      __________ __  ___  ___
     {____   ___} _}/  _}/  _}
         /  / /  / /  / /  /
        /  / /  /_/  / /  /
       /  /  \_   \  \/   \
      /   \----`   }  `--. `--.
      \    \      /       \    \
       \___/_____/\_______/____/
     ----=*    present    *=----
.___________________________________.
|                                   |
|                                   |#
|           DYNABUSTERS +           |#
|        ------------------         |#
|  The Ultimate Multi-Player-Game   |#
|       for STE and FALCON030       |#
|                                   |#
|___________________________________|#
|                                   |#
|   by SCYNACORE prod. 1993/1994   |#
|   coded by DYNACORE and SCY of    |#
|   the Sirius Cybernetics Corp.    |#
|  Enhanced-Version from 23.05.94   |#
!___________________________________!#
  ####################################



 _____________________________________


 General Infos about this program:
 =================================


 1. Dynabusters+ is SHAREWARE! 
 -----------------------------
 This means you are not only allowed 
 but obliged to copy and spread this 
 game. If you like it and play it 
 often, you have to send us at least 
               20 DM   
           or  20 Dollar 
           or  20 Pounds.
  (No other currency of less worth!)
   Adress at the end of the text...

  (By the way: This is our method to 
            say DM only...)


 ALWAYS COPY THESE 3 FILES TOGETHER
 IN THE SAME DIRECTORY:

     -DYNAPLUS.PRG
     -1MLOADER.TOS
     -DYNAPLUS.TXT



 2. Loading Dynabusters+
 -----------------------
 Dynabusters+ is a game that runs not 
 on normal STs because it requires at
 least STE hardware (1 MByte of RAM, 
 blitter, STE-Hardscroll, extended 
 joystickports, enhanced palette and 
 (of course) DMA-Sound).
 And because it is totally written on 
 1040STE and FALCON 030 it runs on STE 
 and FALCON 030 totally ERROR FREE!
 (Hey, its a STE-Game! There is no real
 Falcon support... (Except 16 MHz, but
 on MEGA-STE you get the same speed!). 
 If there are at least 75 Persons 
 sending the (really small) amount of 
 20 DMarks, we'll surely going to 
 produce a full F030-Support-Version! 
 Maybe a Comp-Link-Version? 
 Well, nothing is impossible!)
  

 Due to the fact that this game needs
 nearly a whole meg of RAM we fastly 
 wrote a little loader for standart
 STE with just one Meg.
 This means, that you can start Dyna-
 busters+ with a simple double-click 
 on the '1MLOADER.TOS'-Icon if you 
 have a machine with the above 
 mentioned configuration.
 If you have more than one MByte RAM,
 you just have to double-click the
 'DYNAPLUS.PRG'-File.


 You may install Dynabusters+ on your
 Harddisk as well. Just copy the whole
 folder. 
 


 3. The One-Meg-Loader
 ---------------------
 This little program just loads the 
           'DYNAPLUS.PRG' 
 to the absolute Adress $20000 and
 then copies the data down to $1000,
 creates a bogus Basepage and finally 
 relocates the program down there.
 The Trap #1 and the Trap #14-Vectors
 and all Interrupts are disabled, so
 that the System don't crash until the
 game really starts. 


 The EXIT-Topic in the Menu of the Game
 then is really not useful because 
 there is no System to go back anymore.
 


 4. Packing Dynabusters+
 -----------------------
 The basepagelike bytes created by the
 Loader are not correct (what for?)!
 They are just a kind of bugfix, so 
 that DYNABUSTERS+ can be packed with 
 PACK-ICE v2.40! 

 The current version of PACK-ICE has
 some problems with erasing the bss:
 it clears too much and by this wipes
 out the titlepic...
 We patched the depacker, so please
 don't depack and pack it again,
 coz the titlepic will be missing
 on normal STEs (why should you 
 depack it, anyway???)


 5. Extended Joystickports
 -------------------------
 3 of the 6 possible players can be
 controlled without using the extended 
 joystickports. But for full 6-Player-
 Action, you really need them! 



 Where to get the adapters?  
 
 The only way WE know is to do it 
 yourself, sorry!
 But as there is no complex stuff to 
 do it should be possible for at least
 some of you. It won't cost that much.

 For technical problems (like: which 
 pin does what) contact me (SCY).


 5.2 Centronics-Joysticks
 ------------------------

 Thanx to The Members Of Good Taste 
 (Hi there!) for sending us the source 
 of how to use the Centronics-
 Joysticks!
 So we added a little Routine that 
 gets these joystickdata and ors it
 with the data of the extended joys.

