.

--------------------------------------------------------------------------
                              BATMAN RETURNS
--------------------------------------------------------------------------

From Video Games and Computer Entertainment, you can make Batman invincible
with the following steps at the title screen (the one with the Batlogo):
press up 8 times, down 12 times, left 15 times, right 19 times and option 1
27 times, press A or B to start the game. Once the action starts, press
pause. The use option 1 to skip to the next level, option 2 to make Batman
invincible! Falling can still kill you, however.

--------------------------------------------------------------------------
                    BILL AND TED'S EXCELLENT ADVENTURE
--------------------------------------------------------------------------

(Solve) : From Portable Addiction Electronic Magazine
     First of all, collect all the notes you can get and find the gold
nugget. Now go to the guarded building and give the nugget to the guard.
Enter and find the man that tells you about the staff. Return to the
telephone booth and travel to 15OO BC. Use the scare stone. Find all the
notes you can get  (remember to count by sixteens!).  Enter the valley and
find the paper note about the fake staff. Travel back in time and put the
note at the pillar. Go to the South-East of Egypt and find the royal ankh
(You must wade through shallow water).  Travel to 15OO again and find the
boat at the South-West part of Egypt. Use the royal ankh.  Find your way
thru the water (it's like an invisible maze). First go to the place where
you found the ankh in 17OO BC. Enter the temple and find the  secret
passage which leads to the harp. Return to your boat and go to the pyramid.
Go into the pyramid and open the door by walking over the red spots on the
ground. Then, when past the wall/door, walk over the four other red spots
and take the staff. Find the two keys and open the corresponding doors. To
get rid of the two creatures guarding the room,  just lure them out of
there and then run away. When you return to the room they will  be gone. To
take the staff, use the harp.  Return the staff  to the man to get the
flute. Use this flute in 17OO BC at the North-East to scare the  animals
over there.  Then find all the notes that are hidden under the trees to
find a phonebook-page.  Travel to Rome.

     First, enter the dungeon.  Find all the notes and the two keys:  Blue
and black.  Remember to visit Caesar at the north of the arena when you
have enough notes.  Outside the arena you must once again find notes. When
you think you have all of them, go to the statue. Push the four pieces
around the statue in place and the push the statue.   Now do this again and
then go stand in the middle yourself.  After you get launched, find all the
notes around the house, but don't enter it.  When you got all  the notes,
walk into a roman to get kicked out of the garden. You are now outside. Go
West, to where a roman is guarding the entrance of the city. Now go down
and find your way through the forest.  Somewhere in the forest there is the
next page of the phonebook.  You must collect all the notes in the forest
and you must also find the little building.  Enter it and find the way
through the maze until you find an apple.  Leave the building and  go to
the guard.  Give him the apple and enter the city. If everything is right
you now have 8O notes.  Travel to Europe.

     In Europe, enter the mansion.  To avoid the furniture,  stay on the
green dots on the floor.  This may take some practise!   Find the white key
and then find your way to the backyard.  Use the black key to  open the
gate. Go to the North-West of the screen to find a red key. Use it to enter
the small house nearby.  Avoid dracula  and take  the magic wand  next to
his coffin.  Return to the mansion and find the organ. Use the wand toshrink it down so you can carry it.  Return to the phonebooth   (The wand
causes the furniture to stop).   Travel back  to Rome.   Do the  trick
with the statue and this time enter the house while using the organ pipes.
You can now safely walk thru the house to the backyard to take the lyre.
Return  the lyre to Ceasar and  you will get another lyre.  Enter the
dungeon and use the lyre to scare away the lion that guards the white lock.
Use the white key to open the lock and take the page of the phonebook.

     Travel to Rome 7O BC and enter the dungeon.  Use the black key and put
it back where you found it  (Bottom-right). Now travel to Texas. Collect
all the notes you can get.   Somewhere,  hidden under a skull,  there's a
golden coin.  Go to the station and buy a ticket. Walk to the train and use
the ticket.  Now use the train to find the remaining notes. You must also
find the golden nugget, hidden under yet another skull.  Travel back to
Egypt and replace the golden nugget at the place where you first found it.
Now travel to San Dimas 2691 AD!  Yeah, most radical, dude!

     Be careful on the step-stones as you can only jump from one to another
if they are in the middle-position.  Again find as many notes as you can
and find the dynamite. Return to Texas. Use the dynamite to  release Billy
the Kid. Return to San Dimas. Go to the  place where you  usually get
overwhelmed by enemies and use the harmonica. You can now safely enter  the
next part of San Dimas.  Every time you pick up a note in  this part, a
block will disappear somewhere else, thus letting you reach other notes
after which you will be rewarded with a golden key.  Return to Europe.

     Collect 16 notes. Use the golden key to enter the previously
unaccessable house at the swamp.  Here you will find a mandolin.   You can
use this to enter the previously locked part of San Dimas. The Grim Reaper
welcomes you, and you're now ready to play his game. As the exact route
isn't easy  to explain in a solution like this,  I'll just tell you what to
do. The objective of this part is to collect yet another 16 notes.
Sometimes it is necessary to shove blocks over the  lava in such a way that
you can go  to other parts of  the playing field.   The princesses have got
the last note.  If you succeed in rescuing them you should have 144 notes
by that time.  To get back to the entrance of the playing field, go east
from the place where your rescued the babes.  The go south and walk
clockwise (ie: south, west, north).  When you are standing against the
north wall,  walk west to the corner and go counter-clockwise. Once in the
northeast corner you must go west, south, west and north to the exit.
You'll have to find the correct tiles to jump on all the way yourself. Now
you must return to the phone booth.  The Grim Reaper is guarding it,  but
when you play your guitar he suddenly realizes that he has LOST!  Enter the
booth and travel through time to finish the game!

--------------------------------------------------------------------------
                              BLUE LIGHTNING
--------------------------------------------------------------------------

The codes are:
1-AAAA  2-PLAN  3-ALFA  4-BELL  5-NINE  6-LOCK  7-HAND  8-FLEA  9-LIFE
You can land upside down on the Courier Run mission (LOCK).

For bonus points, hit your afterburniners as you enter the canyons on level
BELL. The Gutsy Bonus will give you 30,000 points ("You've got guts!").
When you're in the canyons fire your afterburners for 65,000 poins (Lunatic
Bonus) "You're crazy!!" The points are added when you land -- but if you do
both, it will only display the Lunatic Bonus, but you get points for both.
(A good place for the second bonus is right before you enter the second set
of canyons)

--------------------------------------------------------------------------
                             CALIFORNIA GAMES
--------------------------------------------------------------------------

Although the manual says it's two player, up to 4 can be Comlynxed. It may
take a few tries, but keep at it. (It's also a bit slow, but hey, it wasn't
meant for 4 players.. :)

BMX: If you stay just a little (about one pixel) above the place where the
grass meets the dirt there won't be anything in your way (Like those pesky
bales of hay). You can crash the game by hitting the bale of hay on the
bottom of the track just before the finish line. The game will freeze and
the only thing you can do it turn it off. Tiny tid-bit: If you're going
_really_ fast when you cross the finish line and jump just a little after
crossing it, you will end up crashing into something you can't see way to
the right.

SURFING: In the surfing game, you can ride the pelican. Run your last man
into the bottom of the screen a few seconds before the timer runs out. The
bird will fly across the screen until the timer runs out and you'll land on
it! It's possible to do an UNREAL 360 (5 360's) for 1200 points (As opposed
to 600 for a Quadruple 360)

FOOTBAG:  If you spin right after jumping, you spin faster than normal.
Thus, jump and hit the bag with your head, then spin away...
Also-- in the manual under Foot Bag it says: "Score an extra 50 points for
hitting the seagull in the beak with the foot bag (but only in this game --
be kind to the birdies in the other events)."
[ Thought that was pretty cute. :)  d.g. ]

HALF-PIPE: Hitting Option 2 while skating will show off the Lynx's awesome
scaling capabilities.

--------------------------------------------------------------------------
                              CHECKERED FLAG
--------------------------------------------------------------------------

Course information:
RIDGEWAY		Odo	Side
SHANGHAI		0.3	Right
PORTFOLIO (w/picture)	0.7	Right
CYBERBALL		1.0	Left
ATARI CORP.		1.2	Right
[atari logo]		2.1	Left
ST (w/picture)		2.7	Left
Total lap distance: 2.9 miles

GRIZZLY FLATS		Odo	Side
ATARI CORP. 		0.8	Right
SLIME WORLD		1.3	Left
SHANGHAI		3.2	Left
[atari logo]		3.7	Left
Total lap distance: 3.7 miles

SKULL VALLEY		Odo	Side
WARBIRDS		0.2	Right
RAMPAGE			0.9	Left
AWESOME GOLF		1.5	Left
PORTFOLIO (w/picture)	2.3	Right
Total lap distance: 2.7 miles

GREAT BEND		Odo	Side
SHANGHAI		0.5	Right
AWESOME GOLF		1.4	Left
SLIME WORLD		2.3	Right
ATARI CORP.		3.0	Left
RAMPAGE			3.5	Right
Total lap distance: 3.8 miles

PALM SPRINGS		Odo	Side
ATARI CORP.		1.0	Right
PORTFOLIO (w/picture)	1.2	Right
ST (w/picture)		2.0	Right
TT (w/picture)		2.4	Right
[atari logo] 		3.3	Right
Total lap distance: 3.7 miles

DEATH VALLEY		Odo	Side
KLAX			0.2	Left
STUN RUNNER 	 	0.6	Left
ST (w/picture)		0.8	Left
RAMPAGE                 1.1	Left
CYBERBALL              	1.4	Right
MS. PAC MAN		1.9	Right
[atari symbol]		2.7	Left
ATARI CORP.		2.8	Left
SHANGHAI		3.3	Right
PORTFOLIO (w/picture)	4.1	Left
Total lap distance: 4.2 miles

REED POINT		Odo	Side
LYNX (w/picture)	1.0	Right
CYBERBALL		2.2	Left
Total lap distance: 3.1 miles

LOGAN SPEED		Odo	Side
GEO DUEL		1.0	Right
MS PAC MAN		2.3	Left
STUN RUNNER		3.5	Left
Total lap distance: 4.7 miles

