/***********************************************************************\
*                     Changes done to Doom sources                      *
\***********************************************************************/

-------------------------------- 0.12 -----------------------------------

Atari version:
  - Rewritten keyboard routine
    mouse,joystick and joypad (on Falcon) are usable to play.
  - Removed bogus linux sound routine (slow down under TOS (2x slower !)).

-------------------------------- 0.11 -----------------------------------

Atari version:
  - Falcon version can use 8 bitplanes mode : '-falcon8' switch
  - Should now work on Atari TT in 320x480x8 bits mode (not tested)

-------------------------------- 0.10 -----------------------------------

- Wiping screens now works in double buffer.

Svgalib version:
  - Now can double-buffer in 320x240 mode X style, if compiled for.
    Switchs -svga[15,16,24] don't work in this mode !

-------------------------------- 0.09 -----------------------------------

- Now display tics with '-devparm'
  (one tic = 1/35 sec.)
- If $HOME is defined, configuration and games are saved in "$HOME/.doom/"
  else in "./"

Svgalib version:
  - You can use [-svga15,-svga16,-svga24] to enable 320x200x[15,16,24 bits]
    mode if available (not tested).

Atari version:
  - more ASM routs to get (a bit) faster

-------------------------------- 0.08 -----------------------------------

Linux/x86/PC and [Mint,Tos]/m68k/F30 common sources 
  - Back to C only for this version
  - Some ASM routs for Atari version
  - No more framerate displayed

-------------------------------- 0.07 -----------------------------------

Linux version:
  - Bug in Makefile
    Math library was not linked in Svgalib version

-------------------------------- 0.06 -----------------------------------
	
- Recalculated light shading : looks better now

Atari version:
  - VBL rate displayed only if '-devparm' present
  - Crash sometimes when exiting (because of non present sound code):
    this should be ok now
  - Network library removed (was not used) : smaller binary

-------------------------------- 0.05 -----------------------------------
	
Atari version:
  - In VGA mode (320x240), screen is now correctly used. This could
    have provided some bugs.

-------------------------------- 0.04 -----------------------------------

- The sky texture is now correct in Ultimate DOOM.
- Switchs have now their correct texture when used (Ultimate DOOM).

-------------------------------- 0.03 -----------------------------------

- The status bar is better refreshed.
	
Atari version:
  - Modified to work on VGA: 320x200 display in a 320x240 screen.

-------------------------------- 0.02 -----------------------------------
	
- In invulnerability mode, palette is correct. It was a bug in original
  DOOM sources.
- Palettes have been recalculated for TrueColor mode: light shading is
nicer (dark green is really dark green, and not dark grey like in 256
colour mode).

Atari version:
  - Configuration is saved in the file "doom.cfg" automatically created
    when you run DOOM.
  - SHIFT key for running works now.

-------------------------------- 0.01 -----------------------------------

- Display is now correct in low detail.
- Demos management is done for old IWADs.
- Dots are correctly displayed when started (call of R_Init function).

Atari version:
  - Internal assembler manager for keyboard, mouse, joystick, 35hz timer.
  - Display 256 colors -> True Color, then directly in True Color, and
    then double-buffer.
  - Display number of VBLs.