 This feature is turned off after 
 Starting Dynabusters+ ('coz if a
 Printer is connected the Figures
 run without order...)
 Functionkey F10 toggles this feature
 while staying in the Menu.

 The Centronics-Joys control Player 4
 and Player 5. (Works the same way as
 Player 3 with the Keys!)

 Player 6 is still stuck to the 
 extended joysticks!


 The centronxadapter is much easier to
 get, because there are more games to 
 support it and at least some firms to
 sell those adapters.



 6. Further Infos/Tips
 ---------------------
 Select 'ABOUT DYNABUSTERS+' and 
 'CREDITS'n GREETS' in the mainmenu
 for further infos about the game.
 
 Try to use the Skulls/Flasks/Question-
 marks all the time, because they mean 
 the real fun!
 
 If there are any Questions left, then
 write us or test everything out until
 your questions are answered...
 (But writing us would be nicer...) 



 7. The Digital-Sound-System
 ---------------------------

 Dynabusters+ features now Six-Channel-
 Digi-Sound during the whole game.

 Four Channels are used for the Module.

 You can switch Module On/Off anytime 
 you want by pressing Functionkey F1.
 (Without Mod you have all six Channels
  for Sound-FX!)

 To toggle the Noises just use the
 Functionkey F2.
 (Module becomes louder when Noises are
  turned off!)



 8. PAL / VGA   ( on Falcon 030 )
 --------------------------------
 This Game is written for STE and so it
 uses PAL, 320x200 Pixels, 4 Planes 
 (16 Colors) and 50 Frames per Sec.

 But Dynabusters+ now recognizes a VGA-
 Monitor and tries to work with it.
 But keep in mind, that the Gametiming 
 is totally based on the Screen-
 frequency (50 fps).
 This means, that everything becomes 
 faster (the factor is 6/5).


 There is no patching neccessary 
 anymore (Hi there Marcus Endberg!) to
 play with a VGA, but keep the above 
 mentioned facts in mind...

 (on STE there aren't such Problems,
 but Falcon is surely the better 
 Platform...)



 9. What's PLUS?
 ---------------
 Diffenences between Dynabusters+ and 
 our first release of Dynabusters:

 - The Centronics-Port-Joysticks are
   supported now!
 
 - Loads of warfields are added!

 - More Skull-/Flask-Effects!

 - Group-Effects (Yap, more trouble!)!

 - Some Spelling-Mistakes are removed

 - Other Spelling-Mistakes are included

 - Some (more or less) little Bugs are 
   kicked out!

 - Pausefunction included

 - Some Grafix are replaced

 - This Text changed a lot

 - The Loader 'learned' something new 

 - The Packrate improved (thanx to 
   Delta Force for Noisepakker, 
   though there were no Depacking-
   sources, so we had to create our 
   own)

 - A Title-Screen while depacking 
   Samples and other init-stuff

 - A new and smaller Module (80kByte)

 - Therefore more Samples

 - New (english) Samples

 - More than 400KB Music/Sample-Stuff 
   now!

 - 6 Channel-Digi-Sound all the Time!

 - And many Parts of the Code work 
   faster!




 10. Address
 -----------
 
 The Sirius Lab (TSCC HQ)
 
 Ruelzheimer Str. 30a
 76756 Bellheim
 Germany


 Write for any (legal!!!) reason you 
 can think of, especially FEEDBACK!
 (And if you just write a Postcard
  saying 'DYNABUSTERS+ IS GREAT'!
  (we're masters in suggesting..))
 


 You can also try to contact us in one
 of the following BBSes, just lookout 
 for 'TSCC' or 'TSCC GERMANY':


       ADC-Box: +49 (0) 261 69005

    NO CARRIER: +49 (0) 6404 64396
 
     Gore-Zone: +49 (0) 48 416069

      Nightbox: +49 (0) 5861 18795
          (if ever online again...)
   
     The Abyss: +49 (0) 431804883

  Necronomicon: +0358 (0) 3882710 

     DHS-North: +46 (0) 225 51759

 (The last two are foreign (expensive 
   from our point of view) BBSes, so 
     don't expect a quick response
           in these Boxes...)
   


 So long...
                                   bye.
         

           LASER, SCY and DYNACORE, 1994

P.S.:  Spread this around the universe!




The Sirius Cybernetics Corporation is a
 bunch of mindless jerks who'll be the 
    first against the wall when the 
          revolution comes...

                         Douglas Adams