WOODLAND		Odo	Side
KLAX	 		0.2	Left
BASEBALL HEROES		0.6	Right
STUN RUNNER		1.0	Left
PORTFOLIO (w/picture)	1.2	Left
MS PAC MAN		1.4	Left
Total lap distance: 1.7 miles

EAGLE BEND		Odo	Side
KLAX			1.1	Right
CYBERBALL		1.8	Left
AWESOME GOLF	 	2.3	Right
TT (w/picture)		2.9	Right
[atari logo]		3.8	Right
Total lap distance: 4.0 miles

VICTORVILLE		Odo	Side
CYBERBALL	 	0.5	Right
SHANGHAI		1.3	Left
BASEBALL HEROES		1.8	Right
MS PACMAN		2.4	Left
KLAX			2.8	Left
GEO DUEL		3.7	Right
ATARI CORP.		3.9	Left
Total lap distance: 4.0 miles

PHOENIX			Odo	Side
STUN RUNNER 		0.9	Left
RAMPAGE			1.1	Left
ST (w/picture)		1.6	Right
LYNX (w/picture)	2.2	Right
[atari logo]		2.5	Right
ST (w/picture)		2.7	Right
ATARI CORP.		3.0	Left
TT (w/picture)		3.1	Left
AWESOME GOLF		3.6	Right
SLIME WORLD		4.2	Right
Total lap distance: 4.4 miles

FARMINGTON		Odo	Side
WARBIRDS		0.9	Right
RAMPAGE			1.8	Right
LYNX (w/picture)	2.8	Left
Total lap distance: 2.8 miles

MIAMI			Odo	Side
TT (w/picture)	 	0.3	Left
LYNX (w/picture)	0.6	Left
BASEBALL HEROES		1.0	Right
GEO DUEL		2.0	Right
AWESOME GOLF	 	2.5	Right
WARBIRDS		2.9	Left
Total lap distance: 3.1 miles

BLACK CANYON		Odo	Side
RAMPAGE			0.3	Right
ATARI CORP.		0.7	Right
BASEBALL HEROES		1.3	Right
CYBERBALL	 	2.2	Right
Total lap distance: 3.0 miles

MOUNTAIN VIEW		Odo	Side
LYNX (w/picture)	0.1	Right
TT (w/picture)		0.4	Right
GEO DUEL	 	0.8	Left
(atari logo)		1.6	Left
CYBERBALL		2.4	Left
ST (w/picture)	 	2.7	Right
Total lap distance: 3.2 miles

COLDWATER PASS		Odo	Side
WARBIRDS		0.4	Left
LYNX (w/picture)	1.0	Left
PORTFOLIO 		1.4	Left
AWESOME GOLF		2.1	Right
SLIME WORLD		2.8	Right
TT (w/picture)		3.0	Right
Total lap distance: 3.2 miles

DARLINGTON		Odo	Side
BASEBALL HEROES		0.9	Left
MS PACMAN		1.9	Right
STUN RUNNER		3.1	Right
ST (w/picture)		3.6	Right
Total lap distance: 3.7 miles

Transmission information:
Gear (7-speed)     Top Speed	Gear (4-speed)	    Top Speed
       1      		 29		1		 49
       2      		 55		2		106
       3      		 83		3		172
       4     		107		4		219
       5     		148
       6     		179
       7		219

--------------------------------------------------------------------------
                             CHIP'S CHALLENGE
--------------------------------------------------------------------------

#	Name			Code
------------------------------------
1	LESSON 1		BDHP
2	LESSON 2		JXMJ
3	LESSON 3		ECBQ
4	LESSON 4		YMCJ
5	LESSON 5		TQKB
6	LESSON 6		WNLP
7	LESSON 7		FXQO
8	LESSON 8		NHAG
9	NUTS AND BOLTS		KCRE
10	BRUSHFIRE		VUUS
11	TRINITY			CNPE
12	HUNT			WVHI
13	SOUTH POLE		OCKS
14	TELEBLOCK		BTDY
15	ELEMENTARY		COZQ
16	CELLBLOCKED		SKKK
17	NICE DAY		AJMG
18	CASTLE MOAT		HMJL
19	DIGGER			MRHR
20	TOSSED SALAD		KGFP
21	ICEBERG			UGRW
22	FORCED ENTRY		WZIN
23	BLOBNET			HUVE
24	OORTO GELD		UNIZ
25	BLINK			PQGV
26	CHCHCHIPS		YVYJ
27	GO WITH THE FLOW	IGGZ
28	PING PONG		UJDD
29	ARCTIC FLOW		QGOL
30	MISH MESH		BQZP
31	KNOT			RYMS
32	SCAVENGER HUNT		PEFS
33	ON THE ROCKS		BQSN
34	CYPHER			NQFI
35	LEMMINGS		VDTM
36	LADDER			NXIS
37	SEEING STARS		VQNK
38	SAMPLER			BIFA
39	GLUT			ICXY
40	FLOORGASBORG		YWFH
41	I.C. YOU		GKWD
42	BEWARE OF BUG		LMFU
43	LOCK BLOCK		UJDP
44	REFRACTION		TXHL
45	MONSTER LAB		OVPZ
46	THREE DOORS		HDQJ
47	PIER SEVEN		LXPP
48	MUGGER SQUARE		JYSF
49	PROBLEMS		PPXJ
50	DIG DIRT		QBDH
51	I SLIDE			IGGJ
52	THE LAST LAUGH		PPHT
53	TRAFFIC COP		CGNX
54	GRAIL			ZMGC
55	POTPOURRI		SJES
56	DEEPFREEZE		FCJE
57	STRANGE MAZE		UBXU
58	LOOP AROUND		YBLT
59	HIDDEN DANGER		BLDM
60	SCOUNDREL		ZYVI
61	RINK			RMOW
62	SLO MO			TIGW
63	BLOCK FACTORY		GOHX
64	SPOOKS			IJPQ
65	AMSTERDAM		UPUN
66	VICTIM			ZIKZ
67	CHIPMINE		GGJA
68	EENY MINY MOE		RTDI
69	BOUNCE CITY		NLLY
70	NIGHTMARE		GCCG
71	CORRIDOR		LAJM
72	REVERSE ALLEY		EKFT
73	MORTON			QCCR
74	PLAYTIME		MKNH
75	STEAM			MJDV
76	FOUR PLEX		NMRH
77	INVINCIBLE CHAMPION	FHIC
78	FORCED SQUARE		GRMO
79	DRAWN + QUARTERED	JINU
80	VANISHING ACT		EVUG
81	WRITERS BLOCK		SCWF
82	SOCIALIST ACTION	LLIO
83	UP THE BLOCK		OVPJ
84	WARS			UVEO
85	TELENET			LEBX
86	SUICIDE			FLHH
87	CITY BLOCK		YJYS
88	SPIRALS			WZYV
89	BLOCK BUSTER		VCZO
90	PLAYHOUSE		OLLM
91	JUMPING SWARM		JPQJ
92	VORTEX			DTMI
93	ROAD SIGN		REKF
94	NOW YOU SEE IT		EWCS
95	FOUR SQUARE		BIFQ
96	PARANOIA		WVHY
97	METASTABLE TO CHAOS	IOCS
98	SHRINKING		TKWD
99	CATACOMBS		XUVU
100	COLONY			QJXR
101	APARTMENT		RPIR
102	ICEHOUSE		VDDU
103	MEMORY			PTAC
104	JAILER			KWNL
105	SHORT CIRCUIT		YNEG
106	KABLAM			NXYB
107	BALLS O FIRE		ECRE
108	BLOCK OUT		LIOC
109	TORTURECHAMBER		KZQR
110	CHILLER			XBAO
111	TIME LAPSE		KRQJ
112	FORTUNE FAVORS THE	NJLA
113	OPEN QUESTION		PTAS
114	DECEPTION		JWNL
115	OVERSEA DELIVERY	EGRW
116	BLOCK BUSTER II		HXMF
117	THE MARSH		FPZT
118	MISS DIRECTION		OSCW
119	SLIDE STEP		PHTY
120	ALPHABET SOUP		FLXP
121	PERFECT MATCH		BPYS
122	TOTALLY FAIR		SJUM
123	THE PRISONER		YKZE
124	FIRETRAP		TASX
125	MIXED NUTS		MYRT
126	BLOCK N ROLL		QRLD
127	SKELZIE			JMWZ
128	ALL FULL		FTLA
129	LOBSTER TRAP		HEAN
130	ICE CUBE		XHIZ
131	TOTALLY UNFAIR		FIRD
132	MIX UP			ZYFA
133	BLOBDANCE		TIGG
134	PAIN			XPPH
135	TRUST ME		LYWO
136	DOUBLEMAZE		LUZL
137	GOLDKEY			HPPX
138	PARTIAL POST		LUJT
139	YORKHOUSE		VLHH
140	ICEDEATH		SJUK
141	UNDERGROUND		MCJE
142	PENTAGRAM		UCRY
143	STRIPES?		OKOR
144	FIREFLIES		GVXQ
145	(Ending Sequence)	....
146	CAKE WALK		JHEN
147	FORCE FIELD		COZA
148	MIND BLOCK		RGSK
149	SPECIAL			DIGW
150	(Ending sequence)	....
***	Mandelbrot Generator	MAND

     The code for level 146 was found on level 34 (Cypher). That level
spells out: JHEN  which is the password for level 146.
[ On atari.archive.umich.edu in /atari/lynx is a PostScript file that has
notes and a few maps for the levels. (ChipsChalngNotes.ps.Z ) ]

Mandelbrot Generator Instructions:
Thumb Joypad: Move the zoom in/out window
     A: Zoom in
     B: Zoom out
OPTION 1: Stop/start fractal generation
|| (PAUSE): Parameter menu, OPTION 2 picks which fractal set, OPTION 1
restarts the generation
       OPTION 2: Toggles between three modes:
                 - stops generation
                 - animation through color cycling
                 - reverse color cycling
     There is a limit on how far you can zoom.  The "zoom-in" effect is a
good example of the Lynx's ability to automatically scale bitmaps.
     The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of
integer and 40 bits of fraction, via the hardware multiplier (16x16) and a
lot of help from the 65C02.  The comment line on it (the source) says it
was written by Steve Landrum of Blue Lightning fame.

