Yak's Demos:  info

The gubbins on these three disks are the source, ABS files and
data for all the demos I've done so far.  The ABS files are in
the ABS_STUFF folder on this disk; the DATA folder just contains
SINES.BIN, a sine table, and the SOURCE folder contains the
main 68K driver (YAK.S) and the various GPU sources.  Just about
all the stuff in the separate GPU files is combined in the version
used for the main demo (LLAMA.GAS).  The other two disks contain
the CRY files used in the demos.

Details of the ABS files, what they do and how they are loaded:

DEMO.ABS:  This is the main demo prog.

- Load DEMO.ABS to c000
- SINES.BIN to 15000
- 3x CRY images to 18000, 38000 and 58000 respectively
- g c000   to start the demo

Pictures 2 and 3 are mashed by the demo. Reload DEMO.ABS and those
two pix to run it again.

STILL.ABS:  Just display a static CRY pic

- Load STILL.ABS to c000
- CRY pic to 18000
- g c000

NUNS.ABS:  The infamous Flying Nuns demo that never got used.

- Load NUNS.ABS to c000
- SINES.BIN to 15000
- NEBULA.CRY to 18000
- ROBOTS.CRY to 38000
- g c000

WARPY.ABS:  The very early warping demo with the girl with spotty
	    hooters

- Load WARPY.ABS to c000
- CRY2.CRY to 61000
- g c000

THANG1 and THANG2: Early versions of the toothpaste scroll, using
	the girl with the spotty etc., load as for WARPY.ABS

SCALINE.ABS:  First double-buffered version of the toothpaste
	scroll; does not use a source image

- Load SCALINE.ABS to c000
- g c000

ROTATE.ABS:  Demo of rotation and scaling

- Load ROTATE.ABS to c000
- Load SINES.BIN to 15000
- Load CRY2.CRY to 38000
- g c000

ROTPERSP.ABS:  Rotate with perspective tilt

- Load ROTPERSP.ABS to c000
- Load SINES.BIN to 15000
- Load CRY2.CRY to 38000
- g c000

PATTERNS.ABS:  That rather funky one with the vector-patterns
	in a lot of Objects bouncing around hither and yon

- Load PATTERNS.ABS to c000
- Load SINES.BIN to 15000
- g c000

LINEPSPC.ABS: Generates the vector-patterns in a surface which
is scrolled over using the pseudo-mode-7 effect

- Load LINEPSPC.ABS to c000
- Load SINES.BIN to 15000
- g c000

MANDYFLY.ABS: Uses Leonard's lo-rez mandy generator to make a
bit of M-set which is then scrolled over by a tile field

- Load MANDYFLY.ABS to c000
- g c000

