swap d0 presents.... Elite II: Frontier for Atari Jaguar!!!

The original code had a lot of jump tables, this means that if you don't find them a put them like this:

jump_table_xxx
	dc.w destination1-jump_table_xxx
	dc.w destination2-jump_table_xxx
	dc.w destination3-jump_table_xxx

you can't add code or it will miss jump. So after a lot of hard work, i hope that I've removed all of them.

History:
4/12/2006
	- First running version
	- I have only added a few routines build an Object Processor list, just to draw the original frame buffer (4 bits per pixel in planar mode), so it will look a bit strange.