--------------------------------------------------------------------------
                             CRYSTAL MINES II
--------------------------------------------------------------------------

Atari Lynx Crystal Mines II Level Codes
(still missing 25 bonus levels)
Compiled by Johanne Kaminski <casper@tsoft.net>, January 1993

  1-TSLA    2-UEPT    3-MTFQ    4-IRTR    5-ZCXP    6-DPRX    7-OIGT
  8-YHYR    9-VYHK   10-ITCU   11-QCFK   12-BXNG   13-MOXA   14-IDWJ
 15-RFVC   16-GHSI   17-SKHU   18-TRFN   19-LQRE   20-AURV   21-TYGU
 22-FUIX   23-QFXV   24-XVXU   25-KYPO   26-HBTR   27-SFEB   28-HXRE
 29-TRVJ   30-FQCS   31-ZOIH   32-LHJV   33-GVYU   34-EMTV   35-OHXY
 36-GSTB   37-UXRC   38-PWYH   39-XQCE   40-PNGU   41-DZDI   42-PIPH
 43-PKAV   44-TBUM   45-CXRI   46-QIPZ   47-HBJP   48-NXKU   49-IGPY
 50-INUK   51-LPHD   52-NEBX   53-JVNL   54-CAQS   55-KEHL   56-EMSE
 57-ZLAE   58-MSXV   59-JXTD   60-SOVS   61-GHGV   62-QVOZ   63-ZCEL
 64-COYH   65-HJHT   66-DONQ   67-VBHF   68-JSMJ   69-HTRA   70-WBHD
 71-MVJX   72-ANZI   73-EDLA   74-PCMN   75-YJKJ   76-RAIQ   77-ZRWH
 78-ECMO   79-AOTP   80-SVWK   81-VRBD   82-SVYA   83-KRFH   84-CNQR
 85-YNXR   86-CWQU   87-YXFJ   88-SRDW   89-PDSQ   90-QKOA   91-CKLQ
 92-KHBA   93-MZKM   94-DYDO   95-IDIC   96-WVOM   97-NJCU   98-WUQR
 99-BSZB  100-RERF  101-WNON  102-IVLC  103-PJOL  104-RGEI  105-WCEF
106-DSGY  107-PHUF  108-NCDS  109-KOMZ  110-LFXQ  111-WAET  112-YJNV
113-TAUJ  114-IMOZ  115-NBFD  116-ZAPR  117-BXFT  118-GEFA  119-QIKD
120-GMWJ  121-MKIH  122-ULEL  123-KBDW  124-QEFP  125-SFJX  126-LQXW
127-INMQ  128-NMAD  129-RHEM  130-YHVR  131-FSHF  132-EIKJ  133-CQCR
134-AIYA  135-SXOE  136-EKDR  137-DRVY  138-RGUM  139-FEDC  140-PRKL
141-ONKO  142-QXPL  143-JRXP  144-PADJ  145-KGLI  146-FDXR  147-BLKS
148-TJGB  149-QKBT  150-AUEC

Of the 31 bonus levels, I thus far have only these 6:
  0-ZERO  (precedes level 1)
  3-DBFQ  (get to through level 27)
  9-BIOH  (get to through level 55)
 10-BNRY  (get to through level 59)
 21-TMCB  (get to through level ??)
 23-PNZS  (get to through level 119)
Thanks to Arun Welch <welch@cis.ohio-state.edu> for bonus level 0.

If you have codes for any of the other bonus levels (even just one!),
*please* send them to <kaminski@netcom.com> or <casper@tsoft.net>.
Thanks, and have fun!

     Enter the password KIMI but don't press the A button to start the
game. Instead hold down Option 1 and Option 2 buttons and press B. You will
hear a sound like a machine gun and you'll see the first level (Down in the
Dirt) appear on the screen. Press A to skip ahead to the next level or
press B to move back through the list. When you see the level you want to
play, press any direction on the control pad to start the game.

--------------------------------------------------------------------------
                            DRACULA THE UNDEAD
--------------------------------------------------------------------------

From: dab1@ukc.ac.uk

First, get the notebook from the chest of drawers. Go into the bedroom and
get the tinder box from the table and the crucifix from the bed.  Use the
crucifix. Go to the dining room, get the oil from the table. Talk to
Dracula, and immediately afterwards, use the notebook. Go to the
antechamber, open the window and look out of it. Use the notebook. Climb
out of the window and go to the next window on the right.  This room should
be the bedroom.  Open the window and climb out of it. Make your way to the
top right window (it should be a big window like the one you climbed out of
initially). Examine the table, then use the notebook. Get the lantern, fill
it with oil and light it with the tinderbox. Go through the door on the
right into Dracula's money room. Get some money, get the box, then open the
box. Use the iron key you find in it on the door. Go into the crypt. Turn
the lantern so that it says "The lantern has been turned down". Go down,
right. Get the twine. Go right, down, down. Get the crowbar, examine the
coffin, use the notebook. Find your way back to Dracula's study. Climb out
of the window, and go back to the top left hand window. Go to the south
wing landing and use the crowbar on the door. Enter the sewing room. Wait
to be returned to the bedroom and then use the notebook. Climb out of the
window and go to the top left hand one. Go to the dining room, get the
sugar from the table. Go back to Dracula's study and get the lantern. Light
the lantern with the tinderbox and enter the catacombs again. Go down,
right, right, down, down. Get the small brass key from the coffin. Return
to the south hallway and use the small brass key to open the clock. Get the
small key. Return to Dracula's study, examine the desk and then use the
notebook. Get the hook from the drawer. Go to the money room and turn the
lever on the bottom wall. Enter the library through the door which opens
and examine the books. Examine the book you get, then tie the twine to the
hook. Enter the catacombs and go down, right, up, up. Climb the ladder and
then use the sugar on the horse. Get the spade and use it on the well. The
fishing line on the well, then climb down the well. THE END.

--------------------------------------------------------------------------
                                ELECTROCOP
--------------------------------------------------------------------------

Here are the codes to all the doors and what they contain.
   Level  1  D1 = 2473 -> Level 2       Level  7  D1 = 6021 -> Level 4
             D2 = 9874 -> Level 2                 D2 = 5824 -> Level 9
             D3 = 8743 -> Weapons
                                        Level  8  D1 = 7698 -> Level 6
   Level  2  D1 = 3287 -> Lvl 7 (Right)
                          Lvl 3 (Left)  Level  9  D1 = 0170 -> Pla.Cannon
             D2 = 5409 -> Empty                   D2 = 1092 -> Empty
                                                  D3 = 7102 -> TriLaser
   Level  3  D1 = 9284 -> Level 4                 D4 = 4726 -> Empty
             D2 = 7210 -> Level 4                 D5 = 1375 -> Level 11
             D3 = 3936 -> Smart Bomb              D6 = 2857 -> Bi-Laser
             D4 = 7395 -> Plasma Cannon           D7 = 6998 -> Tri-Laser
             D5 = 8294                            D8 = 1798 -> Tri-Laser
                                                  D9 = 4321 -> Level 1
   Level  4  D1 = 0394 -> Weapons
                                       Level 10   Left Exit -> Level 11
   Level  5  D1 = 8658 -> Weapons               Middle Exit -> Level 9
             D2 = 5462 -> Door 7                 Right Exit -> Level 2
             D3 = 9973 -> End of Game
             D4 = 7642 -> Door 1       Level 11   D1 = 0293 -> Bi-Laser
             D5 = 0912 -> Door 2                  Left Exit -> Level 3
             D6 = 0974 -> Door 3                 Right Exit -> Level 12
             D7 = 7865 -> Door 4
             D8 = 4285 -> Door 5       Level 12   D1 = 2987 -> Pl.Cannon
             Stingrays -> Level 10                D2 = 6473 -> Pl.Cannon
    Open/Closing Doors -> Level 1
   Level  6  D1 = 9722 -> Level 5
             D2 = 8765 -> Level 12

     To crash the game go to either level 5 or 9 and get as many programs
hacking the door codes as possible. It may be best to set the code to the
one over the actual code (See above) so the program won't find the code too
soon.

     Turn off your sound at title screen, now hold up and left on the
joypad and keep tapping both A & B buttons until it says "LEVEL 1" instead
of "NOW TELEPORING TO LEVEL 1"..  Use joypad to choose level. (from
Star*Lynx)

--------------------------------------------------------------------------
                             GATES OF ZENDOCON
--------------------------------------------------------------------------

     There is a secret bonus level that contains pictures of the Lynx
designers and programmers and all the bonus weapons. At the beginning of
level TRYX turn on your shields and fly through the bottom of the floor. On
the deviding portion where the tanks are on are sections that flicker red.
Between the first square one and the next oval one is the spot. Then fly
about one ship's height above the bottom through the posts and under the
stalagtites. Enter the portal and there you go!

     Also, one level worth mentioning is the level BROT. This has
background pictures of the Mandelbrot set and the monsters behave in a way
that is a lot like Conway's Game of Life (Making a geometrical pattern).

     This map is a bit more informative than a sequential list of levels...
Note that it's possible to go in a circle by way of the secret level. (TRYX
-> Secret -> NERB -> ...) I keep on expecting to find similar paths thru
TRAX and SNEX. Anyone find anything like that?
Gates of Zendocon  -- Map by Howard Chu

     Each level's gates are numbered left to right, top to bottom, as the
terrain scrolls from left to right.

