;;======================================================================================*
;;											*
;;              Project		:	NATIVE SPIRIT					*
;;		FILENAME	:	InventJKD.txt					*
;;              Function	:	Image Inventory					*
;;											*
;;		         COPYRIGHT 1996,1997 Duranik Software				*
;;		UNATHORIZED REPRODUCTION, ADAPTATION, DISTRIBUTION,			*
;;		PERFORMANCE OR DISPLAY OF THIS COMPUTER PROGRAM OR			*
;;		THE ASSOCIATED AUDIOVISUAL WORK IS STRICTLY PROHIBITED.			*
;;               	            ALL RIGHTS RESERVED.				*
;;											*
;;		REV.	DATE		AUTHOR		REVISION HISTORY		*
;;		~~~~~	~~~~~~~~~~~~	~~~~~~~~~~~~	~~~~~~~~~~~~~~~~~~~~~		*
;;		001	03-28-07	Zentanyx	InventJKD.txt Original		*
;;		002	12-31-07	Zentanyx	InventJKD.txt 1st Revision	*
;;											*
;;	Modification and Anomaly Report							*
;;	~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~						*
;;	* MINOR/DWARF PLANETS & PLANETS added						*
;;	* SCRAPS updated with descriptions						*
;;											*
;;		   NATIVE SPIRIT Adaptation Produced by Jason Keith Data		*
;;	   This revision has been released under an Educational Community License	*
;;				Copyright  2007 Zentanyx				*
;;											*
;;======================================================================================*

	Mod FILE FORMAT:
	type_DESCRIPTION_series#_AUTHOR_(size).EXT

	Compiled FILE FORMAT:
	Description_Author.EXT
	(TGA2CRY files appear limited to 8 characters)

	TYPE
		doc	= text document
		bkg	= backgrounds
		img	= static images
		mnu	= menu, status, and credits elements
		spr	= moving images or sprites

	AUTHOR
		RG/ORG 	= Roland Graf / Original / DURANIK
		JKD 	= Jason Keith Data / Zentanyx
		NASA 	= National Aeronautics and Space Administration (PoTD)
__________________________

  ADAPTATIONS
__________________________

	Duranik\Native\Mod		JKD Photoshop and TGA Files (n/a)
	Duranik\Native\Native1		RG Native1.dat creation for Native1.ice
	Duranik\Native\REV002		JKD game images
	Duranik\Native\Scraps		ORG images unused (n/a)
	Duranik\Native\Scraps\Adapt	ORG template images (n/a)

Sector Breakdown

	931.2			Mercury			NSS1
	1732.8			Venus			NSS1
	2400			Earth			NSS1
	3657.6			Mars			NSS1
	5313.6 - 7970.4		*Asteroid Belt		NSS1
	12487.2			Jupiter			NSS1 (L1_3D)
	22893.6			Saturn			NSS1 (L1_5D)

	46056			Uranus			NSS2 (launch at 33,333)

	72144			Neptune			NSS3 (launch at 66,666)
	95040			Pluto			NSS3 (end(?) at 99,999)

___________________________

  REV002 FOLDER
___________________________

	PLANET			= RYLOSJKD		; L1_1D Squished Planet Placeholder for Planets...

		PLANET code:
			NS00#.s/Native.s 	equ	RYLOSJKD.ice
			Packed.inc		equ	Planet/RylosJKD
			NSS1.s/L1_1D.s		equ	Planet/RylosJKD/RylosJKD_ice
			ACME.s/L1_DATEN.s	equ	Planet/RylosJKD

	mercjkd			= new			; REV002 Mercury
	venujkd			= new			; REV002 Venus
	earthjkd		= new			; REV002 Earth
	marsjkd			= new			; REV002 Mars
	ceresjkd		= new			; REV002 Ceres
	davidjkd		= new			; REV002 Davida
	hugiejkd		= new			; REV002 Hugiea
	interjkd		= new			; REV002 Interamnia
	junojkd			= new			; REV002 Juno
	pallajkd		= new			; REV002 Pallas

	pausejkd		= new			; REV002 Paused
	Money			= TKN1JKD		; REV002 Twisted Token
	Money2			= TKN2JKD		; REV002 Flippin Token

	Native2			= Titlejkd		; REV002 Title Screen
	gameover		= SCRBDJKD		; REV002 ScoreboarD / Game over / Small Title
	button			= BTNJKD		; REV002 Fire buttons relaunch mission / Press Any...

	OVERLAY			= HUD01JKD		; REV001 Native1 1P Ship Energy Hi
	POWER			= HUD02JKD		; REV001 Native1 Cash Power
	Native1.ICE		= Native1.ICE		; REV001 Native1.dat icepacked
	
	ZAHLEN			= DATAJKD		; REV001 Mnu Spirit #
	Score			= SCOREJKD		; REV001 Mnu colormatch ZAHLEN
	RTYPE_3			= NBLR3JKD		; REV001 Spaceship Paper Airplane (init in GPU_prog)

	Lens_Neu.ice		= renNASA.ice		; REV001 Rotten Egg Nebula for lens flare
	NEBULA			= whnNASA		; REV001 L1_1D Witch Head Nebula's Starfield

