swap d0 presents.... Elite II: Frontier for Atari Jaguar!!!

The original code had a lot of jump tables, this means that if you don't find them and put it like this:

jump_table_xxx
	dc.w destination1-jump_table_xxx
	dc.w destination2-jump_table_xxx
	dc.w destination3-jump_table_xxx

you can't add code, or it will miss jump. So after a lot of hard work, I hope that I've removed all of them.

History:	(day/month/year)
12/4/2006
	- First running version
	- I have only added a few routines build an Object Processor list, just to draw the original frame buffer (4 bits per pixel in planar mode), so it looks a bit strange.

2/6/2006
	- Clear screen changed to use the blitter
	- GPU routines for matrix calculation

13/7/2006
	- print routines recoded into GPU
	- new 4bits layer for in game text
	- Joypad routines coded but added in wrong place

02/08/2006
	- fixed a small bug to work with standard BJL loader