Start
 AAAA -->BASE 1
         2/  `--.
         /       ZYBX 2
        /       1/|3 `--.
       /        / |      XRXS
      /        /  |       |
     /        /   |    1 ANEX
    /        /    |  .--' |2
   /        /    NEAT     |
  /        /      |       |
  |       |      YARR     |
  |       |       |       |
  |       |    1 EYES     |
  |       |  .--' /2     /
  |      NYXX    /      /
  |     /       /      /
  |  ZYRB      /      /
  |    |      /______/
  |  SRYX    /
  |     \   /
  |      BARE 2
  |      1|  `--.
  |       |      XRAY
  |      STAX        `--.
  |       |              RATT
  |       |               |
  \      SZZZ            NYET
   \         `--.    .--'
    `----------->RAZE___ 2
                1/|3\4  `--------ROXX
                / |  \               `--.
               /  |   \                  NERB
              /   |    \_                 |
             /    |      TERA            TREY
            /     |       |          .--'
           /      |       |    2 STAR
          /       |       |  .--' |1
          |       |      BYTE    SSSS
          |       |       |       |
          |       |    1 BETA     |
          |       |  .--' |2      |
          |      TRAX     |       |
          |       |       |       |
          |    1 ZEBA     |       |
          |  .--' |2      |       |
         TRYX    ROXY     |       |
          |       |       |       |
         STYX    NEXA 1   |       |
          |       |2 `--. |       |
         YARB     |      NEST     |
          \       |       |       |
           \____  |      EBYX     |
                \ |  .--'-------<-'
              1  BREX
            .---'2| 3\___
        ZEST      |      \
       /          |       \
      /           |      STAB
     /            |       |
  ZORT            |       |
    |             |       |
    |             |    1 BOXX
    |             |  .--' |2
    |            SEBB     |
    |        .--'        TENT
    |    SNEX           /
    |     |            /
  BRAN   ZAXX         /
    `--------`--.    /
                 BROT
                  |
                 STOB
                  |
                 XTNT
                  |
                 BOTZ
                  |
                 SNAX 2
                 1|  `--.
                  |      NEAR
                  |  .--'
                 ZETA
  -- Howard Chu @ University of Michigan

--------------------------------------------------------------------------
                                 GAUNTLET
--------------------------------------------------------------------------

There are three endings to this game. (Not a cheat, but cool info...)
Choose a character and start the game, but do not move your player. Each
time you press OPT 1, you will jump ahead five levels.

--------------------------------------------------------------------------
                                   KLAX
--------------------------------------------------------------------------

You can warp to level 56 by getting a "Big X" on level 11. You can also
warp to level 51 by getting a "Big X" on level 6. Both of these give you
bonuses of ~60,000 points.

--------------------------------------------------------------------------
                                MS. PAC-MAN
--------------------------------------------------------------------------

     To get extra speed press press Pause, Option 1, A, and Option 1. A
lighting bolt will appear, and unpause the game. Press 'B' to use it. To
get five lives in reserve press Pause, Option 1, B, B, A, A, Option 1 (only
once per game). Start game, pause and press option 1, B, B, B, Option 1,
unpause. Now use option 1 to skip levels. Start game, at anytime pause,
hold down option 1 hit A, B, A. Then release option 1 and hit option 1 the
2nd time.  The Light Bolt will appear.  Hit B to activate. (from Star*Lynx)

--------------------------------------------------------------------------
                                 PAC-LAND
--------------------------------------------------------------------------

     First get a high score. Put 330NE as the high score name. As long as
that's the highest score, you'll get ten extra lives when you play.

--------------------------------------------------------------------------
                                    QIX
--------------------------------------------------------------------------

QIX Codes
Codes found by: Patrick and John Hardie
Flushing, NY
Text File by: John Hardie      03/18/92

After level 255 you go back to level 0. There is no known code for level 1.
 2- GFGHEF 	    3- GFGGEN      4- HAHEHF      5- HAHFNJ      6- HAHGOI
 7- HFHCPI      8- HFHNGF      9- HFHMIJ     10- IAIKCJ     11- IAILLE
12- IAIMAN     13- IFIIJE     14- IFILHJ     15- IFIKBJ     16- IFJFBF
17- IFJEHI     18- IFJHCM     19- IFJGIE     20- IFJBAI     21- IFJABE
22- IFJDHJ     23- IFJCBJ     24- IFJNBE     25- IFJMHI     26- IFJPCI
27- IFJOBH     28- IFJJHJ     29- BFAIFP     30- IFJLDF     31- IFJKHC
32- IFKFBJ     33- IFKEBF     34- IFKHHI     35- IFKGCM     36- IFKBOD
37- IFKAAI     38- IFKDCE     39- IFKCLG     40- IFKNBJ     41- IFKMKI
42- IFKPIC     43- IFKOBJ     44- IFKJKL     45- DFBIDC     46- IFKLBJ
47- IFKKPF     48- IFLFLF     49- IFLEBJ     50- IFLHPE     51- IFLGLF
52- IFLBBJ     53- IFLAPH     54- IFLDLF     55- IFLCBJ     56- IFLNPG
57- IFLMLF     58- IFLPBJ     59- IFLOPB     60- IFLJLF     61- BFCIIJ
62- IFLLPA     63- IFLKLF     64- IFMFCM     65- IFMEIK     66- IFMHAI
67- IFMGKJ     68- IFMBIC     69- IFMACM     70- IFMDAF     71- IFMCJJ
72- IFMNJA     73- IFMMJK     74- IFMPKJ     75- IFMOJA     76- IFMJJK
77- DFHIMF     78- IFMLHO     79- IFMKEL     80- IFNFKJ     81- IFNEIC
82- IFNHJF     83- IFNGIM     84- IFNBCM     85- IFNAIK     86- IFNDAI
87- IFNCKJ     88- IFNNIC     89- IFNMCM     90- IFNPHF     91- IFNOJB
92- IFNJJP     93- BFEIDF     94- IFNLFN     95- IFNKJP     96- IFOFCA
97- IFOEJJ     98- IFOHHF     99- IFOGPK     100- IFOBAM    101- IFOAIG
102- IFODHF    103- IFOCIG    104- IFONMJ    105- IFOMDI    106- IFOPID
107- IFOOAM    108- IFOJJF    109- DFFIMF    110- IFOLJD    111- IFOKCM
112- IFPFIK    113- IFPEAI    114- IFPHKJ    115- IFPGIC    116- IFPBEL
117- IFPAKL    118- IFPDIC    119- IFPCJF    120- IFPNIA    121- IFPMBJ
122- IFPPKL    123- IFPOIC    124- IFPJAF    125- BFGIHA    126- IFPLCH
127- IFPKII    128- IFAFKF    129- IFAEOB    130- IFAHJJ    131- IFAGAF
132- IFABNL    133- IFAAAM    134- IFADKF    135- IFACHF    136- IFANJI
137- IFAMCM    138- IFAPIK    139- IFAOAI    140- IFAJKJ    141- DFLIDC
142- IFALGL    143- IFAKKL    144- IFBFIC    145- IFBECI    146- IFBHKL
147- IFBGIC    148- IFBBEM    149- IFBAID    150- IFBDFF    151- IFBCIC
152- IFBNCM    153- IFBMIA    154- IFBPAI    155- IFBOKL    156- IFBJIC
157- BFIIJF    158- IFBLMB    159- IFBKCH    160- IFCFII    161- IFCEKF
162- IFCHOB    163- IFCGJJ    164- IFCBAF    165- IFCALI    166- IFCDAM
167- IFCCMF    168- IFCNHF    169- IFCMJJ    170- IFCPCH    171- IFCOIJ
172- IFCJKF    173- DFJIFB    174- IFCLJJ    175- IFCKCM    176- IFDFIK
177- IFDEAI    178- IFDHKJ    179- IFDGIC    180- IFDBCL    181- IFDAKL
182- IFDDIC    183- IFDCHL    184- IFDNPF    185- IFDMLF    186- IFDPDI
187- IFDOPF    188- IFDJLF    189- BFKINM    190- IFDLJF    191- IFDKFF
192- IFEFKH    193- IFEEBL    194- IFEHPF    195- IFEGLF    196- IFEBAF
197- IFEAJI    198- IFEDAM    199- IFECAF    200- IFENHF    201- IFEMJM
202- IFEPCH    203- IFEOIJ    204- IFEJKF    205- BFNIHB    206- IFELJJ
207- IFEKCM    208- IFFFIK    209- IFFEAI    210- IFFHKJ    211- IFFGIC
212- IFFBCL    213- IFFAKL    214- IFFDIC    215- IFFCFL    216- IFFNPF
217- IFFMLF    218- IFFPJF    219- IFFOIC    220- IFFJCM    221- FFIIFK
222- IFFLBI    223- IFFKPF    224- IFGFLF    225- IFGEAF    226- IFGHIF
227- IFGGCL    228- IFGBKI    229- IFGAIC    230- IFGDCM    231- IFGCLH
232- IFGNAI    233- IFGMCO    234- IFGPLG    235- IFGOAI    236- IFGJBC
237- BFPICG    238- IFGLCH    239- IFGKIA    240- IFHFGJ    241- IFHEKL
242- IFHHIC    243- IFHGHF    244- IFHBIC    245- IFHACM    246- IFHDIB
247- IFHCAI    248- IFHNDA    249- IFHMLG    250- IFHPAF    251- IFHOIA
252- IFHJCM    253- BFOIBK    254- IFHLAI    255- IFHKDA      O- BFBFLM

--------------------------------------------------------------------------
                                  RAMPAGE
--------------------------------------------------------------------------

