Here I make some advertissment for FLTK (to be pronounced "fulltick"). 

FLTK is a portable C++ GUI framework, written by Bill Spitzak. 
It provides a portable interface between the program and the platform specific 
graphic protocols. Thanks to FLTK, Zsid works very well under Unix and Windoz
with one unique source (containing no more than ten #ifdef).


Here are some advantages FLTK has :

- It is portable (it currently works with X-windows and Micro$oft Windoz (tm), 
there has been some rumors about a MacOS port too ...)

- It looks great

- It is very fast (one of the reason for that is the next point)

- Is is light. It has been completely designed to be non-bloated, which is
actually the major problem that all other portable (or not) GUI solutions have.
It is such true that it is possible to use the FLTK library not as a DLL and
still keep you executable small ! (Try this with Qt, wxWindow, or even worse,
Motif !!)

- It is nice to use (from the user point of view !)

- It is incredibly easy to program with (from the programmer one !) 
Furthermore it has a wysiwyg GUI application writer called FLUID, which 
generates C++ code that creates the windows and widgets. Unlike many other 
such GUI code writer programs, FLUID write a code that can be directly 
used in your program with no modifications, so that you can modify 
the appearance of you application from FLUID during all the process of the 
construction of your application without conflict with the rest of the code.

- It allow you to use OpenGL in an easy and portable way.




(C) Copyright 1998 Vincent Penne.