	Score_hi		= replace/Adapt*	; Mnu BEST Score (*save* & view at gameover)
	ARC3			= 			; Shield Surround
	EXPLNEU2		=			; Explosion
	Bright			=			; L1_1D Lense Flare
	Lens1			=			; L1_1D Lense Flare
	Lens2			=			; L1_1D Lense Flare
	s_cra			=			; L1_1D Chevron Ships
	rocket_b		=			; L1_1D Enemy Missile
	treffer			=			; L1_1D Missile Propulsion Rings
	schutz			=			; L1_1D Metal Ball Enemy
	b_mike			=			; L1_1D Metal Razor Enemy
	meteor_1		=			; L1_1D Asteroid Field
	q_bomb			=			; L1_2D Spiked Ball
	crawler			=			; L1_2/4 Red/Yellow Enemy Craft
	rotg			=			; L1_3D Rotating rocket throwers
	ball			=			; L1_3D Blue golfballs
	spike			=			; L1_3D Red Spore
	point			=			; L1_3/4 Shooting Sphere of Spheres
	resort			=		 	; L1_5D Slinky
___________________________

  REV002 SCRAPS
___________________________

	ape			=	scrap		; L1_3D Knuckle Dragger
	ape2			=	scrap		; L1_2D Knuckle Dragger
	BACK0.TGA		= 	scrap		; Short Mech Field
	BACK1.TGA		=	scrap		; Medium Mech Field
	BACK2.TGA		=	scrap		; Detailed Mech Field
	BAUT1_N.TGA		=	scrap		; Antenna Trim
	BAUT2_N.TGA		=	scrap		; Antenna Trim
	BAUT3_N.TGA		=	scrap		; Mech/Antenna Trim
	Blase			=	scrap		; L1_6D Snowball
	Blase_k1.dat		=	scrap		; L1_6D Blase Definition1
	Blase_k2.dat		=	scrap		; L1_6D Blase Definition2
	eye			=	Scrap		; L1_3D Winking Eye
	gasglas			=	scrap		; L1_3D Bkgd Plunger
	gesch1			=	scrap		; L1_2D Anti Aircraft Turret
	gesch1k			=	scrap		; L1_2D Destroyed Turret
	glas			=	Scrap		; L1_3D Cryo Tube Glass
	haltglas		=	Scrap		; L1_3D Cryo Cap
 	hugger			=	Scrap		; L1_3D Spider/Alien Face Hugger
	kolben_u		=	scrap		; L1_4D under bkgd Piston
	kolben_o		=	scrap		; L1_4D over bkgd Piston
	Maske			=	scrap		; GameOver Overlay Nebel bkgd 20 rbg
	Money3			= 	never used	; Large Coin Sample
	m_end_li		=	scrap		; L1_4D Motor End Links
	m_end_re		=	scrap		; L1_4D Motor End Rechts
	NEBEL			=	scrap		; Transparent Moving "Nebula"
	NEBEL.s			=	scrap		; Nebula Definitions
	oran_u_k		=	scrap	 	; L1_5D Circular Turret
	oran_u			=	scrap	 	; L1_5D Bright CirTurret
	oran_o_k		=	scrap	 	; L1_5D Circular Turret
	oran_o			=	scrap	 	; L1_5D Bright CirTurret
	pleuel_2		=	scrap		; L1_4D bkgd gears
	presse_o		=	scrap		; L1_4D overhead press
	presse_u		=	scrap		; L1_4D underground press
	rak_l40			=	scrap		; L1_2D Anti Aircraft Missile used by gesch1
	runner			=	scrap	 	; L1_5D Red Midget
	runner_j		=	scrap	 	; L1_5D Red Midget Jumps
	schlauch		=	scrap		; L1_4D compressor wire
	schleim1		=	scrap		; L1_6D Ectoplasm Twisted
	schleim2		=	scrap		; L1_6D Ectoplasm Horizontal	
	schleim3		=	scrap		; L1_6D Ectoplasm Verticle
	TEIL0.TGA		=	scrap		; Mech Arm
	TEIL1.TGA		=	scrap		; Mech Trim
	TEIL2.TGA		=	scrap		; Mech Trim
	TEIL3.TGA		=	scrap		; Mech Trim
	TEIL3B.TGA		=	scrap		; Mech Trim
	TEIL4.TGA		=	scrap		; Mech Pounder Trim
	TEIL5.TGA		=	scrap		; Mech Satellite Trim
	TEIL5ALT.TGA		=	scrap		; Mech Dish Trim
	TEIL6.TGA		=	scrap		; Mech/Antenna Trim
	turb_au			=	scrap		; L1_6D Turbine Mech Bkgd
	turbine			=	scrap		; L1_6D Turbine Wheel
	walker			=	scrap		; L1_6D Brown Midget
	welle			=	scrap		; L1_6D Ectoblast
	wurm			=	Scrap		; L1_3D Static Worm
	wurm2			=	Scrap		; L1_3D Moving Worm
	Zahn_1			=	scrap		; Rotate small notch Turbine
	Zahn_2			=	scrap		; Rotate large notch Turbine
	Zahn_k			=	scrap		; L1_2/5/6D Turbine Blasted
	zahn_gross	zahn_1	=	scrap		; L1_2/5 bkgd turbine
	zahn_klein	zahn_2	=	scrap		; L1_2/5 bkgd turbine

	acht_bein		=	N/A		; L1_6D Not Applicable
	water			=	N/A		; L1_6D Not Applicable

	penta			=	scrap		; Star unused
	STERN			=	scrap		; Star for bonus
	STERN2			=	scrap		; Star for bonus
	bonus_o			=	scrap		; Ring bonus
	bonus_x			=	scrap		; X bonus