     To play any of the 61 levels, pause and unpause the game on the
selection screen before you choose your monster. At the newspaper screen,
you can choose a level with the joypad while holding down Option 1. Here's
a bonus: Activate the level select trick (Pause and unpause when choosing
your monster). At the newspaper, hold down Option 1 and select Day 6. Press
Pause twice. Hold down Option 1 and select Day 15. Press Pause twice. Hold
down Option 1, Option 2, and the 'B' button simultaneously. The game will
end, but there will be a "smiling programmer" instead of the winning
monster.
===== Levels and City Names =====
     1. BOISE                                32. MINNEAPOLIS
     2. PORTLAND                             33. MILWAUKEE
     3. SEATTLE                              34. CHICAGO
     4. SACRAMENTO                           35. DETROIT
     5. OAKLAND                              36. CELVELAND
     6. SAN FRANCISCO                        37. DAYTON
     7. LOS ANGELES                          38. CINCINNATI
     8. SAN BERNADINO                        39. INDIANAPOLIS
     9. SAN DIEGO                            40. LOUSVILLE
     10. LAS VEGAS                           41. MEMPHIS
     11. SALT LAKE CITY                      42. NASHVILLE
     12. PHOENIX                             43. JACKSON
     13. TUSCON                              44. BIRMINGHAM
     14. EL PASO                             45. ATLANTA
     15. ALBUQUERQUE                         46. TAMPA
     16. DENVER                              47. MIAMI
     17. CHEYENNE                            48. CHARLESTON
     18. BUTTE                               49. CHARLOTTE
     19. BISMARCK                            50. RICHMOND
     20. SIOUX FALLS                         51. BALTIMORE
     21. OMAHA                               52. WASHINGTO D.C.
     22. LINCOLN                             53. PHILADELPHIA
     23. KANSAS CITY                         54. PITTSBURGH
     24. WICHITA                             55. BUFFALO
     25. OKLAHOMA CITY                       56. SYRACUSE
     26. DALLAS                              57. BOSTON
     27. HOUSTON                             58. PROVIDENCE
     28. NEW ORLEANS                         59. NEWARK
     29. LITTLE ROCK                         60. NEW YORK CITY
     30. ST LOUIS                            61. SUNNYVALE
     31. DES MOINES
===== Headlines (XXXX... ON NTH DAY) =====
  GIANT MONSTER GOES ON RAMPAGE (level 1)
  ALL-OUT BATTLE...
  CITY-STOMPING...
  DEADLY DISASTER...
  FEROCIOUS RAMPAGE...
  INTENSE FIGHTING...
  MASS DEVASTATION...
  MONSTROUS MELEE...
  NATIONWIDE MAYHEM...
  PERILOUS POUNDING....
  TRAGIC ONSLAUGHT...
===== Captions =====
  AQUATIC STARLET WADES INTO DEEP TROUBLE...
  AVOID LIGHTNING IF YOU DON'T KNOW HOW TO CONDUCT YOURSELF
  CABBIES CRY "NO FARE!!"
  CITY HOWLING MAD, SAUSAGE SCAM EXPOSED
  DAIRY EXPLODES - UDDER CHAOS EVERYWHERE...
  DRINK THE FINAL POTION TO INDUCE YOUR BACKWARD MOTION
  EAT FOOD ITEMS TO INCREASE HEALTH...
  EVER-GROWING CONCERN OVER MEGA-VITAMIN...
  EX-MUTANT IS ARRESTED FOR STREAKING
  GET A BANG OUT OF LIFE -- PICK UP DYNAMITE
  GIANT APE THROWS MONKEY WRENCH INTO CITY WORKS
  GIANT WEREEOLF GOES SHOPPING...SACKS 5TH AVENUE...
  GUILTY LAB TECHNICIAN DISCOVERS CURE
  GYM SOCK THIEF THWARTED...SUSPECT BEING HELD (AT ARM'S LENGTH...)
  HAVE A FRIEND FOR DINNER...BURP
  HAVE YOU EVER BEEN THE "MONKEY-IN-THE-MIDDLE"???...OUCH!...
  HINT: FOOD BEHIND OPEN WINDOWS...
  HINT: WANT TO EAT WELL? PUNCH SLOWER...
  HOVERING HELICOPTERS HERALD HUMONGOUS HURT...
  IS THERE NO END TO THIS RAMPAGE?
  JOB OPENINGS IN NATIONAL GUARD
  KEEP THE SPRY LAB TECHNICIAN IN SUNNYVALE...OR ELSE!!
  LAB SCREW-UP WEARS OFFF...FILM AT 11...
  LAB TECHNICIAN SIGHTED IN SUNNYVALE...
  MEGA VITAMINS -- JUST SAY NO...!
  PLAY "TROLLEY HANDBALL" WITH YOUR FRIENDS
  POTIONS GIVE SPECIAL POWERS...
  PROPERTY VALUES AT ALL-TIME LOW...
  RADIOACTIVE LAKE CHANGES WOMAN'S SCALE
  REAL ESTATE PRICES PLUMMET...BUYERS BEWARE
  REAL LIFE JEKYLL AND HYDE STORY!!
  SHORTAGE OF PRIME OFFICE SPACE...MARKET COLLAPSES
  SOMETHING'S BREWING ON THE ROOF AT THE ARGLEBARF CHEMICAL COMPANY
  SPOUSE OF MUTANT FILES LEGAL ACTION
  TANK BUT NO TANKS...
  THERE ARE NO (BUY A LYNX) SUBLIMINAL (OR TWO) IN THIS GAME (BUY A LYNX)
  VIDEO PIRACY IN CITY HALL? MAYOR IN REEL TROUBLE...!
  YOU CAN LEAD YOU BUDDIES TO WATER, BUT YOU CAN'T MAKE THEM SWIM
  WARNING!: ELECTRICITY IS SHOCKING...
  WITNESS SHEDS NEW LIGHT ON FLUORESCENT BULB SCAM...

--------------------------------------------------------------------------
                                  RAMPART
--------------------------------------------------------------------------

[I'm not sure exactly how to do this one, if someone knows, please mail
me... --kd]
     Clear two veteran levels and ??? and push the joypad left as if you
were trying to select a different battlefield. The highlight will disappear
and then you press A or B you will play on one of the two player levels.
     During the cannon stage, if you click five times on a place where the
cannon can't be built, you'll go on ahead to the firing stage. One strategy
is to place the cannon over a boat you plan to target and click five times,
so that when you start the firing stage the crosshairs will already be over
he boat.

--------------------------------------------------------------------------
                               ROAD BLASTERS
--------------------------------------------------------------------------

     Hit the first tree on either side of the road, hold down the B button
on the first level.  Or, drive slowly on the right side of the road. Inch
forward to the first tree, and wait until it disappears, and press the B
button.  You can now use OPTION 1 and OPTION 2 to select your *next* level.
You'll also get the pictures of the programmers. (You can also drive down
the left or right side of the road holding the B button...) Deaccelerate
from 204 down to around 188 or so and acelerate again until you get up to
205 MPH! (from Star*Lynx)

--------------------------------------------------------------------------
                                   RYGAR
--------------------------------------------------------------------------

Floating shield trick: Throw the shield in front of you, then restart the
game with Option 1 and Pause. When you restart the game, your shield will
be floating in front of you. As soon as you fire, your shield returns to
normal. (programming glitch?)

--------------------------------------------------------------------------
                               SCRAPYARD DOG
--------------------------------------------------------------------------

     When you start the game, wait until your man appears and press PAUSE
Now press right on the joypad and press the "B" button at the same time.
You should see a message at the bottom othe screen that says "SHIELD
AWARDED." Note: This works only once at the beginning of each level. Found
by: Sky (John Hardie From Flushing, NY) Feb. 1992.

--------------------------------------------------------------------------
                            SHADOW OF THE BEAST
--------------------------------------------------------------------------

     Keep in mind when you read this that Beast is an arcade game, thus
just knowing how to do this may not be enough. Quick reflexes may be
necessary. Also, my strategy is not perfect in places... if you know how to
improve my technique (ie, you don't get hit as much) let me know
(tazzzzz@eecs.umich.edu).

     Outside. Start by running to the left. Watch for the bats that will
fly down (I've only made it through here unscathed a couple times, normally
I just run back to the right a little bit and duck when I hear the bats
shriek). There are two different sets of bats, and each set of bats will
attack in two different smaller groups. As soon as you get past the second
set of bats, there are three metal traps in the ground. All you need to do
is jump and land between the sets of "jaws". Enter the tree (there is
nothing of value further to the left).

     In the tree, part one. The small head at the bottom of the staircase
will shoot at you when you get a certain distance from it (something you're
bound to discover on your own!). Climb down the ladder and head to the
left. The game progresses pretty linearly here. You've got a few platforms
to jump and a few monsters to dispose of, but there's really only one way
to go. When you get past the green guys with the swords (watch out for
those spikes overhead!), climb up the ladder and head to the right (passing
the next ladder which is heading up) until you come to the ladder that goes
down. A bit more jumping on platforms and you'll come to a blue total
health restoring potion. Things progress a bit more and you will encounter
these golden flying things. When you are at this point, you will climb down
a ladder and find a silvery (but with red center) circular device stuffed
in a corner to the right (somewhat near a big skeleton lodged in the wall).
This is a teleporter that will take you back a ways. Don't use it yet.
Instead, head to the left, ignoring the ladder heading down.

     Next, you will come to the weird eagle thing that is holding a blue
crystal globe. Time his fire-breathing activities and get up close to him
when he's not scorching the air in your vicinity. Ducking will avoid the
fire. Then, when he's not breathing fire, punch the globe (it will flash
each time you hit it). I counted eleven hits for it to be finished. You
will then have the blue globe in your inventory (you'll get to use it soon
enough). Head back to the right the way you came, and then take the ladder
down.

     You will climb down a jog in the ladders, and then head left instead
of down. To the left, you will find an area with a key. I've found it
easiest to jump off of the moving platform into that section and then
getting onto the up-down moving platform without the resident blue guy
seeing me. (Basically don't walk to the left at all after jumping off of
that moving platform. Just hop straight onto the up-down platform). Now,
head back to the right. If you need health, climb down that ladder that I
told you not to climb down before and head to the left. All the way left is
a blue complete health restoration potion.

     I have a hint for this whole section. I found it much quicker to avoid
catching all the ropes and jumping on all the platforms by simply falling
off the ledges. The health potions were conveniently spaced so that I could
easily survive these falls (watch out for spikes though!) and leave this
area with full health. Climb back up the ladders and hop in the teleporter.

     After teleporting, hit option 1 and select the blue globe. The blue
globe gives you a nifty missile weapon. Head left and climb up the ladder.
When you move to the right, a wall will rise sealing you from escape! There
is a lone spike "bush" in the middle of this little battlefield. Stand with
the Beast's right foot just about touching the left edge of the bush. When
the monster rises up, duck. You should be below his shots. Note that before
he rises up, he will fire one shot. Try to jump over them, but they don't
do too much damage so don't worry too much. I comfortably get four shots in
before I have to duck. It takes fifteen shots total (don't waste these
shots, I've found them useful later). Hit option 1 and select "exit" in
order to go back to regular punches. Off to the right, you enter the second
half of the tree and a new save point!

     In the tree, part two. As you run to the right, you will run past a
machine with a lever, gears and a chain coming out of the top. Ignore that
for the moment, and jump over the spikes. After you climb down the ladder,
there will be some snakes coming out of the floor and spitting at you. Just
run up to them and punch them after they spit. After the second and third
snakes a bird thing will fly down and you will need to duck. Don't take the
downward ladder after the snakes. Instead, pick up the gear and head back
to the machine. Once there, hit option 1 and select the gear. Assuming
you're standing close to the machine, the gear will go in place. Punch the
lever and a platform will lower. Climb onto the platform and punch the
lever again to go up. Go to the right and get the torch hanging from a
support pole. Head left, beat up some green guys and flip the switch on the
wall. Climb up the ladder you past when you went to flip the switch, and
head left past the bouncing eyeballs (!?). When the dragon stops breathing
fire, run, pick up the key and stand next to him and wait out his next
attack. After that, run back to the right and past the eyeballs. If you
need health, head to the right and pick up the blue potion. Otherwise, head
back down the ladder and the "elevator". Go past the snakes again, and then
head downward. Head right and punch the lever. Then turn back and cross the
platform that had been extended across what used to be a gap. Punch the
lever you find off to the left and then go back to the right and downard
(gadzooks! They've got you running back and forth!). Run left after getting
to the bottom of the ladder and use the moving platforms to take you
further left. You will find a blue "glove" suspended in midair. If it's
surrounded by electricity, you forgot to flip the switch in the hallway
underneath those bouncing eyeballs. As you head back right past the ladder,
a couple of those red batlike things will fly down. Try to hit them,
because now is a good time to conserve health. You've got a ways to go
before a refill. Continue on downward and avoid the obstacles (I have
really got much to comment on here. Just practice your timing around the
spikes and try not to get hit.) When you get to the ghosts, if you head
right instead of down the ladder to the left you can avoid having to deal
with these rocket engines that are mysteriously igniting. However, only
avoid those engines if you have the health to take a fall into spikes (and
you must also be confident of your ability to get rid of the dragon). Hit
option 1 and select the yellow glove. You can't kill the dragon without it.
If you watch the timing, you will notice that the spike will drop to the
floor and the dragon will stop breathing fire. That is when you need to
jump across. You can comfortably punch the dragon five times before you
need to jump back across when the spike is down. It takes a total of thirty
hits to blast this guy. Use the yellow key you picked up to leave the tree
area through the well.

     Topside once again. All right! So we're out of that hellhole of a
tree. Well, there's still a bunch of ickyness to deal with up top. First,
stand in front of the cannon. After the nifty little green dude lights the
fuse (wait for it to be burning), punch the cannon. The little guy gets
blast and leaves a handy gun behind. Now, head back to the right
eliminating the baddies that you encounter. The columns that look like
piles of rock contain potentially useful items (there is only one evil
column in the game, and that comes near the end). The first two you come
across have health bonuses. The last one contains a large ball. Push the
ball along with you as you avoid the spikes and use it to plug up a hole
from which some green and red balls are popping. When you get to the funky
pterodactyl statue, don't be alarmed. This is actually a pretty easy
monster. He does a bit of damage if he hits you, so don't let him. Punch
the statue five times to let the monster out, and then punch him three
times to take back the freedom you just gave him. I personally hate the
spider forest that comes next, but at least there is health afterwards. The
eyeballs aren't too bad once you see the holes that you can rest in. Duck
as the green guy flies overhead, and then punch him as he comes back around
but lower. When the flying dragon drops the winged bomb, punch the bomb
before it explodes and it will eradicate the annoying swarm of insects. I
think you can handle the rest of the obstacles until you get to the castle.

     In the castle. Go left, past the ladder, and get rid of the green,
hoppy guys. Flip the switch. Go back and climb the ladder.  You can only
punch wooden barrels; the silver balls and indestructible.  There are two
wooden barrels followed by a metal ball, and this repeats itself
indefinitely. Hit the first wooden barrel, and use the ladder up to the
next level as a means to dodge the second barrel and the metal ball.  When
you get to the floor where the barrels are dropping down, run to the left
and flip the switch. Climb the ladder to the top floor, and punch the
chests to the right for health, except be forewarned that the very last
chest contains a green guy who shoots arrows, and the second to last chest
can be stood on to avoid the arrows. Kill the green guy by punching the
chest before getting the last bit of health. Run to the right, avoid axes
and flying dragons. Pick up the wrench. Climb down the first ladder you
come to. As you run to the right, watch for green dudes in the floor which
throw knives at you. To avoid getting hit by the axes that come down, stand
right underneath whence they come, and they'll fly over you from each side.
After defeating the three big green mouths, run and jump across the gap.
You need to jump at the last second to make it. Punch the little head in
the wall three times, and jump onto the chandelier as it lowers. Wait for
the spider to go up to run underneath it. More axes. Some spiders need to
be punched once or twice before they'll go up. After climbing down the
ladders, you'll be back near the entrance. Go right. You might want to
consider using some of your remaining shots from the blue ball to kill the
red bouncy blobs and the bats after them. The gates here will only be open
if you've flipped both switches prior to getting here. Climb down the
ladder; don't go all the way to the left. Some health is on the right then.
Go left, wait for the metal ball to pass, go left, climb the ladder, climb
into the pit, and duck. Wait for the ball, go left, and climb down the
ladder. Pick up the spare bullets, and climb down the next ladder. Run to
the right until you see the gargoyles; then run back to the left, and punch
the button on the wall. There's another green guy in the floor after the
axes. Use the wrench to get past the electric field. Climb up the ladder,
go to the left, and flip the switch. Arm yourself with the gun, climb down
the other ladder, and go to the right. Get in close, and just shoot.  And
keep shooting.  You shouldn't need to refill the gun. Use the blue key to
unlock the door. You are now outside.

     Outside the castle. Go right. Punch the tombstones for health. In the
second set of tombstones, the second tombstone contains a ghost instead of
health. Kill everything. To kill the final guy, watch his shot pattern. Get
in close and jump and kick the face in the middle of his body.
Congratulations, you won.

--------------------------------------------------------------------------
                                 SHANGHAI
--------------------------------------------------------------------------

     To view the victory screen, go to the high score table and press
Pause. Hold down Option 1, Option 2, A, B, and press the joypad diagonally
up and to the left.

--------------------------------------------------------------------------
                                SLIME WORLD
--------------------------------------------------------------------------

     At the title page, hold down OPT 2, then hold down OPT 1. Next press
the joypad up and right. Let go of everything at once. You will be
invincible! In multiplayer games, all invincible players are kept in an
"alternate universe". Basically, invincible players will show up on the
maps of other invincibles, but not on the maps of the regular players.

     One (There may be others) secret level is on level 6. As soon as you
enter shoot the floor immediately to the right of Todd. The floor will open
up to another level.

     A 'Zit Popping' game can be played by going to the summary screen and
then going to the screen where Todd is green. Press Option 1 and you'll see
a zit. Blow it up by hitting the buttons as fast as you can.

     4EB435 and 6134A4 will crash Slime World so completely that the only
way to recover is to turn the lynx off and on again!

     The codes found in this text file were compiled by Mr. Kale Swindell
of La Canada, CA. He indicates that these codes will place your character
(TODD) at one of the restart stations located in the game. The further
along the code is in the list, the further into the level your character
will be restarted.

Adventure 1: EASY
24CAA1  E8CA6C  EC8AA9  118AEA  6FCBE9  919073  E70926  A809E3  6B4B6C
66CBE0  25CBA7  114928  12C9AA  550894  D7C956  19CB93  198AD2  9D0AD9
45C9C5  5DC9DD  070946  CA090D  CCC94F  30C988  4F8B09  0B8BCD  098BC3
078BC1  C28A87  870AC3  8A0ACE  8F0BC8

Adventure 2: EXPLORATION
269AF3  ED9ABE  ECDA78  ED9BBF  E4DB71  259BF7  EA193D  EF58F9  D199B9
E79EB4  EDDE7D  EE9EBF  D29EBB  E79FB5  2F9CF2  6CDCE3  AC5CB2  139CFE
159DF9  D01A24  559925  5A9E23  43DFE9  1E1969  1DDCA0  1899E0  1CD8AF
0399EB  865591  465F57  4EDFDD  75DFD8  245947  085F11  4C5C52  070997
4FDFDD  089ADD  70DCDF  75DCD8  F1181B  B51FDA  711B9B  8EDA1A  F1DA45
745947  749807  F659C1  B85D87  BD1DC0  B79B40  3DDC80  B79B40  7E5D4D
205F09  7F9E0C  60DEC9  20D988  205F09

Adventure 3: ACTION
9157B6  AB9277  2F1176  919073  198AD2  5DC9DD  15563D  569039  98D638
1796FC  111671  5417B2  1DD7BB  1993FB  D052FC  1492F9  D91225  5CD1E4
5CD6E5  011766  DC93A6  1E1262  43536C  42506C  47972D  0D97EB  77D1DF
B816D8  7A575B  B610D8  72139C  0C1654  8916E9  4D9115  F150D3  CA9095
0892D5  8F9350  B69358  391245  FF9086  BC12C0  BD11C4  3C5604  215601
211746  67970D  EAD74B  6B910B  62920F  A610C8

Adventure 4: SUSPENSE
DD0114  DDC154  9D8154  5DC0D4  5C8114  5C4157  1C4117  DC0117  DCC157
DF8197  9C01D7  9C4197  5D8014  9CC117  5C0097  5CC0D7  DCC0D7  C641D9
C941D8  494158  C9C659  464159  474059  46C0D9  464058  884284  0B82C4
0DC286  8C4280  8E4282  B0824C  34004E  C7071C  1A472B  1A076B  1DC7AB
5DC7EB  5D872B  5D476A  5C07AA  9702EB  10C3A2  110362  114322  918362
2E81E6  9146A1  9106E1  EEC666  114621  110661  11C6A6  2E0666  2E4626
2E86E7  2EC6A7  2B413A  2B81FB  2BC1BB  28413B  2881F8  28C1B8  294138
2981F9  29C1B9  24413F  2387F1  200771  E00731  A007F1  6006B1  210671
E10631  A106F1  6101B1  3E0272  FEC171  BEC131  7EC0F1  3EC0B1  FFC071
BF00F1  7F03B1  3C0371  FC0331  BC03F1  7C02B1  3D0271  7C4371  3A0276
FA42F6  BA42B6  FAC276  BA8176  BD42B1  BD02F1  BDC231  A48278

Adventure 5: LOGIC
D9E275  9C26F4  9B62B7  02A2FF  9F63B0  C02032  C4E17F  C2A1B2  032770
DF67F4  022470  05E7B3  47667F  4621BE  8522F9  06E3B8  8921F8  C966F9
8C65BB  CDE665  71E1E1  4C21A4  0EE3A0  CAA3A5  8D62A1  8F22E3  7527A3
336720  CEE565  F52520  39652C  3CA4EB  B7E42D  B2A662  BA64A8  F162ED
77E3E9  796168  BBA66B  3BE0AA  FF61D6  60A417  236516  E02711  A12601
652692  E8E55F  A6E61E  6A2798  AD25D8  27A1DF  A7A358  7CE2D1

Adventure 6: ARCADE
012D7C  016E39  016938  00EAA5  002A64

--------------------------------------------------------------------------
                              S.T.U.N. RUNNER
--------------------------------------------------------------------------

     Start out at level 11 (Labyrinth) and complete it. On level 12
(Coathanger) go right and catch the boost and continue going right. You
will fly up and then continue and cross the finish line. You will be warped
to level 18!

--------------------------------------------------------------------------
                               SUPER SKWEEK
--------------------------------------------------------------------------

     Choose Normal Game from the options. At the map screen position Skweek
(or Skruch) over the "O" in the word GARGOUIL LAND and scale until you
can't fly any lower. You will see a snorkeling furball. It may take some
positioning, but maneuver yourself over the furball and then press OPT 1 so
you can go to the forbidden islands. If you want two extra men, scale onto
the small island directly to the right of the WELCOME ISLAND in the upper
right corner of the dark blue spot. You will see a Skweek next to a palm
tree. Hover over it and push OPT 1 for two extra lives. To gain 3000 extra
coins, scale over to the large body of water in the PAGALAGOS ISLAND. You
will see a Skweek. Hover over it, push OPT 1 and the cash is yours. (from
July 1992 EGM)

--------------------------------------------------------------------------
                                   TOKI
--------------------------------------------------------------------------

     Press and hold down OPT1 and UP before the title screen appears get
into "freak out" mode. Pressing A or B starts the game normally (from
Star*Lynx BBS).

     For those of you trying to get the digitized picture of the TOKI
designers to appear in TOKI but are having trouble, I've found that holding
the pad UP and holding OPTION 1 simultaneously JUST as the screen fades to
black to show the "Continue" screen usually produces the white dot after
the timer expires (of course hold UP and OPTION 1 through the whole
duration of the continue screen.)

     While trying to get the digitized picture, I discovered an
"additional" trick (at least I think no one has posted about this before.)
Kill all your men in TOKI.  Once at the "Continue?" screen, after the first
"beep" of the countdown, and while the timer still shows a 9, press UP and
OPTION 1 at the same time, and hold them, just like for the digitized trick.
You'll see the GAME OVER screen, but keep holding them.  The TOKI demo will
appear... keep holding UP and on OPTION 1.  After the names of the
designers fall down, the demo should go psychedelic!!  The demo will cycle
through colours, a catchy tune will begin, and the pad will allow you to
sample digitized TOKI sounds...furthermore, pressing DOWN and LEFT
repeatedly will cause the samples to descend in pitch.  Conversely,
pressing UP and RIGHT repeatedly will cause the samples to ascend in pitch.
Note: Once the new demo begins, release UP & OPTION 1.  Then use pad to
sample sounds.
Have fun!
Jason
--
Jason Patrick Bennett     "The little girl had the making of a poet in her
Simon Fraser University    who, being told to be sure of her meaning before
Burnaby, B.C., Canada      she spoke, said: 'How can I know what I think
bennetta@sfu.ca            till I see what I say?'"  --Graham Wallas

--------------------------------------------------------------------------
                           TOURNAMENT CYBERBALL
--------------------------------------------------------------------------

     In Tournament Cyberball there is an apparent bug in the game that can
be a real cheat.  This works well against another human player.  I haven't
tried it against the computer.  I'm guessing the computer is "too smart" to
fall for this cheat.  Anyways, if you're fairly far up the field, you can
run your quarterback all the way to the opposite end of the field, before
throwing your pass. "Unrealistic" passes can be completed from the opposite
end of the field. Watch out though, some computerized cyberbots will follow
you all the way.

     The advantage of this cheat is simple: It takes out a few of the
computerized defenders, and it throws the defense player off by not
allowing the defense player to see where your receivers are going. In other
words, all you see on both player's lynx's is a pretty much blank screen
with nothing but a quarterback and a few rushers....With enough practice,
one can have little trouble blindly throwing passes like this.

     Lastly, don't try this cheat on the "Real" arcade version of this
game.  It doesn't work.  Actually it's quite amusing what happens.  When
you think the quarterback is going to throw a 70 + yard pass, he/she/it
ends up throwing a pass that lands like 1 yard right in front of the QB.
Try it if you're ahead sometime on the arcade version.  Is kinda
amusing....;-)

--------------------------------------------------------------------------
                               VIKING CHILD
--------------------------------------------------------------------------

Viking Child -Codes-
Village Castle: OMEGAMAN
Forest Mountain: PATRICIA
Land Bridge Lake: REDDWRARF
Labyrinth Mund Flat Volcano: DEWSBURY
Desert Pramid: ISLAND
Codes from Wizz Kidd (Mike Reed from Tempe, Az)

--------------------------------------------------------------------------
                                 WARBIRDS
--------------------------------------------------------------------------

     When playing alone, pause the game and you can still look around with
the 'B' button. This may help new pilots so they can pause the action, look
around and plan their route.

     For single-player Grave Sight, as soon as you die (when the roses and
skulls border appears) quickly pause the game. 'A' button will change the
viewpoint from plane to plane (And to the point where you died). Look
around with the joypad.

--------------------------------------------------------------------------
                                 XENOPHOBE
--------------------------------------------------------------------------

Hints:
     First the basics.  I love the yellow electro gun, so all my strategy
revolves around this gun.  The puffer gun does more damage.
I usually crawl along the ground and fire alot.  I stand to kill festers
and ceiling vines.  Jump to move quickly.

Festers  (the fellows who appear on the sides of the screen) Take these
guys out by being just over half a screen away from them.  Fire like crazy.
You better make sure you are at least half a screen away because these
really hurt!  You can advance on them once they retreat and expose their
hand, makes killing them easier if you do.  When they throw stuff, you
better be facing them and firing... Getting hit by this stuff stuns you,
likely costing your life on later levels.  You can kill them with the
puffer gun by laying low near the edge of the screen, and standing up and
firing as soon as they start to retreat.  You can always ignore these guys
buy crawling along the floor... but it's good to take them out as soon as
you can.  They produce other aliens, and create another hazard. You can
often kill festers on the adjacent screen by firing very close to the edge.
I used this to my advantage alot on level 22, which is almost nothing but
festers.

Ceiling vines:  As I mentioned earlier, make sure you don't move into them
while firing. Stop, then aim up and fire.

Rollerbies (the armadillo like things that curl into a ball) Getting hit by
these balled up creatures can stun you for some time, like the festers can,
which means losing your life in later levels. Fire alot at them to make
them roll the other way of course.  Don't fire too much if there is a
closed door in the way, as they'll bounce  back at you at high speed. They
unravel once they stop moving. I often fire once or twice at them to make
them stop.  They then unravel and I kill them.  Or, I throw a grenade, and
fire just enough to make them be near the grenade.  These guys are what
really threatens your life at the beginning of later levels...  Don't
underestimate what a mob of these can do to your game.  :)  One stuns you,
then every alien and their   brother beat up on you while you can't do
anything.  Then you lose your gun, and losing your gun on later levels
usually means the end of your life, if not your whole game!  (you usually
get a laser with your new  guy, which often is inadaquate).  Point blank
shots often don't work on these guys for some reason, very important to
remember.

Laser firing security drones:  Of course you can make these stop firing at
you by getting the disk and putting it in the security machine. But did you
know that you can kill them?  You have to fire alot, unless you have a
puffer gun.  Stand and fire diagonally up, fire like crazy, and don't
change directions!  They'll move right into your fire.  The laser gun does
so little damage, it is questionable if you should do this with that gun.
I kill these drones on every floor I encounter them until I find the disk.
Little crawling aliens: crawl and fire alot, jump if you they stick to you.
On later levels, it often isn't wise to jump immediately... you might jump
into a festers xray beam, and get stunned, lose your gun, your life, your
game...

Snotterpillars (big hopping spitting aliens):  While heading towards a new
screen, if you hear that you are hitting something just before you enter
the new screen, stop and keep firing until the sound stops.  Then fire a
lot as you enter the new screen.  Firing at them usually stops the nasty
spittle they throw.  You should have no problems taking out mobs of these
fellows by firing alot.  Stop moving as soon you are hitting one, you want
to hit them as far away as you can.  I am pretty brave with these guys,
I'll take on a big mob of them at once.  Just fire very very fast.  If too
many get close, or are about to, move directly away and hit jump twice (or
more) in a row.  This one tactic is the main reason why I survive so long!
Not only does it make you run away quickly, it also has the effect of
dodging their spittle.  Practice turning around and hopping away repeatly
when there aren't aliens around.  Make sure you are moving away before
jumping, otherwise you'll jump up instead of away, and then you're really
If you have the puffer gun, have no fear-- if you fire fast enough, you can
kill a solid wall of these guys with it.
machine that spits out bombs:  Each bomb does 200 damage I think, so be
careful.  Jump away or over bombs that get thrown near you.  hit option two
to fix the machine, then hit option one until you have a full load of
grenades.

self destructing:  often a good idea, unless you are about to finish the
level.  You won't get 200 bonus health, but on later levels you'll probably
lose more than that.  I usually self destruct 2 or maybe 3 levels.

Fire levels:  I am continually switching from the fire extinguisher to the
electro gun on this level.  Put out the fire, run and grab your gun and
clear the rooms until you hit the next fire, etc.  You can push along both
guns, but it's risky.  Fires count as part of the alien remaining count...
so don't leave the fires for last!  Otherwise you'll get stuck with a fire
extinguisher on your next level.  If I'm cautious, I often gain more health
than I lose on these levels.

level 21:  This level is utter hell.  Makes every other level look silly.
Be paranoid with every room you enter.  I can't stress enough how hard this
level is.  Fire as fast as you can.  Good luck keeping your gun...  that's
the main thing actually on the later levels, keeping your gun.  The
beginning of 21 and other later levels is hellish, this is one place where
I wouldn't feel guilty using alot of grenades.  Those hordes of rollerbies
are a real problem at the beginning of levels.

level 22:  This level is as easy as 21 is hard. Almost nothing but festers.
This level might not be so easy if you don't have an electro-gun.  I always
have one here.

level 23, final level:  Use my technique for killing snotterpillars,
especially hopping away repeatedly when mobs get close.  Grenades here can
take a wall of snotterpillers, what a rush. :)   Keep up a wall of fire to
stop their spittle.  Be wary of hidden ceiling vines on the edges of the
screen.  Fire as fast as you can when you see the mother alien, crawl
behind her while firing when you've cleared the other aliens in the room.
Fire at her head once you're behind her. (diagonally up from ground)
It's important to learn to survive with a laser gun until you can get
something better.  Be very convervative, do most of your killing from the
adjacent screen.  Hit things as far away as possible.  Run from
snotterpillars when they get inside your max range (yup, hop twice again..)
use grenades if you have to.  God I hate losing your gun on the later
levels. Free free to mail me any questions and comments.  Is the arcade
game exactly the same?
Michael Kaye   horny@ucscl.ucsc.edu  Twin Peaks ADDICT
Map:
      Guide to abbreviations
      BM  - Bomb Machine
      E   - Elevator
      F   - Fire
      FP  - Fireball Pit
      FS  - Fire in space station
      IS  - Infestation Screen
      GD  - Green ooze Dripping from ceiling
      O   - Outdoors
      FO  - Floor opening
      MSU - Moving stars Unit
      PR  - Pestering Robot
      RN  - Research Notes
      SC  - Security Central (needs ID card)
      SD  - Self Destruct unit
      SXU - Sealed Xeno Unit (needs Key)
      Notation in header
      (NN Xenos) - Number of Xenos to kill on this level
      (F)        - Space station is on fire
      (PR)       - Space station has a Pestering Robot that shoots

     |=========================  Space Station  1 =========(63 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |        |        |  MSU   |   RN   |        |        |
  
     |=========================  Space Station  2 =========(56 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |        |        |   O    |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |   IS   |   BM   |        |        |        |

     |=========================  Space Station  3 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |  GD    |  GD    |   E    |  SD    |        |   IS   |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |  FB    |        |        |        |        |

     |=========================  Space Station  4 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   IS   |        |   E    |   FO   |        |        |   FO   |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |   FO   |        |        |   FO   |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |   IS   |   E    |        |   SD   |        |        |        |

     |===========(PR)==========  Space Station  5 =========(127 Xenos)=======|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   O    |        |   E    |   IS   |   O    |   SC   |        |        |
     +========+========+========+========+========+========+========+========+
  2  |  SXU   |        |   E    |   IS   |        |   GD   |   GD   |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |   IS   |        |   FP   |        |        |
  
     |===========(F)-==========  Space Station  6 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |   F    |   E    | IS,F   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |   F    |        |   E    | IS,F   | SD,F   |   F    |        |        |
  
     |=========================  Space Station  7 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |
     |=========================  Space Station  8 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  2  |        |        |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |   SD   |        |        |   IS   |        |   IS   |        |        |
  
     |=========================  Space Station  9 =========(55 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |

     |=========================  Space Station 10 =========(99 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   GD   |   GD   |   E    |   SD   |        |   IS   |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |   FP   |        |        |        |        |

     |=========================  Space Station 11 ========(122 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   IS   |        |   E    |   FO   |        |        |   FO   |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |   FO   |        |        |   FO   |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |   IS   |   E    |        |   SD   |        |        |        |
  
     |===========(PR)==========  Space Station 12 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   O    |        |   E    |   IS   |        |   SC   |        |        |
     +========+========+========+========+========+========+========+========+
  2  |  SXU   |        |   E    |   IS   |   GD   |   GD   |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |        |        |   FB   |        |        |
  
     |===========(F)===========  Space Station 13 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |   F    |   E    |        |   F    |        |   F    |        |
     +========+========+========+========+========+========+========+========+
  2  |   F    |        |   E    |  F,IS  |  F,SD  |   F    |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
  
     |=========================  Space Station 14 =========(100 Xenos)=======|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |   O    |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |
  
     |=========================  Space Station 15 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |   FO   |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  2  |        |   FO   |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  3  |        |   FO   |        |   FO   |        |        |        |   FO   |
     +========+========+========+========+========+========+========+========+
  4  |        |   FO   |   IS   |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |   SD   |        |        |   IS   |        |   IS   |   IS   |        |
  
     |=========================  Space Station 16 =========(57 Xenos)========|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |        |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |
  
     |=========================  Space Station 17 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   GD   |   GD   |   E    |   SD   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |        |        |        |        |
  
     |=========================  Space Station 18 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   IS   |   E    |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |   E    |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |   E    |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |   E    |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |   SD   |        |        |        |
  
     |=========================  Space Station 19 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |   O    |        |   E    |        |        |   SC   |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |   IS   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |   E    |   IS   |        |        |        |        |
  
     |===========(F)===========  Space Station 20 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |   BM   |        |        |        |
  
     |=========================  Space Station 21 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |   E    |   IS   |        |   O    |        |   O    |
     +========+========+========+========+========+========+========+========+
  2  |        |        |   E    |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |        |        |        |        |
  
     |=========================  Space Station 22 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |        |        |        |        |
  
     |=========================  Space Station 23 ===========================|
Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
-----+========+========+========+========+========+========+========+========+
  1  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  2  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  3  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  4  |        |        |        |        |        |        |        |        |
     +========+========+========+========+========+========+========+========+
  5  |        |        |        |        |        |        |        |        |

--------------------------------------------------------------------------
                             ZARLOR MERCENARY
--------------------------------------------------------------------------

     ZARLOR MERCENARY / The Game of Life

     ACCESSING LIFE:    The game of LIFE is accessed through the character
selection screen of Zarlor Mercenary.  Turn on your Lynx with the Zarlor
Mercenary game card inserted.  Press the fire button twice to get to the
character selection screen.  At this point you must hold down OPTION 1
while moving the joypad as follows: Up, Down, Left, Right, Up.

     At this point your screen should say LIFE and there will be a LIFEform
known as a 'glider' moving across the screen diagonally.  It will go off
the edge of the screen and return on the bottom, eventually running into
the cells forming the word LIFE and causing the chain reaction that
destroys the title screen.

     Before the title screen is destroyed you may try the following
controls:

1.  Moving the joypad or pressing either OPTION button or PAUSE will stop
   the current evolution of LIFE.

2.  Pressing OPTION 1 to continue the evolution puts LIFE into a mode
   where cells that reach the edge of the screen wrap around to the other
   side.

3.  Pressing OPTION 2 to continue the evolution puts LIFE into a mode
   where cells that reach the edge of the screen behave as though they
   have reached a solid wall.  This may be useful if 'gliders' that are
   launched are disrupting your LIFEforms.

4.  Pressing either BUTTON A or BUTTON B puts LIFE into DRAWING MODE.

     DRAWING MODE:  Access DRAWING MODE by pressing BUTTON A or BUTTON B
while LIFE is evolving or after the current LIFEform has reached a stable
state.  You can tell you are in DRAWING MODE because the joypad will be in
control of your cursor, a set of green crosshairs.  While in DRAWING MODE,
your controls behave as follows:

1.  Moving the joypad with BUTTON A depressed will allow you to draw.

2.  Moving the joypad with BUTTON B depressed will allow you to erase.

3.  Pressing OPTION 1 or OPTION 2 will allow your LIFEform to evolve, as
   described in 2 and 3 in the above ACCESSING LIFE section.

4.  Note that the screen cannot be flipped, but attempting to RESTART the
   game will cause the screen to be cleared, and you will remain in the
   DRAWING MODE.

5.  Pressing PAUSE and BUTTON A will put you in COPY MODE.

6.  Pressing PAUSE and BUTTON B will put you in PASTE/ERASE MODE.

7.  Pressing OPTION 2 and PAUSE will copy your current screen to a
   temporary buffer (see below).

     COPY MODE:  Access COPY MODE by holding down PAUSE and pressing BUTTON
A while in DRAWING MODE.  You can tell you are in COPY MODE because the
green crosshairs will be onscreen with the word COPY in green below and
slightly to the right of the crosshairs.  While in COPY MODE, your controls
behave as follows:

1.  Pressing either OPTION 1 or 2 will return you to drawing mode.

2.  Holding down PAUSE and pressing either OPTION 1 or OPTION 2 will
   evolve your LIFEform frame-by-frame.  Note that the OPTION button used
   determines whether screen wrap is on or off.

3.  Pressing BUTTON A sets one corner coordinate of a box that you can
   draw.  Pressing BUTTON A again sets the other corner coordinate of the
   box.  Anything within the box is now in your COPY BUFFER.  You are now
   in PASTE/ERASE MODE.

4.  Holding down PAUSE and pressing BUTTON A takes you to the LIFEform
   library, a screen full of goodies for you to put into your COPY BUFFER.
   After selecting a LIFEform or group of LIFEforms, you will be in
   PASTE/ERASE MODE.

5.  In the LIFEform library, pressing PAUSE and BUTTON A again takes you
   to your temporary buffer (see above). You can cut items from this
   buffer to the main screen.

6.  Holding down PAUSE and pressing BUTTON B takes you directly to
   PASTE/ERASE MODE, using whatever was last put in your COPY BUFFER. If
   you haven't yet selected anything, you may get garbage.

     PASTE/ERASE MODE:  Access PASTE/ERASE MODE either by holding PAUSE and
pressing BUTTON B while in DRAWING MODE, or by going to COPY MODE and
selecting LIFEforms from your screen or the library screen.  You can tell
you are in PASTE/ERASE MODE because your joypad now controls whatever you
have in your COPY BUFFER.  While in PASTE/ERASE MODE, your controls behave
as follows:

1.  Pressing either OPTION 1 or OPTION 2 will return you to DRAWING MODE.

2.  Pressing BUTTON A will allow you to paste your COPY BUFFER.

3.  Pressing BUTTON B will allow you to erase using your COPY BUFFER.

4.  Holding PAUSE and pressing BUTTON B will flip your COPY BUFFER any one
   of eight possible ways.

5.  Note that the screen cannot be flipped, but attempting to RESTART the
   game will cause the screen to be cleared, and you will remain in the
   PASTE/ERASE MODE.

6.  Pressing PAUSE and BUTTON A will put you in COPY MODE.
DIR
